Announcement

Collapse

The Infinity Blade Forums Have Moved

We've launched brand new Infinity Blade forums with improved features and revamped layout. We've also included a complete archive of the previous posts. Come check out the new Infinity Blade forums.
See more
See less

Mass Effect 3 - Geth Pack 2k4

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    Mass Effect 3 - Geth Pack 2k4

    Hello,

    Here are three Geth models I ported to UT2k4 from Mass Effect 3.

    DOWNLOAD

    https://goo.gl/photos/otV3VtACnxynyQzr6
    https://goo.gl/photos/uws1nsLQcSBXJDhK7
    https://goo.gl/photos/8uDmnaWxZJMvhtnx7

    #2
    , good to know theres still ppl modding UT2004, this forum is slowly dying.

    Comment


      #3
      Oh man this is awesome, thanks!

      Any plans on making custom sounds for them? If not, I would do it. The Geth sounds are sick.

      Comment


        #4
        Originally posted by UnreAlex View Post
        Oh man this is awesome, thanks!

        Any plans on making custom sounds for them? If not, I would do it. The Geth sounds are sick.
        No plans, that would be much appreciate!

        Are there any good tutorials on how to do sounds for characters?

        Comment


          #5
          I don't know if there are any tutorials.

          I made basic classes for human and robot that you can look at and learn from, get it here. Place the folders in the UT2004 folder.

          SPECIES_hhh - for human
          SPECIES_rrr - for robot

          Where there's "hhh" you need to put your human species name, where "rrr" put your robot species name - this applies to the folder, the files' names and anywhere in the files (you can open .uc with notepad - notepad++ is better for scripting tho'). If you don't want to add sounds for gibs just remove GibGroup="SPECIES_..." line from the SPECIES_hhh/rrr.uc file.

          The sounds need to be converted to wav 16bit mono. You also need to multiply the volume of jump and dodge sounds, otherwise they'll be very quiet in the game.

          Here's how to compile classes - https://wiki.beyondunreal.com/Legacy:Compiling_With_UCC

          Ask if you need any help.

          Comment


            #6
            Originally posted by UnreAlex View Post
            I don't know if there are any tutorials.

            I made basic classes for human and robot that you can look at and learn from, get it here. Place the folders in the UT2004 folder.

            SPECIES_hhh - for human
            SPECIES_rrr - for robot

            Where there's "hhh" you need to put your human species name, where "rrr" put your robot species name - this applies to the folder, the files' names and anywhere in the files (you can open .uc with notepad - notepad++ is better for scripting tho'). If you don't want to add sounds for gibs just remove GibGroup="SPECIES_..." line from the SPECIES_hhh/rrr.uc file.

            The sounds need to be converted to wav 16bit mono. You also need to multiply the volume of jump and dodge sounds, otherwise they'll be very quiet in the game.

            Here's how to compile classes - https://wiki.beyondunreal.com/Legacy:Compiling_With_UCC

            Ask if you need any help.
            Thank you sir. I hope to experiment with this over the weekend.

            Comment

            Working...
            X