Name:Unreal 2 Invasion Monsters
Version: Beta 4.1
Description:
This is an early release of over 30 Unreal 2 invasion monsters for UT2004. The filesize is gigantic because I used full packages from Unreal 2 in order to easily add more monsters later on.
The following monsters are included:
Flying snake
Seagoat
Snipe
Mega Snipe
Araknid (light, medium, alpha)
Killer Tadpole
Uglyfish
Rammer
Mini rammer
Drakk (droid, light, medium)
Skaarj (light, medium, heavy, alpha)
Parata
Mega Parata
Mukhogg
Mini mukhogg
Marshal
Marines, Izanagi, Liandri Angels (light, medium heavy)
Spore
Mega spore
Izarian
Izarian (armored)
Tosc
Heavy Araknid (incomplete)
Screenshots:
[shot]http://imageshack.us/a/img854/74/jov1.png[/shot][shot]http://imageshack.us/a/img854/3269/ggj2.png[/shot]
[shot]http://imageshack.us/a/img209/4886/hzf3.png[/shot][shot]http://imageshack.us/a/img855/6039/udry.png[/shot]
Changes:
-Beta 4.1:
Fixed a problem with the medium Skaarj's ragdoll
Fixed a problem with the alpha Skaarj's skin
-Older changes are in the readme
Known issues:
1. The skaarj's lunging ability does not seem to always push the skaarj forward like it should.
2. Some monsters will spawn too many gibs (ie. one too many heads). This happens with the normal monsters, so I'm not sure if I can fix this.
3. The ugly fish and killer tadpole only work with the Satore Monster Pack because they are supposed to spawn in water. They will not work with Invasion Everywhere 2.
4. The alpha araknid does not have a unique gib set, so I gave it the generic one.
5. The tosc and heavy araknids are in a very early stage.
6. The skaarj will sometimes play incorrect animations (ie. strafing while moving forward). This happens with Epic's pawns as well, so I'm not sure if I can fix it.
7. Some monsters are not accurate to their Unreal 2 counterparts.
Credits:
Meowcat, for his UScriptAnimPawn code that fixed a major (MAJOR) rotation/animation problem of the monsters with Bip01 bones
This pack would not be possible without VendorX's amazing U2GemExport script. Thank you so much for
this script, it works like a charm! It can be found in this thread: http://forums.beyondunreal.com/showthread.php?t=200619
The ragdolls and related code were made by Gebsani.
The emitters for the Skaarj projectiles were made by Wail of Suicide.
All code (monster code, dummy actor) related to the execution-style kills (ie. the Tosc's grabbing attack, the skaarj's impaling attack) was made by rbthinktank's milk, as was the code for the skaarj blade
static meshes. Milk, if you see this and want me to remove your code, I will do so. I tried several ways to contact you for permission, but nothing ever got through.
Thanks to Shaun "Iniquitous" Goeppinger for his great monsters tutorials and the code needed to make ragdolls optional. Credits to him for the Tosc chargeup effect code as well.
Code for all of the weapon-wielding monsters by Satore and .:..: (dots)
The emitters used for the Tosc's projectile were made by the Fraghouse team
The following people have patiently answered many of my questions: Meowcat, Parkis G, unrealloco
Legend Entertainment created the models, textures, and sounds that are featured in this pack.
Software used:
U2GemExport by VendorX - used to extract the models and animations of the Unreal 2 creatures
UTPT by Antonio Cordero Balcázar- used to extract static meshes and textures
Milkshape 3D 1.8.4 - used to fix rigging problems with some extracted models
Autodesk 3DS Max 2012 Student Edition - used for modifying models and merging individual animations into one file
ActorX Importer by Gildor - used to import the extracted models and animations
Ninja Ripper by Tosyk - used to obtain perfectly scaled models from the Unreal 2 alpha
Homepage:
Download: Unreal 2 Creatures Beta 4.1 (MediaFire)
Unreal 2 Creatures Beta 4.1 (ModDB)
Version: Beta 4.1
Description:
This is an early release of over 30 Unreal 2 invasion monsters for UT2004. The filesize is gigantic because I used full packages from Unreal 2 in order to easily add more monsters later on.
The following monsters are included:
Flying snake
Seagoat
Snipe
Mega Snipe
Araknid (light, medium, alpha)
Killer Tadpole
Uglyfish
Rammer
Mini rammer
Drakk (droid, light, medium)
Skaarj (light, medium, heavy, alpha)
Parata
Mega Parata
Mukhogg
Mini mukhogg
Marshal
Marines, Izanagi, Liandri Angels (light, medium heavy)
Spore
Mega spore
Izarian
Izarian (armored)
Tosc
Heavy Araknid (incomplete)
Screenshots:
[shot]http://imageshack.us/a/img854/74/jov1.png[/shot][shot]http://imageshack.us/a/img854/3269/ggj2.png[/shot]
[shot]http://imageshack.us/a/img209/4886/hzf3.png[/shot][shot]http://imageshack.us/a/img855/6039/udry.png[/shot]
Changes:
-Beta 4.1:
Fixed a problem with the medium Skaarj's ragdoll
Fixed a problem with the alpha Skaarj's skin
-Older changes are in the readme
Known issues:
1. The skaarj's lunging ability does not seem to always push the skaarj forward like it should.
2. Some monsters will spawn too many gibs (ie. one too many heads). This happens with the normal monsters, so I'm not sure if I can fix this.
3. The ugly fish and killer tadpole only work with the Satore Monster Pack because they are supposed to spawn in water. They will not work with Invasion Everywhere 2.
4. The alpha araknid does not have a unique gib set, so I gave it the generic one.
5. The tosc and heavy araknids are in a very early stage.
6. The skaarj will sometimes play incorrect animations (ie. strafing while moving forward). This happens with Epic's pawns as well, so I'm not sure if I can fix it.
7. Some monsters are not accurate to their Unreal 2 counterparts.
Credits:
Meowcat, for his UScriptAnimPawn code that fixed a major (MAJOR) rotation/animation problem of the monsters with Bip01 bones
This pack would not be possible without VendorX's amazing U2GemExport script. Thank you so much for
this script, it works like a charm! It can be found in this thread: http://forums.beyondunreal.com/showthread.php?t=200619
The ragdolls and related code were made by Gebsani.
The emitters for the Skaarj projectiles were made by Wail of Suicide.
All code (monster code, dummy actor) related to the execution-style kills (ie. the Tosc's grabbing attack, the skaarj's impaling attack) was made by rbthinktank's milk, as was the code for the skaarj blade
static meshes. Milk, if you see this and want me to remove your code, I will do so. I tried several ways to contact you for permission, but nothing ever got through.
Thanks to Shaun "Iniquitous" Goeppinger for his great monsters tutorials and the code needed to make ragdolls optional. Credits to him for the Tosc chargeup effect code as well.
Code for all of the weapon-wielding monsters by Satore and .:..: (dots)
The emitters used for the Tosc's projectile were made by the Fraghouse team
The following people have patiently answered many of my questions: Meowcat, Parkis G, unrealloco
Legend Entertainment created the models, textures, and sounds that are featured in this pack.
Software used:
U2GemExport by VendorX - used to extract the models and animations of the Unreal 2 creatures
UTPT by Antonio Cordero Balcázar- used to extract static meshes and textures
Milkshape 3D 1.8.4 - used to fix rigging problems with some extracted models
Autodesk 3DS Max 2012 Student Edition - used for modifying models and merging individual animations into one file
ActorX Importer by Gildor - used to import the extracted models and animations
Ninja Ripper by Tosyk - used to obtain perfectly scaled models from the Unreal 2 alpha
Homepage:
Download: Unreal 2 Creatures Beta 4.1 (MediaFire)
Unreal 2 Creatures Beta 4.1 (ModDB)
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