Ok, if you want my true honest feedback on this weapon, I'd say, replace those **** ugly, small and overused explosion sprites.
It's the only thing that keeps me from using this weapon.
Perhaps it's just a personal taste thing but I dunno, weapon would be 100x better with explosions similar to those in let's say EH Weapons or Mayhem Weapons or Exion for example...
Edit: Ah whatever, I ended up using this weapon anyway because it's the bombz0rz...
@ Kom0do: In the 64x client, is that the sound is wrong when you fire the gun, and also the weapon doesn't even show up when you use it with the "Arena" mutator.
The Devastator works well in the game...Is there any way to increase the amount of ammo for this? Doesn't seem to be enough
TweakTool can do this, but it will increase ammo for all weapons in the game.
And there's also Advanced Regeneration, which can fully regen your ammo when you're not firing.
If you want it to this weapon only then I guess you can go fully OCD and modify the package files of this weapon yourselves (export classes, edit them and recompile), but I'm not sure if that is something the OP would want.
Update: I just finished a lite version that has all the mesh, texture and sounds all in the .u file.
Description: Let's Rock!!! Straight from the original Duke Nukem 3D game, comes the "Devastator Weapon!
Straight out of the pentagons secret labs comes this double barreled brute of a weapon,
which lets loose swarms of minature stinger missiles in the direction of your enemies.
Screenshots:
Duke Nukem 3d Version (Original):
UT2004 Version (Remake): Credits:
FragHouse Invasion Team for borrowing their howitzer mesh
Changes/Fixes:
*Increased ammo size.
*Fix projectiles spawning out of line whenever the player had hand positions on left, center, and hidden in 3rd person view.
*Modified the achievements when reaching certain amount of kills.
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