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Sprite Blaster V2 [Update]

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    Sprite Blaster V2 [Update]

    Name: Sprite Blaster

    Version: V2 (Flarebolt cannon V3)

    Compatibility: UT2004

    Description: Formerly known as the 'Flarebolt Cannon', the 'Sprite Blaster' features a modified firing mode as well as improvements to its alt-fire sequence. Using canisters of unstable ionized plasma, its main fire mode sends out multiple arcs of super-heated electro-plasma that will incinerate anything within its limited range. Like the previous model, its alt-fire deploys a miniature sun-like projectile that will zap anything within a certain radius of said projectile. The name of this weapon derives from the weather phenomenon seen above active thunderstorms.
    • So basically, this is a newer version of a weapon I made called the Flarebolt Cannon. In the original, the main fire mode consisted of shooting multiple fiery balls similar to a flak cannon. Now, it shoots multiple instant-hit bolts with a limited range.
    • The inspiration of the new fire mode comes from the bizarre weather phenomenon known as sprites.

    Comments: I would like to give particular thanks to Glassboy of Mayhem Weapons, Xyx of XSVehicle Pack, as well as the entire U4E (Unreal 4 Ever) Team. I was forced to reference some codes from those Authors’ mods, and I want to make sure I give them the credit they deserve.

    Screenshots:

    Click to Enlarge Images

    Credits: (c)Ace08, a.k.a. Scavage
    Special thanks to:
    • Glassboy
    • Xyx
    • U4E Team


    Download:
    http://www.mediafire.com/download/35...eBlasterv2.zip

    Changes/Fixes:
    *Alt-fire only consumes 5 rounds instead of 10.
    *Modified the emitters to reduce particle activity on lower graphics settings to improve performance for older pc's.
    *Reduced amount of damage per second from projectile beam.

    #2
    hey mate interesting mut I will test ingame it does seem sexy!

    Comment


      #3
      The primary fire bolts don't show up when I fire them, or at least not the way they do in your screenshots, is this normal?

      All the primary does in my case is show the impact decals.

      The secondary fire works perfectly though and I'm digging the textures.

      Comment


        #4
        This is actually useful for redeemer in Inv.

        Comment


          #5
          Hey everyone sorry for the long delay, I was having issues with my EpicForum account. Anyways:

          Originally posted by Kom0do View Post
          The primary fire bolts don't show up when I fire them, or at least not the way they do in your screenshots, is this normal?

          All the primary does in my case is show the impact decals.

          The secondary fire works perfectly though and I'm digging the textures.
          I just downloaded the weapon and tried it out. I tested the main firemode, and to me everything looked find. If what you are seeing is a bright flash that lasts for only just a fraction of a second, that's how it's supposed to behave. Unfortunately, I had to make the effects real brief because, since there was so much going on, if I would have made it last any longer, it would have ran the risk of causing lag spikes.

          Comment


            #6
            Originally posted by Ace08 View Post
            Hey everyone sorry for the long delay, I was having issues with my EpicForum account. Anyways:



            I just downloaded the weapon and tried it out. I tested the main firemode, and to me everything looked find. If what you are seeing is a bright flash that lasts for only just a fraction of a second, that's how it's supposed to behave. Unfortunately, I had to make the effects real brief because, since there was so much going on, if I would have made it last any longer, it would have ran the risk of causing lag spikes.
            I guess it could be a rendering issue in my case, I'll try to test it in a different rendering mode tomorrow perhaps.

            UT2004 resolutely refuses to run on D3D here for some reason so I was running the mutator in OpenGL which is glitchy here for some reason.

            Graphics drivers are all up to date so I'm not getting the problem (other than that it's running on win 8.1 o_O).

            Comment


              #7
              Heads Up!!!
              I just made an update, look at top original thread for details.

              Comment

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