Announcement

Collapse
No announcement yet.

[WIP Beta 1] Character Model - Stewie Griffin

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [WIP Beta 1] Character Model - Stewie Griffin



    Name: Stewie Griffin

    Version: Beta 1

    Polygons: 20,068 (until future update)

    Compatibility: Unreal Tournament 2004

    Description: Character from the TV series Family Guy

    Credits:

    20th Century Fox Television
    Fuzzy Door Productions
    Seth MacFarlane
    David Zuckerman
    LemingPT

    Other Credits:

    meowcat - help with animation issues and karma
    Evil Engine - author of the existing karma file for Yoda character


    Essential Files: This model will need you to install the Yoda character model, I have a link below. I needed the karma data for the ragdoll to work.
    I plan on creating my own karma file in the program KAT, unfortunately my first 2 tries have been unsuccessful.
    Thus make sure to install the Yoda model or this character might crash game or not work at all.
    The voice pack is optional, but a must for all Stewie fans.

    Download:
    http://www.mediafire.com/download/1u...acterUT2k4.zip

    Yoda Download Links:
    http://www.utzone.de/forum/downloads...le&id=877_Yoda
    http://wickedhq.com/index.php/compon...kins/2089-yoda
    http://rusut.ru/load/ut2004_personaz...ers/71-1-0-206

    Stewie Voice Pack Link:
    Download Voice Pack Here
    Make sure to wait a few, the download window will eventually pop up for the zip named stewiegriffin2k4.zip

    Issues:
    The lighting on the model seems odd and dark at times, not sure, I think if there is way to modify the texture to make this work, I will try.
    Any feedback on the texture issue, I am all ears.
    Also, like I said the karma for the ragdoll is something I'm new at, and hope to learn to do this, for future models that I may work on as well.
    The ragdoll is a bit simple, but unique, and kinda funny, because anytime the game has some difference, it makes me look more at it.

    Screenshots:





    #2
    Why don't you use the cubemap that fakes cell shading ? . . .


    At the bottom of this page there is demo map about how to set it up . . .

    But you need to make one cubemap for each color, have more than 2 textures in your model can f**k up custom bright skins . . .

    (I would use the cubemap anyway, if you don't see saturated solid colors is because you are blind)

    Comment


      #3
      Now you need Lois.

      Comment


        #4
        Why don't you use the cubemap that fakes cell shading ?
        I could try a cell shader, but now that I think of it, I think it may be the model itself doing the weird lighting, try walking into a bright light and then walk out of the light in spectate mode.
        I think I need to fix the eyes on the model, without taking away from the model's look. It is the skin that came with the model. It would be cool to have a re-skin.

        Originally posted by arbee View Post
        Now you need Lois.
        LOL, If anyone has any other Family Guy models, I would sure like to do them, I seen a Peter model somewhere. Brian is already done and also has cell shading.

        Comment


          #6
          I was just checking out the skin with a cell shader, and it looks pretty good. It brings out the facial features nicely.
          I also remembered that I adjusted the textures brightness because the unreal lighting brightens characters by like 40% more.
          I still have modifications to do to the skin, I actually was more worried about getting him to work in the game, since I originally couldn't get the ragdoll to work.

          nice video Parkis!
          Hey thanks papasfritas, I have watched that video several times myself, I was using a version of UnrealLoco's map ONS-{IGS}Simpsons--Home--Invasion-Final.

          Comment

          Working...
          X