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[WIP] Wicked (Quake Live)

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    #31
    Final Download

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      #32
      Originally posted by Wail of Suicide View Post
      Is it possible you can go into a little more detail of the process involved in bringing the level from Quake to UT2004?
      I like the map as well, I always wondered how a map port is started. I've been recently wanting to do a map from another game and wish there was an easy way.
      Like Unreal based games have the .t3d wireframe, that would be nice to use but since it's not a unreal engine game I guess you just have to look at the level on another computer and screenshots.
      Am I right, or is there an easier way?

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        #33
        In the first video of the first post, the first half shows the 3D capture that I made, and you can see that the model is broken everywhere, I just used it as reference, I did the entire model by hand looking at the original . . .

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