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[WIP Beta 1] Character Model - 'The Marked One' from S.T.A.L.K.E.R.

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    [WIP Beta 1] Character Model - 'The Marked One' from S.T.A.L.K.E.R.



    Name: The Marked One

    Version: Beta 1

    Polygons: 5050

    Compatibility: Unreal Tournament 2004

    Description:
    'The Marked One' from the game series S.T.A.L.K.E.R.
    is an explorer/artifact scavenger in the wastelands of Chernobyl also known as "The Zone".

    Credits:
    GSC Game World
    THQ
    Epic
    MrGameboy2013
    XNALARA

    Download:
    http://www.mediafire.com/?h5k1y9vkq458p0b

    #2
    Hooo.... That looks like a really cool model. Going to DL and test tomorrow!

    Comment


      #3
      I also wanted to know if anyone who has tested it had any texture problems.
      For some reason the upl file is set up with the body and face textures reversed,
      I'm not sure why it even works this way.
      The model only works this way, if anyone knows why, please share the info.

      Comment


        #4
        Sorry, I had some RL stuff that was more important. But now I tested him and he works alright. No texture problems. But I can't help you with the textures...

        Comment


          #5
          Thanks Baryonyx for the reply, as long as the textures work, I won't worry about fixing anything.

          When I imported the mesh into unrealed and added textures, he looked fine in the animation browser window, but in-game his textures were reversed.
          To solve the problem I set up the upl like this bodyskin=facetexture and faceskin=bodytexture, it's strange that it works this way.

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