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[WEAPON] FGM-JAVRiL (Javelin-Based AVRiL)

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    [WEAPON] FGM-JAVRiL (Javelin-Based AVRiL)

    Name: Javelin Anti-Vehicle Rocket Launcher a.k.a. JAVRiL

    Version: 1.0

    Compatibility: UT2004

    Description: The Javelin Anti-Vehicle Rocket Launcher a.k.a. JAVRiL is a next generation fire and forget upgrade to the previous Anti-Vehicle Rocket Launcher or AVRiL. Inspired heavily on the once popular FGM-148 Javelin Missile Launcher used by the former United States in the 21st century, the JAVRiL features a targeting hud as well as a smart guided missile that features two modes depending on what it’s targeting. The first mode involves the missile making a vertical climb to attack any ground target from above, while its second mode simply guides the missile to aircrafts.

    Note:
    You need to press the alt-fire zoom-in to lock-on a target.


    Comments:
    The weapon can also lock onto monsters in invasion.

    Screenshots:



    Credits: U.S. Army for inspiration & GreatEmerald for the mesh and textures.

    How to Install:
    Just place the files in their appropriate directories.
    JAVLauncher.u & JAVLauncher.ucl >>>> UT2004\System
    JAVAnims.ukx >>>> UT2004\Animations
    JAVStatic.usx >>>> UT2004\StaticMeshes
    JAVTextures.utx >>>> UT2004\Textures

    Note:
    Add the following to your ut2004.ini to run on a dedicated server:
    ServerPackages=JAVLauncher

    Bugs & Issues:
    • Not really a bug, but if you have the left view mode activated, the missile will spawn to the left; away from the barrel.
    • Bots will try to fire at you, but they will only spawn a rocket when you are in a vehicle.
    • May need to zoom-out and back in to get a lock.
    • Weapon has issues locking sometimes at longer ranges.



    Download:
    http://www.mediafire.com/download/wi...AVLauncher.zip

    #2
    is this the model of redeemer from ut3? Oo

    Comment


      #3
      Originally posted by UnShame View Post
      is this the model of redeemer from ut3? Oo
      Yup. GreatEmerald let me use the animations from his ut3mutator, while i ripped the static mesh from ut3.

      Comment

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