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GibLife [RELEASE]

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    #46
    how do i configure the DeRez time and such? and how long hte bodies stay there. doesnt seem to want to work on Single player/online guessing i still have it on default....any help would be appreciated......feel free to flame as well....the noobs deserve it i reckon


    EDIT: What does this mean?

    --__--__ Failed Launching URL __--__--
    __--__-- Package 'GibLife' Version Mismatch --__--__

    does that mean that the server i tried doesnt have the most updated version of this mutator or am i way off base. Seems like that is the problem, but im still guessing...

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      #47
      That guess is dead on spot, Fosho.

      Will, could you name your packages with built numbers or release numbers from now on to prevent this problem?

      Comment


        #48
        Wormbo: Nice idea, but too late for this 'un. Will remember it for the future, though. I'm hoping this will be the final version. Hoping.

        ...

        Ta-da!

        Now you can choose between the three methods of getting rid of the body (flames, de-res, just disappears).

        Download

        Comment


          #49
          Well I just can't helium corpses to work.

          I thought I had version problems, so I actually uninstalled UT2003, re-installed & patched to 2166. Still, when I launch an instant action game & add helium corpses, they 'weigh lightly' but they do not float away.

          As far as running this on a ded server & tweaking, you'll need the ini file that is generated when you run it via the normal client, namely...

          [GibLife.GibLife]
          BodysScale=10.000000
          GibsScale=5.000000
          DeResScale=10.000000
          BloodDecalStay=True
          OtherDecalStay=False
          DeRes=True
          DeathEffects=True

          /EDIT
          Well I re-uninstalled & installed a virgin (2107) install & lo & behold floaty cadavers doesn't work like i remember either. Musta been in the leak, that the bodies actually floated away. I even downloaded the demo to check, but that mutator was not included with the demo.

          Unless something's majorly fubar with my machine, although I can't fathom what would manifest it's self in this manner

          Comment


            #50
            great mutator

            I was just playing deathball with your mut and I noticed two bugs. First one was I kept getting telefragged after killing. The other one is, if I crouched while standing over a corpse, I couldn't stand or jump untill I moved away from it.

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              #51
              could I make a request?

              make it so if de-res is off, you have an option to have the explosion (As you now do) but also that after the explosion, it leaves a skeleton.

              it would help those that have some framerate issues, but also keep the carnage.

              Comment


                #52
                GIBLIFE -- FINISHED!!

                This is the FINAL RELEASE version. v1.00.

                Enjoy!!

                DOWNLOAD GIBLIFE - 6KB

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                  #53
                  Bump?

                  Comment


                    #54
                    ka bump

                    :up:

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                      #55
                      Rock on! Great Mutator!

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                        #56
                        I had to bump this, people were looking for it

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                          #57
                          ME LIKE IT!

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                            #58
                            Bump?

                            Comment


                              #59
                              Another bumb and ...

                              Here is part of the code for this nice mutator. The UTCMS is capable of displaying stuff like this .... just FYI. Might be useful for coders who are seeking for snippets.

                              Comment


                                #60
                                Giblife is a fun mutator.

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