I like the new terrain a lot! It looks a lot nicer than the old BSP (though I think the little Island in the middle needs some more cover and foliage
).
I agree with jefe's comments, especially regarding staticmesh usage. I think sticking with one or two types of crates/containers would give the map a much more unified theme, right now its all over the place (in addition to the performance slowdowns by accessing so many separate packages). Also, be careful about combining many static meshes into a new one, each separate part becomes its own rendering pass because there is no material comparison optimization (in other words, combining 100 staticmeshes that use the exact same texture will not become 1 big mesh with only 1 material, instead it will be one mesh with 100 materials (with 100 rendering passes from what I can tell!))

I agree with jefe's comments, especially regarding staticmesh usage. I think sticking with one or two types of crates/containers would give the map a much more unified theme, right now its all over the place (in addition to the performance slowdowns by accessing so many separate packages). Also, be careful about combining many static meshes into a new one, each separate part becomes its own rendering pass because there is no material comparison optimization (in other words, combining 100 staticmeshes that use the exact same texture will not become 1 big mesh with only 1 material, instead it will be one mesh with 100 materials (with 100 rendering passes from what I can tell!))
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