I know you said you were done with this map, but if you are interested, I've made some lower-poly versions of some of the meshes (a few of the lights, the white concrete doorway, a set of black metal handrails to use for the railings, remakes of the tree trunk meshes and stairs), and some lower resolution "specular masks" that can be used to add glass shine to the train and boat textures' windows as part of a shader. If you'd like to consider adding them, let me know.

There are still things that I need to fix anyway like a giant BSP hole on the blue base in the standard version which I have no idea how it went unnoticed.
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