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MODEL Solid Snake + voicepack [beta2]

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    MODEL Solid Snake + voicepack [beta2]




    Name: Solid Snake

    Version: beta 2

    Compatibility: Unreal Tournament 2004

    Description: Solid Snake from the popular Metal Gear Solid franchise.

    Comments:
    Solid Snake - Super Smash Brothers Brawl model, exported by Perseus, ripped by RandomTalkingBush, 5281 triangles.
    +voicepack - 16 acks, 7 ffs, 10 orders, 48 others, 48 taunts - from mostly MGS1, some MGS2, Brawl & various YouTube videos

    Screenshots:
    (beta2)



    (outdated pics of beta1 rig)




    Credits:
    Hideo Kojima
    Koonami
    David Hayter
    Nintendo - Ad hoc development team
    Epic Games (base male skeleton, animations, karma)
    Perseus, RandomTalkingBush (model export/rip)
    Metal Gear Wiki (character bio)

    Download:
    Solid Snake beta2 - http://www.mediafire.com/?ee7g2nypp6uvmb2

    Future Plans:
    Bandana animation
    Liquid Snake
    Sniper Wolf
    Meryl

    my first voicepack!
    DodgeF replaced with WallDodgeF because it looks similar to a tackle Snake could do in MGS2.
    i appreciate any feedback.

    take kare. -tidel.

    #2
    cool, the voices sound good and clean, i like the forward dodge, he's looking pretty solid, nice work

    Comment


      #3
      Originally posted by Parkis G View Post
      cool, the voices sound good and clean, i like the forward dodge, he's looking pretty solid, nice work
      nice pun on "solid" = )
      thanks for some feedback on the voicepack. still plan on amplifying the volume here & there.


      ::UPDATE:: beta2!
      now using original Brawl weight maps! should look more volumetrically like Snake
      i wasn't happy with the beta1 automatic rig because it made Snake look a bit thin
      much better in beta2 but not perfect, i might try resizing/re-aligning to the UT2004 skeleton better
      beta1 downloaders, please delete Snake_tdl_b1.upl & Snake_tdl_b1.ukx before installing beta2

      Comment


        #4
        Wow, very good looking model here! What I especially like is that he is not only usable in his role, but could fit into any team of special agents or monster/zombie fighters, due to his combat suit.

        Oh, and I recognize the extra work you have put into the screenshots. (The right pistol in the second triple-batch laps over into the next picture )

        Comment


          #5
          looks great. been playing with model, no obvious weird stuff, I like the voice pack too.

          for this model & in general (many models have this); with custom guns the animations don't always match, especially smaller pistol type guns. Is it possible to pull left arm up and in a bit? Probably not a simple thing huh?

          Comment


            #6
            Originally posted by papasfritas View Post
            with custom guns the animations don't always match, especially smaller pistol type guns. Is it possible to pull left arm up and in a bit? Probably not a simple thing huh?
            yes, it's a problem with many models. i re-rigged his model from scratch and his hand placement seems much better now.

            trying to work on a Heliport Map

            Comment


              #7



              nice job with the re-rig ! I think this bad boy is ready for official release. Oh I forgot to check team skins...?

              map looks cool. I seem to remember some city maps with "working" helicopters; you could get on and go for a ride. was back in ut99 or in 2k4 as well? just a thought, lol. Maybe easier to place an appropriate factory.

              Comment


                #8
                Originally posted by papasfritas View Post
                nice job with the re-rig ! I think this bad boy is ready for official release. Oh I forgot to check team skins...?
                I seem to remember some city maps with "working" helicopters; you could get on and go for a ride.
                lol, actually i haven't released the re-rigged model yet, having some trouble given Snake's lower limb lengths not matching the UT2004 skeleton very well.
                yeah, that's actually a great idea! i just wish i knew how to map better!

                Comment


                  #9
                  I'm still a learner at mapping , but I could try to help you. If you have any questions, send me a PM.
                  I'm glad to help, especially if that ultimately speeds up the process of finishing the whole Expendables pack!

                  Comment


                    #10
                    XD that's the first version? lol, it did seem better the second time... can't remember what weapons I was using first time...

                    Comment


                      #11
                      Cyborg Ninja WIP

                      "... neither truly alive nor truly dead ... an undying shadow in a world of lights"

                      looks like there are XNAlara releases of Sniper Wolf & Meryl = )

                      Comment

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