Announcement

Collapse
No announcement yet.

[Beta 1] TF2 Sniper,Medic, Soldier, Demoman, Pyro, Engineer, Scout, Heavy, Spy,HHH

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #61
    Sniper character links in the first post.

    Originally posted by ShrapnelAD View Post
    Alright Parkis, the models are looking good so far, so all the models should have
    their left hand fixed so they could hold the weapon on their left hand palm instead
    of holding it with their side of their hand.
    Hey there Shrapnel, sorry for the late response. I was trying to finish up the beta of the Sniper character.
    I do want to go back and fix issues like weapon placement and neck issues. I think spy had some as well.
    I'm sure each character has noticeable weighting issues, still looking not bad.
    I have been busy with the other projects, hope to get back to these soon.
    I was hoping to try and finish a few more things and then right back to these characters.

    Comment


      #62
      Alright, awesome! So should Heavy should have a an additional voice clip if him making whaaa
      whaaa and "Cry some more!!" That should've been included in Heavy voice pack.

      Comment


        #63
        Oh btw, Parkis G, Heavy is shorter than the other TF2 models.
        He should at least be larger than the other classes.

        Comment


          #64
          Originally posted by ShrapnelAD View Post
          Oh btw, Parkis G, Heavy is shorter than the other TF2 models.
          He should at least be larger than the other classes.
          Yes, I am surprised I didn't see that before I posted a link to him. I was playing him one day, and I'm like wow he is small.
          I should be able to fix that and some other issues. I plan on looking into how I can make the more bulky sized players look better.

          Comment


            #65
            Thanks Parkis G. I knew I can count on you. Oh are you working on
            the weapon positions on all nine classes, their right exactly on trigger and grip
            and left hand fixed? Seems like the right hand feels like thy're letting go of the weapon, and
            their hand clipping on the grip. Just letting you know.

            Comment


              #66
              Hey Parkis, the voice packs should be improved with the orders and more taunts, and the
              Heavy voice pack didn't have the "Cry some more!" or the "whaaaah Uwaaaaah!"

              Oh got the screenshots of the issues with the characters during gameplay.

              Click image for larger version

Name:	Shot00048.jpg
Views:	1
Size:	64.5 KB
ID:	3250906

              Click image for larger version

Name:	Shot00051.jpg
Views:	1
Size:	99.9 KB
ID:	3250907

              Click image for larger version

Name:	Shot00050.jpg
Views:	1
Size:	70.6 KB
ID:	3250908

              I notice the red tag on the Spy's BLU team skin, which is slightly subtle.
              And Pryo's texture seems to be misplaced, as said on your description.
              The Medic's backpack is still visible when his body disappears green.

              Just showing you the issues. Hopefully you'lle get them fixed in the next beta.

              Comment


                #67
                These have been popping up on XNA.. Just a heads up http://www.deviantart.com/art/XNA-Robot-Pyro-478008967

                Comment


                  #68
                  Originally posted by ShrapnelAD View Post

                  I notice the red tag on the Spy's BLU team skin, which is slightly subtle.

                  And Pryo's texture seems to be misplaced, as said on your description.
                  The Medic's backpack is still visible when his body disappears green.

                  Just showing you the issues. Hopefully you'll get them fixed in the next beta.
                  The tag issue you speak of on Spy, do you mean the skin has a red spot on it, or are you referring to the back of his head.
                  The backpack on Medic is an issue that some of my other projects have, it is easily fixable, I have neglected, so any model with this issue will be fixed in beta 2.
                  I also noticed a little late about the texture issue on Pyro, I think some other models have this issue, I can fix.
                  I will have to check into the voice pack issues.





                  Originally posted by Mrparadize View Post
                  These have been popping up on XNA.. Just a heads up http://www.deviantart.com/art/XNA-Robot-Pyro-478008967
                  Those models look pretty nice. I haven't seen them in action, the Medic seems to have a unicycle-like lower body.

                  Comment

                  Working...
                  X