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MODEL Deadpool, Domino [WIP]

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  • replied
    thoughts and prayers out to all

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  • replied
    Originally posted by hunterman View Post
    The power is back on!!!!
    good to hear! i'm actually in NYC. thankfully still have my power & electricity, but i have a lot of friends & family that were hit pretty hard by Hurricane Sandy, trees uprooted, houses flooded, windows shattered, injuries, etc. the recovery process is likely to take days.. especially with the subway stations flooded.

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  • replied
    The power is back on!!!!

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  • replied
    Originally posted by tidel View Post

    if it completely disappears, shouldn't it load the fallback texture (masked original).
    No. Fallbacks are supposed to be simpler materials that the game engine will load if the specified texture will not work because the material is too complex, for example if you have an older video card, or are using a really basic integrated graphics chip, or using OpenGL or Pixomatic rendering.

    Originally posted by tidel View Post

    tried this shader with finalblend, & anytime i use finalblend on this hair texture, i get this problem,
    http://img820.imageshack.us/img820/9...ino0wip6fb.jpg
    which i can reduce by increasing the alpharef but it eventually reduces the quality of the texture.
    I've had issues like this before, and some of the default UT2004 skins like Blackjack and Remus have similar problems. I'm just not sure what specifically you'll need to do in this case. The game engine just doesn't like do things the way we want them to turn out. You could try a combiner to add the specular, and then mask the final blend. Just keep trying different variations, and you should find something that works well enough. Make sure to set a basic fallback w/out specularity.

    By the way, I like the flat textures on the catsuit just fine. I think it looks great.

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  • replied
    so the wild goose has beaten you, huh? your quest is over? what if it's only beginning? your adversary will not give up so easily. he will not stop until he possesses the thing he desires. some of the most skilled extractors through history have understood only a fragment of the Serious Sam 3 Engine. i understand your doubt. you require skills. learn hex-editing, compile an extractor, and you will have your prize.

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  • replied
    Well he would still release deadpool it would just mean he can't use a better model ok?

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  • replied
    Forget about importing that, it's a wild goose chase. For Serious Sam HD and BFE, the files are intentionally encrypted by Croteam with their new 'credentials' system. Not even the SeriousEditor will let you export them to an importable format nor will it let you edit them at all, which is why player models for the recent Sams are pretty much lucky guesswork. You can get models into Sam, but you can't get them out.

    ......which means Deadpool will never see release!

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  • replied
    not sure have you tried 3dsmax maybe due to it being serious engine 3?

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  • replied
    Originally posted by papasfritas View Post
    wow, these look great too...I love brunettes with short hair.
    thanks! yeah, i definitely have a thing for brunettes with short hair! must be because of watching Teri Hatcher in 'Lois & Clark' as a kid.

    Originally posted by Budboy View Post
    problems with character skins that are just shaders
    i'll definitely have to do some testing!

    Originally posted by DarkSonny07 View Post
    these skins looks promisin mate!
    thanks for the comment! much appreciated!

    Originally posted by Private Tux View Post
    Deadpool is priceless and Domino is freaking HOT for gothic. Keep it up!
    Yeah, looking forward to the voicepack for Deadpool that HellDragon-HK will most likely put together.
    For Domino, i imagine some existing female witty voicepack would work. else, someone would have to watch all of 'Wolverine & the X-Men' for soundbytes.

    Originally posted by hunterman View Post
    thanks hunterman! erm, how exactly do i load up this model? i tried noesis, crafty, & numerous other 3d programs. the .mdl format seems incompatible with previous SS importers & the .bmf (binary mesh file?) seems to be a finalized format that has yet to be reverse-engineered.

    i really appreciate the enthusiasm & i'll prolly rush a release as soon as i get a voicepack from HellDragon-HK.
    & here's updated Domino using spec mask for first time,

    i might consider replacing the entire body mesh altogether though, & use one of Lara Croft's catsuits.

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  • replied
    http://www.mediafire.com/?t3t8msszca3q52m

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  • replied
    Deadpool is priceless and Domino is freaking HOT for gothic. Keep it up!
    PS: I think you should something create VP of her to make great fit (or should use any female voices).

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  • replied
    these skins looks promisin mate!

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  • replied
    yeah, I had problems with character skins that are just shaders

    when the character got hit, his entire body became invisible, and only his head/helmet remained lol

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  • replied
    wow, these look great too. Domino is totally sexy. I love brunettes with short hair. XD

    Looks like your wip is SS 2? I love that game. Best thing I ever bought on Steam. Who could not love parrot grenades?

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  • replied
    Originally posted by Heimdallr View Post
    Where is the link for download ??The work is great.
    thanks for the comment! glad you're looking forward to the download but they are still WIP.
    besides, hunterman has yet to fulfill my request.

    Originally posted by jefe View Post
    Plain shaders can do funny things when transparency is involved, including completely disappearing.
    The hair will still probably work best with a Finalblend using that shader with Alphatest enabled.
    The body texture doesn't need specularity...mods won't work...they add color overlays.
    hmm, good advice. i'll have to do some more testing with the shader textures.
    if it completely disappears, shouldn't it load the fallback texture (masked original).
    tried this shader with finalblend, & anytime i use finalblend on this hair texture, i get this problem,
    http://img820.imageshack.us/img820/9...ino0wip6fb.jpg
    which i can reduce by increasing the alpharef but it eventually reduces the quality of the texture.
    actually, i'm not done editing the body texture, gonna get rid of that denim-looking texture
    and make it a flat black & then rely on the spec for a latex-like effect.
    of course, no model 'needs' spec, but i think this character would shine with proper use of the effect.
    yeah, noticed with your joanna dark model, i might consider doing similar by releasing an extra shaderless upl file.

    more Domino shader glory!

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