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UT3 Paladin Beta 1

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    UT3 Paladin Beta 1

    Name: UT3 Paladin

    Version: Beta 1

    Description: This all-terrain vehicle features a signature projection turret with powerful offensive and defensive capabilities that are unique to Axon design. As an offensive measure, the projection turret launches high-speed plasma cores at long range, which discharge on impact with a wide-area explosive force.
    While more than capable on the offensive side of a battle, the defensive capabilities of the Paladin are unmatched in modern warfare. The projection turret can also deploy a large energy shield matrix that is strong enough to completely protect the shielded area from any and all incoming fire.
    As a last resort measure, the projection turret can even launch plasma cores directly into its own shield matrix discharging them around the entire perimeter of the Paladin with a burst of energy that is deadly to any nearby dismounted infantry.

    Comments: I hope you enjoy this release as much as I do.

    Screenshots:
    [shot]http://imageshack.us/a/img401/9249/shot00021ew.jpg[/shot]
    Red Paladin.
    [shot]http://imageshack.us/a/img801/6273/shot00022k.jpg[/shot]
    Blue Paladin + Shooting + First Person.

    Credits: José Luís '100GPing100' mesh importing, shader creation and some code.
    Epic Games texture, meshes, animations and sounds creation.
    Wormbo mechanics coding.
    GreatEmerald mechanics coding.

    Download: You are allowed to create more mirrors, but keep the zip file unchanged.
    NOTE: To download click on the version name (for example: "Beta 1").


    (Beta 1)
    » First release.
    » Original meshes.
    » Original sounds.
    » Shaders using original textures.
    » Full mechanics.

    #2
    Nice work men. hopefully edit the scorpion, for now i proves the paladin

    Comment


      #3
      Originally posted by axl_reyko View Post
      Nice work men. hopefully edit the scorpion, for now i proves the paladin
      Thanks.

      The scorpion is on the makings.

      Comment


        #4
        That is good news; Regarding the Paladin, I will be playing whit the vehicle and watch that the fenders rotate together with the wheels. And also when I drive can not turn. I guess that is common when it is a beta. Still very good conversion, hopefully fix those details. seeya

        Comment


          #5
          Bookmarked this thread for revisiting.

          Comment


            #6
            Progress

            You can't turn? That's pretty weird, I can turn just fine o0

            Progress:
            » Fixed fenders rotation with the wheels.
            » Fixed vehicle being too high above the ground (wheel radius).
            » Improved collision.
            » Changed the shield's look.


            To Do List:
            » Tweak the size and position of the new shield.
            » Change the shield's texture.
            » Increase turret size relative to the chassis.
            » Add dummy wheels to rotate the forward and back fenders when turning (need to add new bones).

            Comment


              #7
              AAahhhwwggg!!!! I discovered the problem! I have a mutator that increases the speed of everybody vehicles. The Paladin is a vehicle usually slow. and driving so well. But when I use this mutator speed increases, but loses control of turn...sooo upps!!!
              Silly me, I did not see the problem. Sorry false alarm. Still thanks for answering 100GPing100

              Comment


                #8
                Glad it's working now.

                Comment


                  #9
                  Originally posted by 100GPing100 View Post
                  You can't turn? That's pretty weird, I can turn just fine o0

                  Progress:
                  » Fixed fenders rotation with the wheels.
                  » Fixed vehicle being too high above the ground (wheel radius).
                  » Improved collision.
                  » Changed the shield's look.


                  To Do List:
                  » Tweak the size and position of the new shield.
                  » Change the shield's texture.
                  » Increase turret size relative to the chassis.
                  » Add dummy wheels to rotate the forward and back fenders when turning (need to add new bones).
                  Well I finally got around to download the beta and I also encountered the fixed fenders rotating with the wheels bug.Can't wait to get the fixed copy.

                  Comment


                    #10
                    I'm still working on Unreal Sed 2.0 and my website so it will take a while until I get back to the vehicles. In the meantime here is a screenshot

                    [shot]http://imageshack.com/a/img834/2284/9ic5.jpg[/shot]

                    Comment

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