Announcement

Collapse
No announcement yet.

[WIP] Porto Caldera Resort

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    Originally posted by Baryonyx View Post
    @Sly and Todd: It's Santorini actually:
    Thanks, Baryonyx. Oh gosh, I had no idea. What a gorgeous town! It's so pristine. Hadn't considered MDK1311 basedhis map on a real honest-to-God location. The Google images were amazing. The missus and me will have to visit Santorini - wow....

    MDK1311, please discard my color comments completely.

    Humbly,
    Todd

    Comment


      #17
      I've tried it

      The pool area could use a world space cubemap rather than view space, its strange how it reflects off your viewing angle. I believe the glow is intentional
      The detail textures on the walls pattern too much, maybe you can switch them for a higher res varying detail texture to break up some of the pattern
      http://cloud.steampowered.com/ugc/48...F1AC667F783BF/
      Also, some of the round roofs appear a bit faceted?

      Comment


        #18
        MDK, have you tried the command "staticmesh smooth" ?

        What is the result with your big static ?
        Normally, this kind of the command can smooth the face (break the faceted)

        Comment


          #19
          @ all, thx for trying/testing the map,

          @ leilei and Heimy, The faceted thing on the rounded roofs Is because I use Gile[s] as Lightmap-renderer. Apparently It conserves only a part of the assigned smoothing groups, so the lightmap renders as if it was hard-edged (and I don't know how to fix that) and as a consequence meshsmooth doesnt do anything for it is a lightmap because the mesh is also flagged as unlit (for obvious performance reasons). The Blocky things are artefacts due to the DXT-Compression, and the Main-Lightmaps are 2048x2048 I cannot let them uncompressed. Also, for the day/night cycle I use 12 different lightmaps (which uses a lot of texture memory). So I'm afraid that atm, it is something that cannot be undone... (sorry for that...)
          @ Todd and Bary, indeed inspired by Santorini, so the colour question has been discarded. Unfortunately, I won't be able to change the architecture (because all of it being staticmesh and I cannnot modify it without re-rendering all the lightmaps (Blame the UV2's for that).

          Next Beta will be available within more or less 2 weeks.(hopefully) If there are some issues (mostly pathing and collision, let me know and I'll see what I can do until next Beta)
          Cordially, MDK

          Comment


            #20
            can somebody upload this map somewhere else?
            i can't download it even with proxy for some reason

            Comment


              #21
              I can't download it either. I have had a few problems with trying to download from gamefront lately.
              Maybe he can re upload, or is this still beta, is there another version?

              Comment


                #22
                Seems he's pretty busy yet with his studies yet or whatsoever, so...

                Uploaded to My Dropbox Space (since January 03, 2013):
                https://dl.dropboxusercontent.com/u/...aResortPB1.rar

                PS: I still use the US proxy (transparency) using the site to Opera in daily/monthly (just search it guys ).

                EDIT: Proxy URL link changed.

                Comment


                  #23
                  Another MDK map, another great release. She's a really good maper. You work in this domain?

                  Comment


                    #24
                    Wait, what? She?

                    Comment


                      #25
                      cool map
                      heres a mirror

                      http://wickedhq.com/index.php/downlo...lderaresortpb1

                      Comment


                        #26
                        Originally posted by Baryonyx View Post
                        Wait, what? She?
                        Sorry, probably my mistake. Maybe is "he''. My english is not so good. At school I learnt Russian language.

                        Comment


                          #27
                          this is an amazing beta. I'm missing weapon bases/effect of some kind. the day/night cycle is really smooth. lots of fun 2 play

                          Comment

                          Working...
                          X