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[BETA WIP] Darkstalkers (1-29: 6 models so far)

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  • #16
    Originally posted by leilei2 View Post
    If you don't mind me asking

    the map you took Q-bee a screenshot of, what's the name?

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    • #17
      More bees!

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      • #18
        Puff effect!

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        • #19
          very very nice!

          cannot wait for the beta release

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          • #20
            Originally posted by leilei2 View Post
            That is freakin' great! Feels So Close! (not the music by Calvin Harris, lol)

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            • #21
              its looking pretty good

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              • #22
                i must say, these models look great! looking forward to trying them out!

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                • #23
                  Just started on this



                  She really needs to have a smaller skeleton though I can't figure out how to pull that off in Blender because i'd have to alter all the animations as well :S

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                  • #24
                    Wait what... Red Cap? Geez... lol

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                    • #25
                      LOL!! Little Red Riding Hood!
                      I'm sure that the model's style may be different from the other pics stored in Google Images.

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                      • #26
                        Bulleta!

                        Oh this is gonna be fun

                        Her voice is gonna sound hilarous though, cause IIRC she was this gun-crazed chick that pretended to be nice

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                        • #27
                          Originally posted by Budboy View Post
                          Her voice is gonna sound hilarous though, cause IIRC she was this gun-crazed chick that pretended to be nice
                          The best I could probably do is a 'la la la' tauntpack

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                          • #28
                            better than nothing lol

                            also, I hope you also make an uzi weapon of sorts for her

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                            • #29
                              i'm mad noob, but as far as i understand from my trial and error, if you don't want to alter animations, then keep the skeleton intact & scale her up to proportionally to the skeleton. once you have imported the finished psk file, you can scale the mesh, skeleton, & animations down (Mesh tab, Mesh, Scale, reduce X,Y,Z values equally), then adjust her translation closer to the floor (Translation, increase Z value), as well as her vehicle driving animation slightly higher (enable view bounds button, double click Vehicle_Driving, should change the tab to Sequence, Adjust, add some Z value). I'm not sure if this is the definitive way of dealing with shorter characters, but worked for Charmy Bee & Vector. Just discovered this stuff 4 days ago..No idea on how to alter the hitbox or centers, but i'm assuming they can't be changed.

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                              • #30
                                hey, checked out the B.B. Hood video, she looks great in action!
                                i must know, what's that awesome Damage Value mutator/mod you're using in the Q-Bee video!

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