Before reading or downloading this VERY Beta release, please beaware that:
A) No Zones have been implemented into this Beta, so prepare for possible FPS loss.
B) No bot paths are currently in place till the map is complete.
C) I am aware the SkyZone/SkyBox is ****.
D) I am very aware of some nucks and crannys which require blocking volumes so players can walk/move freely.
E) No weapon placements as of yet.
F) No preview shots or description in the game menus.
G) Playerstarts are not done yet, as I have left them in my "testing" phase areas. These are so I could access different parts of the map easier when testing myself during editting.
A) No Zones have been implemented into this Beta, so prepare for possible FPS loss.
B) No bot paths are currently in place till the map is complete.
C) I am aware the SkyZone/SkyBox is ****.
D) I am very aware of some nucks and crannys which require blocking volumes so players can walk/move freely.
E) No weapon placements as of yet.
F) No preview shots or description in the game menus.
G) Playerstarts are not done yet, as I have left them in my "testing" phase areas. These are so I could access different parts of the map easier when testing myself during editting.
Name: DM-Trokaarj6
Version: 1.0
Compatibility: UT2004 (with latest patch). If theres any reason it won't load, as always, please drop a reply, and i will re-check everything, and add any packages etc if needed.
Description: All my maps I have constructed have been either indoors, or outside, and never on a futuristic/space theme (Will release these after this). So i took it upon myself to attempt to build within a large subtracted world, IE: space.
Comments: Took roughly 5 days to get to this stage of the build, with a fair bit of work left to do I think.
Screenshots:
Credits: Myself (LAGI) and Epic Games for the chance to try level designing and building with the help of UnrealEd and all content within it

Homepage: N/A
Download: http://www.mediafire.com/?lcr62dybf70o20f
Feedback welcome, whether it nice or nasty

(Also, if someone could point out how to make a teleporter force the players direction on destination teleporter, i would be greatful)
Regards,
LAGI.
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