Name: CTF-Wozokikmaz
Version: Alpha WIP
Compatibility: UT2004
Comments: CTF map with two bases and 5 paths to get to the enemy fortress, use of teamwork for successful attacking and defending is necessary. This map was inspired by an other game.
Can of cookies for the person who can guess where the name originates from (Sly. and MDK are not allowed to participate :P)
Screenshots: See below
Credits (so far): Sly. for being a great mapping mentor; Feedback givers: MDK, Heimdallr, Budboy, jefe, Hazel H for the Skybox; some creators of custom packages I need to find out and reference
Homepage: N/A
Download: N/A yet
Screenshots:

TO-DO-LIST:
-Build skybox (Thereby also fix up sunlighting, it is too bright as of now)
-Make doors and hatches open and close with "use" (<- man, these movers drove me nuts! -.-)
-Distribute pickups
-Botpathing
-Decorate inaccessible landscape around the main playing field
-Place blocking volumes to prevent players from escaping OR use IonCannon targeting for that
-Zoning and other performance optimisation
-Fix up river (Fluid sufaces are placeholders for now)
Also, swimming is not recommended as the river will be dangerous. ^^
-make terrain a bit more "irregular" (use noise tool)
-change tower floor textures
-make dripping water in the tunnels
Constructive criticism is welcome!
Version: Alpha WIP
Compatibility: UT2004
Comments: CTF map with two bases and 5 paths to get to the enemy fortress, use of teamwork for successful attacking and defending is necessary. This map was inspired by an other game.
Can of cookies for the person who can guess where the name originates from (Sly. and MDK are not allowed to participate :P)
Screenshots: See below
Credits (so far): Sly. for being a great mapping mentor; Feedback givers: MDK, Heimdallr, Budboy, jefe, Hazel H for the Skybox; some creators of custom packages I need to find out and reference

Homepage: N/A
Download: N/A yet
Screenshots:

TO-DO-LIST:
-Build skybox (Thereby also fix up sunlighting, it is too bright as of now)
-Make doors and hatches open and close with "use" (<- man, these movers drove me nuts! -.-)
-Distribute pickups
-Botpathing
-Decorate inaccessible landscape around the main playing field
-Place blocking volumes to prevent players from escaping OR use IonCannon targeting for that
-Zoning and other performance optimisation
-Fix up river (Fluid sufaces are placeholders for now)
Also, swimming is not recommended as the river will be dangerous. ^^
-make terrain a bit more "irregular" (use noise tool)
-change tower floor textures
-make dripping water in the tunnels
Constructive criticism is welcome!
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