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Monster hunt 2k4

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  • Monster hunt 2k4

    Title:Monster hunt 2k4
    Description:Welcome to my premaires of series of imported monster hunt maps they have out there here is the second series of monster hunt maps and ask me which monsterhunt map you want imported.
    version:beta final version gonna have 20 mh maps with 3 bonus map packs
    Compatibility:ut2004
    maps:
    Monster Hunt Part A
    http://www.mediafire.com/?eje1ou9t7rvr5iw
    MH-Pieradelsol
    http://www.mediafire.com/?m51xf6tyy752xo6
    MH-Forbidden
    http://www.mediafire.com/?t3176kidj2p8wbe
    Invasion maps
    http://www.mediafire.com/?jqhz8jp9zaspveg
    http://www.mediafire.com/?xc59228804dvmzm
    http://www.mediafire.com/?np47ccnk8dtts7o
    Comments:some maps i've imported lacked movers when I've found the time I'll fix it
    Files
    u1pawns
    unreal.shaungoeppinger.com/invasionvault/monsterpacks/u1PaWns.zip
    Half-Life 1 Monsters
    http://www.shaungoeppinger.com/unrea...sterPackv1.zip
    Osmt gametype
    unreal.shaungoeppinger.com/invasionvault/non-monstermodsandmuts/osmt_v1.4.zip
    Images
    [shot]http://img580.imageshack.us/img580/6830/shot00020u.png[/shot]
    [shot]http://img198.imageshack.us/img198/965/shot00000zje.png[/shot]
    [shot]http://img28.imageshack.us/img28/7614/shot00002lq.png[/shot]
    credits: to .:.: for making u1pawns and hl_pawns and making server where i can get the caches for hl_pawns.
    leon for showing me the monsters
    and thank the other wonderful players who downloaded my imported maps which took me awhile to import.
    also thank the authors for making these beautiful maps and honered to have them converted to the game that is ut2004

  • #2
    Oh and one more thing you'll need osmt and u1pawns for this to work

    Comment


    • #3
      First thing: USE THE EDIT BUTTON!
      Unnecessary double posting is frowned upon.

      Second thing: if you release something, keep to this format:
      Originally posted by Forum Rules
      •If you want to advertise your mod/map in a thread, we suggest the following format:
      1.Name: Your Map/Mod Name
      2.Version: Version Number/Status
      3.Compatibility: UT2003 or UT2004 and other mods or patches it requires to have installed.
      4.Description: Description/Concept
      5.Comments: Comments
      6.Screenshot: 3 screenshots of your work in action (must be 640x480)
      7.Credits: Yourself and whoever you borrowed content from
      8.Homepage: Link to website
      9.Download: Link to download
      If you keep to this you will achieve a more professional look and therefore convince more players to download your content and give you feedback which will help you to make even better content in the future.

      Comment


      • #4
        Something else: Always put all necessary files into a separate download link or package them with your work as it is not always easy to find them (e.g. I had a hard time finding u1pawns and placeable weps once).

        Screenshots are always "necessary" for maps, characters, monsters and assets as people want to know what they download. Otherwise they won't bother much and don't "waste" their time downloading it - even though something might be good. They can't tell if they will at least like it visually if they can't see it.

        Comment


        • #5
          How you paste images

          Comment


          • #6
            Ya know for a while there I thought this was Monster Hunter maps.

            Also, I haven't finished downloading all of the maps, but the first two are missing texture packages(e.g. they're trying to find particular texture packages), not sure of the others

            Comment


            • #7
              You must upload it at a image hosting site, e.g. www.imageshack.us
              But be sure to upload *.jpg files as they load faster/are smaller and have just a little quality loss and do not forget to set the image size in the box to "do not resize".
              When you have the link to your picture, view it (click on it with your right mouse button and go to show picture or whatever it's called in English) and copy the direct link and put it in between SHOT tags. SHOT tags look like this:
              [SHOT]*paste your direct link here*[/SHOT]
              Here an example of how it can look like:
              [SHOT]http://www.geekologie.com/2010/04/23/koala-64.jpg[/SHOT]
              lol, who would have thought that a Nintendo 64 can actually look like a koala face if flipped?

              Anyways, back to topic now.
              SHOT tags resize the picture to a certain size. Now if you click on it you can see it in its full size.

              Something else you should do is to put your maps into an archive. They are in *.ut2 format which takes longer to download. It would be better to put all maps into one folder and archive it as a *.rar, *.zip or *.7z file (I recommend the latter as it seems to have the best compression method).
              Then people won't have to download each map separately and the download time will be shorter.
              It's common for a mappack that you download it in one archive or that it is split up into 2 or 3 volumes if it is too big for one single download (see CBP). I'd put the necessary files into a separate folder inside the mappack folder and of course it would be best if you would group everything e.g. maps in a folder called Maps, *.u, *.int and *.uc files in a folder called System, *.ogg files in Music, *.utx files in Textures, *.usx in StaticMeshes, etc..
              This will make it much easier for "custom content newbs" (not meant offensive) to put the files into their respective folders and for those who have their installation stuffed with GBs of custom content since they would not have to check if they have to download the files or not. They'd simply download it with the maps and if Windows says there is such a file then they either overwrite it or do not include it.

              I hope I could help.

              Comment


              • #8
                i can't run any map exept revenge but it runs without textures

                Comment


                • #9
                  don't fret i'll fix this

                  Comment


                  • #10
                    Perhaps you did not "mylevel" the custom content you used? (or did not include some texture/whatever packages)

                    Comment


                    • #11
                      I use some texture packages and extract them to the rars and I reimported the levels so they'll use the texture sorry if some maps I imported doesn't have every texture or lacks texture for importation anywho map importing request time I'll import whatever maps you ask for

                      Comment


                      • #12
                        i know what you should do: install another copy of UT2004, install your mod into it, then search for missed packages using Unreal Dependencies, collect them in one folder, sort out by extensions, archive the all and upload as ONE file

                        Comment


                        • #13
                          New releases! MH-TGES1,2,3 MH-Demons][ MH-RuinsOfHarobed also sometimes the imports will remove the gun so you'll have to u have to summon up the weapons or ballistic loadout and use allammo and warning skaarj trooper class can and will use ballistic weapons with deadly aim and precision.

                          Comment


                          • #14
                            I hope this will get some servers up so I can see how it works personally

                            Comment


                            • #15
                              I hope for the beta release your gonna fix the missing textures problem...

                              Comment

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