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Geodude Monsters (Beta 2)

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    Geodude Monsters (Beta 2)

    Name: Geodude Monsters (beta 2)


    Version: Beta 2 ( You can consider it final though)


    Compatibility: UT2004 (requires Satore Monster Pack 1.20)


    Description:

    My son told me that he though the flying monsters in invasion (the gasbags) were geodudes. I told him that was a great idea.

    These monsters hover just over the ground and throw rocks. They have animated textures and are cell-shaded. The rocks are very similar to (and are based on) titan rocks, so they produce a lot of knockback, although (in general) they do less damage. They're skinned to match the geodude that throws the rocks, and all of them have matching gibs, which you can see if you have the 'Full Gore' option enabled.

    Beta 2 increases projectile speed and range on all the monsters and somewhat increases their accuracy. I also added in sounds, based on samples from Pokemon Puzzle League and the original Gameboy game. There is a bit more variety to the gibs, and now they can jump. Also changed their physics from hovering to 'walking' so they no longer rotate their bodies at odd angles. If you use Druid's RPG, their kills are now properly tracked when used as pets.

    GeodudeMonster_B2.Dude - "Geodude" The basic gray geodude. Small, throws rocks, not terribly strong, but has relatively high hp. Worth 5 points.
    GeodudeMonster_B2.ShinyDude - "Shiny Geodude." This one is a yellowish color, based on the alternate color in recent pokemon games. A little faster, and does a little more damage and has a little more hp. Worth 6 points.
    GeodudeMonster_B2.ToughDude - "Tough Geodude." Same look as the basic geodude, but is a lot faster and does the most damage of all four. It also has a more than twice the HP oft the others. Think of it as a mini titan. Worth 9 points.
    GeodudeMonster_B2.GreenDude - "Forest Geodude." A weird alternate color I tried, based on the alternate color in Pokemon Gold/Silver. It has lower accuracy than the others, and slower rocks, but they do a good deal of damage. Same HP as the shiny geodude. Worth 6 points.


    Comments:

    Installation instructions:
    GeodudeTexturesbeta.utx to UT2004/Textures
    GeodudeMonster_B2.u to UT2004/System

    Add these lines to your Satoremonsterpack (Invasionpro and Invasion-X will need different lines, just use the same class names)

    MonsterTable=(MonsterName="Geodude",MonsterClassNa me="GeodudeMonster_B2.Dude")
    MonsterTable=(MonsterName="ShinyGeodude",MonsterCl assName="GeodudeMonster_B2.ShinyDude")
    MonsterTable=(MonsterName="ToughGeodude",MonsterCl assName="GeodudeMonster_B2.ToughDude")
    MonsterTable=(MonsterName="GreenGeodude",MonsterCl assName="GeodudeMonster_B2.GreenDude")


    Known Issues: They have a similiar flaw as Satore's titans, in that a lot of rock projectiles can reduce system performance.


    Thanks to:
    My son
    Satore
    CT Creations (My cell shaders are based on his from ONS-TWMushroomForest)
    Hollon (helped with troubleshooting projectiles)
    Iniquitous (some projectile code)


    Homepage: http://www.vgmp3.org/


    9. Download:

    http://gamebanana.com/ut2k4/gamefiles/2731
    http://www.utzone.de/forum/downloads...o=file&id=3939
    http://www.vgmp3.org/DLs/UT2004/geodudemonster_b2.zip



    #2
    ಠ_ಠ


    That's all I can come up with for this topic.

    Comment


      #3
      hmm gonna give it a try soon m8 it looks good

      Comment


        #4
        That's a lot of rocks

        still, it looks awesome

        Comment


          #5
          cartoon Unreal 1 Gasbags? lol

          Comment


            #6
            Now we only need a pokéball-launcher... :P


            Good job Jefe!

            Comment


              #7
              Originally posted by Baryonyx View Post
              Now we only need a pokéball-launcher
              Quoted for truth!

              Comment


                #8
                They look so cute... Would you kill them or hug them?

                Comment


                  #9
                  I like them! Only the other monsters must be excluded
                  because of the celshading and overall design.

                  P.S.: Does anybody btw know if there actually
                  are some futurama kindof weapons to be found?

                  Comment


                    #10
                    Is it just me, or are the 'green' GeoDudes yellow?

                    Nice work though!

                    Comment


                      #11
                      Thanks for all the comments.

                      Originally posted by Kaal979 View Post
                      I like them! Only the other monsters must be excluded
                      because of the celshading and overall design.
                      Here are a couple of partners:

                      http://www.unreal.shaungoeppinger.com/monpikachu.html
                      http://www.unreal.shaungoeppinger.com/moncell.html

                      In fact, I could do a cell shaded version of pika in the same style, if ini is ok with it.

                      Originally posted by Infernus. View Post
                      Is it just me, or are the 'green' GeoDudes yellow?

                      Nice work though!
                      I checked the files, everything should be correct.

                      Comment


                        #12
                        I wonder how a Wobbuffet could work in this.

                        Comment


                          #13
                          Wynaut? (not that I'm making one :P )

                          I think a Wobbuffet could be very interesting, give it abilities like countershove and retaliation from UT2004RPG - You hit it at all, it does twice the damage back to you. Another take is to give it attacks equivalent to mirror coat and counter that will give some sort of visual feedback, like a glow. Similar to the pokemon games, mirror coat will cause energy based attacks like link, shock and lightning rod to deal damage back to the attacker twofold, and counter would do the same for projectile based attacks.

                          The potential though is that it would cause waves to hang, much like nali and nali rabbits without actual attack behaviors. I've literally gotten up and made a sandwich in situations like that. I guess it would need some sort of physical attack, but only as a last resort and infrequently, like struggle, the move pokemon can only use once all their PP is depleted.

                          Comment


                            #14
                            Originally posted by jefe View Post
                            Wynaut? (not that I'm making one :P )

                            I think a Wobbuffet could be very interesting, give it abilities like countershove and retaliation from UT2004RPG - You hit it at all, it does twice the damage back to you. Another take is to give it attacks equivalent to mirror coat and counter that will give some sort of visual feedback, like a glow. Similar to the pokemon games, mirror coat will cause energy based attacks like link, shock and lightning rod to deal damage back to the attacker twofold, and counter would do the same for projectile based attacks.

                            The potential though is that it would cause waves to hang, much like nali and nali rabbits without actual attack behaviors. I've literally gotten up and made a sandwich in situations like that. I guess it would need some sort of physical attack, but only as a last resort and infrequently, like struggle, the move pokemon can only use once all their PP is depleted.
                            That reminds me of a monster that I made although at the time I was just testing the monster actor class.

                            Basically upon receiving damage it shoots out a laser dealing 1 billion damage, and can only be killed(one shot even) by a specific damage type. This includes damage taken from vehicles and whatnot. Otherwise it is virtually invunerable. I think I named it Aegis(hell I even used a generic envmap for a skin) and it is just a stationary ball of sorts

                            Comment


                              #15
                              Works very nice (My GF thinks they are cute).
                              Also when will you release the Final?

                              Cordially, MDK

                              Comment

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