Hello dear UT04 players,
this thread brought me to the idea of creating a GunGame system similar to CSS and COD for UT2004.
Description:
So every player starts with a default-weapon (ShieldGun) and another one; you acuire new weapons by increasing your "GunLevel". To increase your "GunLevel" you simply have to kill enemies; teamkills and suicides will decrease your "GunLevel" by one point. You can only have two weapons at the same time (the default-weapon and another on depending on your "GunLevel"). ShieldGun kills decrease the victim's "GunLevel" by two points, but won't increase the killer's "GunLevel".
This modpack includes two brand new gametypes:
- GunGame
Every player is on his own. The player wins the match who reaches the last "GunLevel", or has the greatest "GunLevel" when the time is over.
- Team GunGame
All members of a team spawn nearly to each other, to offer more teamplay. If a player has reached the last "GunLevel", or has the greatest "GunLevel" when the time is over, so his team wins this match.
Check the readme inside of the archive for more information.
Credits:
I have to thank my hardworking beta-testers for ideas and bug-reporting:
Special thanks to HiTekk who beta-tested it a lot and some of my classmates for excessive playing.
I know you don't wanna read, so here is the file, let's GO and have FUN!
Download:
Here
You can add further mirrors, if you want, I'll update this section then.
this thread brought me to the idea of creating a GunGame system similar to CSS and COD for UT2004.
Description:
So every player starts with a default-weapon (ShieldGun) and another one; you acuire new weapons by increasing your "GunLevel". To increase your "GunLevel" you simply have to kill enemies; teamkills and suicides will decrease your "GunLevel" by one point. You can only have two weapons at the same time (the default-weapon and another on depending on your "GunLevel"). ShieldGun kills decrease the victim's "GunLevel" by two points, but won't increase the killer's "GunLevel".
This modpack includes two brand new gametypes:
- GunGame
Every player is on his own. The player wins the match who reaches the last "GunLevel", or has the greatest "GunLevel" when the time is over.
- Team GunGame
All members of a team spawn nearly to each other, to offer more teamplay. If a player has reached the last "GunLevel", or has the greatest "GunLevel" when the time is over, so his team wins this match.
Check the readme inside of the archive for more information.
Credits:
I have to thank my hardworking beta-testers for ideas and bug-reporting:
Special thanks to HiTekk who beta-tested it a lot and some of my classmates for excessive playing.

I know you don't wanna read, so here is the file, let's GO and have FUN!

Download:
Here
You can add further mirrors, if you want, I'll update this section then.
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