Announcement

Collapse
No announcement yet.

[MAPS-ALL]Problem On Many Custom Maps-Level Designers Please Read[DEFICIENCY]

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    Re: You know there might a reason why...

    Originally posted by Toonces T. Cat
    :haha: ...There's actually a pretty darned good reason. As there's no mesh for the UT Sniper Rifle and Ammo for UT2003, it can only be used as a "Starting Weapon." And, as the Shield Gun has no ammo pick-ups, it's not really an option...Finally, some players actually like (although I'll never understand why... ) the Lightning Gun. Using the UT Sniper Rifle as a start-up weapon allows both of them to be in the game at the same time.

    Once someone cooks up the proper meshes, it can be made into a sub-class and be it's own weapon without replacing something else...But, for now it's replace the Assault Rifle or don't use the mutes in combination.

    -Toonces...
    Still of all the weapons available ... I still think that picking the lightninggun-mesh, -pickups & ammo as a placeholder-graphics would have been a lot better (and easier for server-admins ).
    I guess you just have to wait for the next version before adding that ugly thing on your servers ...

    Comment


      #17
      SwitchArsenal v 3b supports any weapon to be a starting weapon. So you can set the Minigun to sniper rifle and have ammo for the Sniper rifle on the map, for example.

      Comment

      Working...
      X