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[MAP : DM] DM-Nirvana][ (Close to release)

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    #91
    Ok, just finished up a session with 3 bots. Graphics wise, this map is frikken buetiful, extremely well executed. Bots played pretty good, I still handed their *** to them but they put up a good fight at the beginning. Map flows well also. Bugs? Just FPS issues, otherwise, great map man!

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      #92
      FPS on average was about 10 fps lower than the average Epic map.
      But the map is absolutely beautiful, so I think it makes up for that
      I noticed your lighting is very nice, and I kept saying to myself "very good use of projectors" but then I soon realized it was not projectors at all, but just a Light Map level of 2.
      I just learned about Light Maps yesterday, and through this, I hear that low light maps can hurt FPS a bit. And seeing how much of your map has a light map of 2, this 'bit of FPS loss' may have translated into a large loss of FPS.
      Have you thought of boosting the light map back up, and then using projectors instead? Maybe there will be a significant FPS increase.
      Otherwise, absolutely stunning map, with great flow and gameplay.

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        #93
        Well I will be releasing this map today!

        Ill make a new post about it

        I will fix some things indicated by some people and cliffyb

        than upload it to BeyondUnreal,nalicity,and fileplanet if anybody can suggest anymore places I can upload just give a post here

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          #94
          Originally posted by P1nky
          I noticed your lighting is very nice, and I kept saying to myself "very good use of projectors" but then I soon realized it was not projectors at all, but just a Light Map level of 2.
          I just learned about Light Maps yesterday, and through this, I hear that low light maps can hurt FPS a bit. And seeing how much of your map has a light map of 2, this 'bit of FPS loss' may have translated into a large loss of FPS.
          As far as I know, Lightmaps should only hurt FPS if the sheer amount of them fills up your graphics card memory. Other than that, they're all pre-rendered.
          Lightmaps were actually one of the things we discussed as part of optimising, and last I heard Desp had knocked 10Mb off the map size by using 4 instead of 2. The value is proportional to the size of the surface, so you only need 1 or 2 on very large surfaces.

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            #95
            Originally posted by Desperado#2-Rog
            Well I will be releasing this map today!

            Ill make a new post about it

            I will fix some things indicated by some people and cliffyb

            than upload it to BeyondUnreal,nalicity,and fileplanet if anybody can suggest anymore places I can upload just give a post here
            Sweet great m8 :up: Have been waiting for this one for a long time.

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              #96
              [fake Clinton voice] I am excited! [/Clinton] but really I am!

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                #97
                Is it out yet??? I been waiting and missed on the testing where can I find the Link ????

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                  #98
                  Woot! I'm so excited dood! I've said it before, and will say it again: This is SO ownage.

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