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UT3 Viper Beta 3

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    #76
    Progress:
    Added strafe animations.
    Minor fixes and tweaks.


    ScreenShots:
    [shot]http://forums.epicgames.com/attachment.php?attachmentid=6708&d=1329593108[/shot]
    Strafe left.

    [shot]http://forums.epicgames.com/attachment.php?attachmentid=6709&d=1329593185[/shot]
    Strafe right.

    [shot]http://forums.epicgames.com/attachment.php?attachmentid=6711&d=1329593230[/shot]
    Glide.

    [shot]http://forums.epicgames.com/attachment.php?attachmentid=6710&d=1329593215[/shot]
    Self-Destruct.
    Attached Files

    Comment


      #77
      Progress:
      » Fixed bad tweening between strafe animations and the jump start animation.
      » The Self-Destruct boost direction is now preciselly where the driver was aiming at.
      » Fixed bug that prevented you from entering the vehicle unless you were positioned on top of it.
      » When boosting for Self-Destruct, the Viper takes 2 times the normal damage, destroying it won't cause a self-destuct explosion.
      » When boosting for Self-Destruct, if anything is hit, it will explode (if it is a valid Pawn or one of his childs, it will deal extra damage to it).
      » Players can no longer a enter Viper that is boosting.
      » Jump delay increased from 1.0 to 2.0.
      » Boost force, force applied to boost, increased from 250 to 500.
      » Fixed idle animation not playing.
      » Time before being able to Self-Destruct increased from 1.0 to 1.1 seconds.


      To Do List:
      Animations:
      » Add speed changing animations.
      » Tweak some play rates and tween times.

      Movement:
      » Add the ability to glide.

      Self-Destruct System:
      » Possibly add "Bullseye!" announcement (direct hit on pawn or one of his child actors).
      » Possibly add "Last Second Saved!" announcement (destroyed a Viper that was boosting).

      Projectile:
      » Make the projectile mechanics and looks.

      Looks:
      » Change ground effects.

      Comment


        #78
        awesome
        you're doing a great job
        im waiting for the beta

        Comment


          #79
          Originally posted by UnShame View Post
          awesome
          you're doing a great job
          im waiting for the beta
          Thanks

          Beta 1 is almost ready, it's current state is Beta 0.8, so it MIGHT come out tomorrow or even today.

          Comment


            #80
            btw the name of the file is UT3ViperB1.zip
            kind of false advertising

            Comment


              #81
              Progress

              Progress:
              » Fixed driver's position.
              » Changed turn speed.
              » Changed explosion sound.
              » Changed eject ready sound.
              » Decresed jump force from 67.5 to 65.0.
              » Added self-destruct sound.
              » Added jump sound.
              » Changed impact sound.
              » Fixed a bug with the Touch event after ejection.
              » Fixed new playing sounds from stopping others from playing.
              » Fixed strafing animations from persisting in mid-air if they we're being played when the Viper started falling (from a cliff, etc).
              » Increased entry radius.
              » Added speed change animations.


              To Do List:
              Animations:
              » Tweak some play rates and tween times.

              Movement:
              » Add the ability to glide.

              Self-Destruct System:
              » Possibly add "Bullseye!" announcement (direct hit on pawn or one of his child actors).
              » Possibly add "Last Second Saved!" announcement (destroyed a Viper that was boosting).

              Projectile:
              » Make the projectile mechanics and looks.

              Looks:
              » Change ground effects.

              Comment


                #82
                Originally posted by UnShame View Post
                btw the name of the file is UT3ViperB1.zip
                kind of false advertising
                Yes, because before it went to Alpha state it was Beta 1.0.

                What changed was that I realised that it wasn't ready for online play.

                Comment


                  #83
                  Progress

                  Progress:
                  » Fixed missing transition between some animations.
                  » Tweaked some animations play rates and tween times.
                  » Increased self-destruct damage from 600 to 750.
                  » Decreased jump duration from 0.2 to 0.15.
                  » Eject ready sound is now the only replicated variable.
                  » Added glide.


                  To Do List:
                  Movement:
                  » Reduce air speed when gliding.

                  Self-Destruct System:
                  » Possibly add "Bullseye!" announcement (direct hit on pawn or one of his child actors).
                  » Possibly add "Last Second Saved!" announcement (destroyed a Viper that was boosting).

                  Projectile:
                  » Make the projectile mechanics and looks.

                  Looks:
                  » Change ground effects.

                  Comment


                    #84
                    Progress

                    Progress:
                    » When gliding, you move slowly (besides having 10% of gravity).
                    » Tweaked jump mechanics to better coexist with gliding.
                    » You can now glide even when near the ground.
                    » When self-destructing, unecessary glide and animation code won't be run.


                    To Do List:
                    Self-Destruct System:
                    » Possibly add "Bullseye!" announcement (direct hit on pawn or one of his child actors).
                    » Possibly add "Last Second Saved!" announcement (destroyed a Viper that was boosting).

                    Projectile:
                    » Make the projectile mechanics and looks.

                    Looks:
                    » Change ground effects.

                    Comment


                      #85
                      Progress:
                      » Added projectile mechanics (including damage values and sounds).
                      » Strafe animations tween time decreased.
                      » Increased entry radius even more.


                      To Do List:
                      Self-Destruct System:
                      » Possibly add "Bullseye!" announcement (direct hit on pawn or one of his child actors).
                      » Possibly add "Last Second Saved!" announcement (destroyed a Viper that was boosting).

                      Projectile:
                      » Make the projectile looks.

                      Looks:
                      » Change ground effects.



                      Release Date: Now.

                      Check first post for download link.

                      Comment


                        #86
                        Looks great, never tried on Alpha release before it was now a Beta release. Downloading and making feedback (if possible).

                        Comment


                          #87
                          Originally posted by Tux Android View Post
                          Looks great, never tried on Alpha release before it was now a Beta release. Downloading and making feedback (if possible).
                          Thanks


                          Notice that the driver's position is a bit off, that's because I forgot to change some values after I changed others.
                          Either way, I might just create the driving animation.

                          Comment


                            #88
                            nice =)
                            animations are great
                            but:
                            vehicle sounds too loud i think
                            it's pretty hard to aim vehicle to the ground

                            Comment


                              #89
                              Originally posted by UnShame View Post
                              nice =)
                              animations are great
                              but:
                              vehicle sounds too loud i think
                              it's pretty hard to aim vehicle to the ground
                              Some sounds I played with volume set to 2.0, I'll decrease their volume then.
                              I know it's hard to aim down, it's what I'm working on right now xD

                              Thanks for the feedback

                              Comment


                                #90
                                Progress

                                Progress:
                                » Reduce general sound volume.
                                » Increased angle at which you can aim down.
                                » Added AIInfo to the Viper's weapon.
                                » Fixed driver's position.
                                » Added turn sound.
                                » Reduced strafe animation tween speed.

                                To Do List:
                                Self-Destruct System:
                                » Possibly add "Bullseye!" announcement (direct hit on pawn or one of his child actors).
                                » Possibly add "Last Second Saved!" announcement (destroyed a Viper that was boosting).

                                Projectile:
                                » Make the projectile looks.

                                Looks:
                                » Change ground effects.


                                Beta 3 Released.

                                Check first post for download link.

                                Beta 3 Screenshots:
                                [shot]http://forums.epicgames.com/attachment.php?attachmentid=6748[/shot]
                                [shot]http://forums.epicgames.com/attachment.php?attachmentid=6749[/shot]
                                [shot]http://forums.epicgames.com/attachment.php?attachmentid=6746[/shot]
                                [shot]http://forums.epicgames.com/attachment.php?attachmentid=6747[/shot]
                                Attached Files

                                Comment

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