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UT3 Viper Beta 3

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    #46
    Currently working on the Viper's collision.

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      #47
      Having some troble with the colision. Nothing that can't be fixed.

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        #48
        Seems that CollisionSpheres do not work, they don't block players and projectiles, and maybe more. They also get stuck some times. Seems I'll have to use CollisionBoxes only.

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          #49
          The collision is now the old ones.

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            #50
            Oh, right! There were other issues with the Viper. I think I've mentioned it in my "bug list" at the beginning of this thread:
            You can't enter the vehicle if you don't stand on it.

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              #51
              Only need to fix a bug with the projectile not dealing damage to vehicles.

              The bug of you need to be on top of the vehicle, I still don't know what is wrong, but I am trying to fix that

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                #52
                whenever you release a new beta change the file name to beta1 beta2 and so on this will avoid the mismatch error on servers cause alot of people use public redirects and some dont allow replacing the file

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                  #53
                  Well, people shouldn't really use it with those kinds of redirects unless it's final or near final anyway... They should know what "Alpha" and "Beta" stands for.

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                    #54
                    I've made this Alpha so people know they must NOT use it on servers due to filemismatches. Beta 1 will be when the Viper is finished, and then Beta 2 when the next vehicle is finished and so on.

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                      #55
                      Fixed the bug with the projectile not dealing damage.

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                        #56
                        I have this code set up:
                        Code:
                            if ( (Rise >0 || bWeaponIsAltFiring) 
                            && bOnGround == False 
                            && (UT3Viper2v(Other) != None) )
                            {
                        //        UT3Viper2v(Other).AirControl = 1;
                                UT3Viper2v(Other).GroundSpeed = 1;
                                UT3Viper2v(Other).AirSpeed = 1;
                            }
                        but when compiling it gives me this error:
                        Code:
                        Compiling UT3Viper2v
                        C:\Unreal Anthology\UT2004\UT3Vehicles\Classes\UT3Viper2v.uc(209) : Error, Missi
                        ng ')' in expression
                        Compile aborted due to errors.
                        Failure - 1 error(s), 0 warning(s)
                        what is wrong? I need to make it so UT3Viper2v is Other and that there is a Other.

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                          #57
                          No errors now, I forgot that Other is used when it is a class that is not the one you are working with.

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                            #58
                            Still it does not works. I think it does not works, because it does not know who to aplly this too, I have UT3Viper2v in the code, but that is too general. Does anyone know how I can do?

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                              #59
                              I found some things that may help for the driving animations, for example when going left or right and stuff. Here it is:
                              DCLICK_None
                              No dodging input received.
                              DCLICK_Left
                              Pressed key for left.
                              DCLICK_Right
                              Pressed key for right.
                              DCLICK_Forward
                              Pressed key for forward.
                              DCLICK_Back
                              Pressed key for backward.
                              DCLICK_Active
                              Pressed same direction key for second time.
                              DCLICK_Done
                              Player already dodged. (Used to prevent more than one dodge/walldodge in one jump move combination.)

                              I think this is use in a KeyEvent function, I would like to know

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                                #60
                                The vehicle having wheels fixed the bug were you would have to go on top of the vehicle to enter it. only need to calibrate the wheels a bit, and then I want to remove the KRepulsors and make another system for the jump.

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