Name: UT3 Viper
Version: Beta 3
Compatibility: Unreal Tournament 2004 latest patch (Doesn't work with UT2003 since there are no vehicles).
Description: The Viper is the fastest moving vehicle on any battlefield. The Viper is lightly armored adn somewhat less agilen than similar Axon counterparts, but it compensates for this with one of the most destructive attacks of all Necris vehicles. It can literally launch itself at a target, converting all its momentum and power into a single armor-penetrating impact. As the Viper rises into the air, two articulated stabilizers unfurl to reveal the anti-gravity fuel cell that controls vehicle movement. It momentarilt hoers while it lock on to a traget, then simultaneously ejects its pilot and launches itself foward with fully destructive intention. Its conventional armament includes front-mounted cannons that launch spheres of rebounding plasmid energy. They are not particularly lethal, but thier high rate of fire and ability to ricochet around corners akes them effective nevertheless.
Comments: I hope you enjoy Beta 3, it still needs some things envolving visuals, but that's all if no bugs are found.
Screenshot:
[shot]http://forums.epicgames.com/attachment.php?attachmentid=6748[/shot]
Strafe Left.
[shot]http://forums.epicgames.com/attachment.php?attachmentid=6749[/shot]
Strafe Right.
[shot]http://forums.epicgames.com/attachment.php?attachmentid=6746[/shot]
Glide.
[shot]http://forums.epicgames.com/attachment.php?attachmentid=6747[/shot]
Self-Destruct.
Credits: 100GPing100(José Luís) for the coding, The UT2004 Community for their precious help, without them this would be just a project. UnrealLoco helped with the animations, but that code never got released. Still credits to him too, thank you all.
HomePage: NA
Download:
(NOTE: You are allowed to create more mirrors, but keep the .zip file unchanged)
(Beta 3)
» Reduce general sound volume.
» Increased angle at which you can aim down.
» Added AIInfo to the Viper's weapon.
» Fixed driver's position.
» Added turn sound.
» Reduced strafe animation tween speed.
(Beta 2)
» Full reprogram.
» Added ability to glide.
» Added new sounds.
» Added new animations.
» Redone jump system.
» Improved self-destruct system.
» Added online replication for the eject ready sound.
» Stopped animation and glide code from running when not needed.
» Fixed playing sounds from stopping others.
» Fixed the "Enter vehicle" bug.
» Created mechanics for the projectile.
(Beta 1)*
» First release.
Mirrors:
(Beta 1)*
UTZone - Sly.
*These versions are marked as NON ONLINE RECOMMENDED since they will cause VERSION MISMATCH.
Version: Beta 3
Compatibility: Unreal Tournament 2004 latest patch (Doesn't work with UT2003 since there are no vehicles).
Description: The Viper is the fastest moving vehicle on any battlefield. The Viper is lightly armored adn somewhat less agilen than similar Axon counterparts, but it compensates for this with one of the most destructive attacks of all Necris vehicles. It can literally launch itself at a target, converting all its momentum and power into a single armor-penetrating impact. As the Viper rises into the air, two articulated stabilizers unfurl to reveal the anti-gravity fuel cell that controls vehicle movement. It momentarilt hoers while it lock on to a traget, then simultaneously ejects its pilot and launches itself foward with fully destructive intention. Its conventional armament includes front-mounted cannons that launch spheres of rebounding plasmid energy. They are not particularly lethal, but thier high rate of fire and ability to ricochet around corners akes them effective nevertheless.
Comments: I hope you enjoy Beta 3, it still needs some things envolving visuals, but that's all if no bugs are found.
Screenshot:
[shot]http://forums.epicgames.com/attachment.php?attachmentid=6748[/shot]
Strafe Left.
[shot]http://forums.epicgames.com/attachment.php?attachmentid=6749[/shot]
Strafe Right.
[shot]http://forums.epicgames.com/attachment.php?attachmentid=6746[/shot]
Glide.
[shot]http://forums.epicgames.com/attachment.php?attachmentid=6747[/shot]
Self-Destruct.
Credits: 100GPing100(José Luís) for the coding, The UT2004 Community for their precious help, without them this would be just a project. UnrealLoco helped with the animations, but that code never got released. Still credits to him too, thank you all.

HomePage: NA
Download:
(NOTE: You are allowed to create more mirrors, but keep the .zip file unchanged)
(Beta 3)
» Reduce general sound volume.
» Increased angle at which you can aim down.
» Added AIInfo to the Viper's weapon.
» Fixed driver's position.
» Added turn sound.
» Reduced strafe animation tween speed.
(Beta 2)
» Full reprogram.
» Added ability to glide.
» Added new sounds.
» Added new animations.
» Redone jump system.
» Improved self-destruct system.
» Added online replication for the eject ready sound.
» Stopped animation and glide code from running when not needed.
» Fixed playing sounds from stopping others.
» Fixed the "Enter vehicle" bug.
» Created mechanics for the projectile.
(Beta 1)*
» First release.
Mirrors:
(Beta 1)*
UTZone - Sly.
*These versions are marked as NON ONLINE RECOMMENDED since they will cause VERSION MISMATCH.
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