Announcement

Collapse

The Infinity Blade Forums Have Moved

We've launched brand new Infinity Blade forums with improved features and revamped layout. We've also included a complete archive of the previous posts. Come check out the new Infinity Blade forums.
See more
See less

TNG transporter effect

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • TNG transporter effect

    I created a quick test for the Star Trek: The Next Generation transporter effect. So far it looks good. You can test it here:
    http://www.mediafire.com/?lzw7fmb3zn1u5i8

    And here is a video preview of the effect:
    http://www.youtube.com/watch?v=FrK77Jelbq0

  • #2
    Great as always Emerald
    I'll have to take a look on how to add it into the map and how to make objects dissapear. The effect looks really cool!

    Comment


    • #3
      I'm thinking about creating a sort of "Transporter pad" actor which would act as a teleporter. Should work nicely on players, not as nicely on other objects (the barrel there had nothing in the skins[] array so I had to make a new actor for it so it could fade out), but it could still work fine. Also, I have to create a good starburst/glitter overlay effect...

      Comment


      • #4
        Here's a video preview:
        http://www.youtube.com/watch?v=FrK77Jelbq0

        Comment


        • #5
          Music fits well.
          But how about an arrival beam effect?

          Comment


          • #6
            Of course it does, it's from Star Trek

            The arrival beam is the same, just that the barrel would fade in.

            Comment


            • #7
              Woot! I love how that looks like. Can't wait to see a fully playable map with that
              "Beam me up, Scotty!"

              Comment


              • #8
                Be careful what you say! Your wish might become true
                *beams himself up*

                Comment


                • #9
                  That looks pretty cool.

                  Comment


                  • #10
                    Now all we're missing is a phaser, a phaser rifle, a tricorder, a bat'leth, and the NCC-1701D crew.

                    What about a blue noise animated skin effect like the shield for objects beaming out?

                    Comment


                    • #11
                      Yeap, I have a few ideas in mind. For one, it seems that the effect used there is a starry field tinted blue with two layers - one going up, one going down, and with random opacity changes. It's also true for the first person view - it fades to this starry texture and then fades you out to somewhere else.

                      Comment


                      • #12
                        Are you aware of the FPS game Star Trek Voyager Elite Force? That one also had both 3rd person and 1st person transporter effect, being a Star Trek game and all. Might want to check it out.

                        Comment


                        • #13
                          Obviously that's not the TNG effect :P Those are quite different.

                          Comment


                          • #14
                            Well true, but I don't think the transporter effect changed too much between the "TNG-era" series.

                            Comment


                            • #15
                              Speaking of which, it would be nice if there was a video of all transporter effects in one. So far I haven't found one. Some of the film effects are pretty awesome, though. Then again, those might be only possible with Unreal II particle generators...

                              Comment

                              Working...
                              X