Announcement

Collapse
No announcement yet.

Question

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    oh, it's about country name... but for what?
    to see russian language in game i just save int file in unicode

    Comment


      #17
      Originally posted by rejecht View Post
      My late night reply failed to miss the T pattern.

      So basically it uses the two-letter ISO country codes + T, with INT being the exception, and INT conflicting with India (IN).
      http://en.wikipedia.org/wiki/ISO_3166-1_alpha-2
      I don't think UT2004 even has support for the characters used in India.

      Originally posted by UnShame View Post
      oh, it's about country name... but for what?
      to see russian language in game i just save int file in unicode
      That's not the way to do it. Your way you can't switch back to English any more. The right way would be to edit UT2004.ini, under [Engine.Engine] change Language to RUT, then copy whatever INT file you want to translate, rename it to .RUT and do anything you need there. If there is no RUT file for a package, the game will use the INT equivalent for it automatically, and you'll be able to get back to English by changing the language setting back to INT.

      Comment


        #18
        Originally posted by GreatEmerald View Post
        I don't think UT2004 even has support for the characters used in India.
        Did you read through the page I linked?

        Localized Text

        Text is probably the most common use of localization. Localization files (*.int, etc..) can contain any Unicode character and so any language even if does not use a western alphabet can be represented. To use non-standard Unicode characters (those not in Western European Windows - Codepage 1252) the file must be saved in Unicode format "Unicode - Codepage 1200".
        And this nice little picture:

        Comment


          #19
          That's not the way to do it. Your way you can't switch back to English any more. The right way would be to edit UT2004.ini, under [Engine.Engine] change Language to RUT, then copy whatever INT file you want to translate, rename it to .RUT and do anything you need there. If there is no RUT file for a package, the game will use the INT equivalent for it automatically, and you'll be able to get back to English by changing the language setting back to INT.
          O_o For what? I don't need to switch languages. I saw a lot of russifier (is it right word?) and i don't think that someone create it like you tell. But If I want to switch it back i just install the patch)

          Comment


            #20
            Originally posted by Crusha K. Rool View Post
            Did you read through the page I linked?

            And this nice little picture:
            Huh. That's interesting, I never got it to support Lithuanian symbols. I guess I should try it again.
            EDIT: Oh wait, it says that it needs you to create your own font. Well, that's quite difficult, fetching all the fonts and such, but I guess I could try that...

            Originally posted by UnShame View Post
            O_o For what? I don't need to switch languages. I saw a lot of russifier (is it right word?) and i don't think that someone create it like you tell. But If I want to switch it back i just install the patch)
            You also won't be able to share it with others. And most of all, that's just hacky, why won't you just do things the proper way?

            Comment

            Working...
            X