Okay here my review: The emitters decrease fps. They look great but I think the only possibility to increase performance would be to remove those emitters at the bases. I don't know if this one in the middle would affect fps a lot but first delete these two. The performance on my PC was that bad that I couldn't hit my shock core
I know that my PC is not the best but it can run UT2004 at max. details and UT3 on almost high detail. I don't think it has to do with my PC then
It's the engine I think.
You could also add a torture sound (from the package general ambience iirc). That one where you can hear "help meee help meee" would be great.
Set the death zone lower or move the map up a bit. I think you die to fast and it looks a bit odd when you suddenly dissapear. You could add a pressure volume and where the volume ends should be the red line so that corpses dissapear there.
Most of your static meshes have no karma collision. That should be fixed.
Weapon base bug still persist. Simply select all weapon bases and clear the skins (properties->display->skins->clear).
Add a skyball (stellar static mesh package) to your skybox. You can see that this is a subtracted cube a bit.
Hm.. I guess this was all. Now that you have an alternative way to capture the flag it's even more exciting but sadly enemies don't use it. They prefer the teleporter (btw it looks cool).
Maybe you could replace these emitters with a big lamp and a big corona (and you could add that to the other floating islands as well but other colors, e.g. green, yellow, violet, etc. etc.).


You could also add a torture sound (from the package general ambience iirc). That one where you can hear "help meee help meee" would be great.
Set the death zone lower or move the map up a bit. I think you die to fast and it looks a bit odd when you suddenly dissapear. You could add a pressure volume and where the volume ends should be the red line so that corpses dissapear there.
Most of your static meshes have no karma collision. That should be fixed.
Weapon base bug still persist. Simply select all weapon bases and clear the skins (properties->display->skins->clear).
Add a skyball (stellar static mesh package) to your skybox. You can see that this is a subtracted cube a bit.
Hm.. I guess this was all. Now that you have an alternative way to capture the flag it's even more exciting but sadly enemies don't use it. They prefer the teleporter (btw it looks cool).
Maybe you could replace these emitters with a big lamp and a big corona (and you could add that to the other floating islands as well but other colors, e.g. green, yellow, violet, etc. etc.).
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