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TeamDelta mod needs you ;)!

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    TeamDelta mod needs you ;)!

    Hey guys!

    The TeamDelta mod has come pretty far and we are now in the process of adding content, the code is done 60%, weapons models are all finished, 20% are already skinned.

    We now need talented mappers that can create realistic maps. We have our own texture packs and even a few StaticMeshes, but preferable you should be able to work with a 3d modelling program like LightWave, Maya or 3ds max to create your own StaticMeshes. Some shots of previous work of you would be nice

    Here are some shots to show you what you will work with:



    More shots can be found at our website: http://www.teamdeltamod.com/

    If you are interested, feel free to contact me via e-mail, or join us at IRC: gamesnet.net #TeamDelta

    Have fun,
    Vir@s

    #2
    pic2 and 3 has very unsharp wall texture.

    Shot one, that water is a bit strange.

    Srry, just couldn't help myself

    good luck guys

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      #3
      It's good that you came this far with your mod but i have to agree. With that resolution of textures it will look the same as counterstrike.

      Comment


        #4
        Hence their need for mappers...

        and im pretty sure thats grass, not water.

        Comment


          #5
          Yeah that's exactly why we need mappers
          And that is grass, yeah

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            #6
            that knife doesnt really look like something someone would carry into battle...wait, wasnt that on the cover of Knives magazine a few months ago?

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              #7
              Originally posted by Beefypeanut2
              that knife doesnt really look like something someone would carry into battle...wait, wasnt that on the cover of Knives magazine a few months ago?
              Yeah .. I think it was on the cover of Klingon Monthly

              Comment


                #8
                Well it is all based on real swat teams, for those who don't believe me

                http://www.mastersofdefense.com/stor...p?c=fixed&p=90

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