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    #61
    thanks again.

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      #62
      I've seen a bunch of collision static meshes, like in tower static and stuff. Do you guys know how to make those?

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        #63
        I have no clue how you could set them in the static mesh browser but you can do it manually:
        Select the static mesh of the collision and add it to the map. Disable bshadowcast (properties -in display) and disable bacceptprojector.
        Then you can set it to Advanced->HiddenInGame

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          #64
          Weird. And that's just with a normal static mesh? And it works as collision? I don't think you mentioned anything about changing collision values or whatever. Are you sure that's it? That would be really convinient!

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            #65
            Ah right! If you created an own collision static mesh be sure you set the collision to exact karma collision (not a k-dot collision or however it is called. SMB->below the SM 3Dpreview window there is this bar, there you'll find such an option).

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              #66
              Are you still working on this map or is it shelved?

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