Hey all! I'm Deadly Lycrish- that one guy who was trying to perfect his library map for so long! Lol~
I've got a map pack for you this time with a bunch of maps I haven't mentioned before, so let's go.
The first map is CTF-The Cold Grip

It's very fun, but it's really hard. And It takes some time to load, but not THAT much. The pic pretty much speaks for itself
Next is CTF-The Hybrid Grounds, and I don't know why the bio rifle doesn't show up in the pic...

It's a vertical map as you can see. The Red team is at the top and blue is on the bottom. I used mostly textures from UT99 because I wanted to give it a bit of that feel.
And You can't simply jump down from the top or teleport up from the bottom because there's a deadly Lazar grid. It's a lot of fun to jump into... but maybe that's just for me.
Next is CTF-The Library

It's pretty much the same as it was before, but I edited some stuff for gameplay, and *GASP!* I FIXED THE LOAD TIME PROBLEM! If you don't know, it used to be a nightmare to load. Apparently, what I think was the problem was that I was making to many statik meshes out of other statik meshes. To give you an idea of how much that can add to load time, the fronts of the bases in The Cold Grip. I made all of those boney statik meshes into one, and it already loads pretty slowly! Imagine if I had more! Yeah, don't make the same mistake as I did.
But back about the library...
Let me say that I know the books are gone from the shelves. I'll add them again later, but it'll be tedious as hell. Just letting you know that I did notice this.
Okay, so next is...
CTF-Three
It's my third CTF map ever, as you can tell
(Well its alpha was anyway.)

It's a very actiony and fast ctf map above a city. Not much else to say about it.
DM-1on1-Folded Mimic

This map uses UT99 textures too. It's really fun to me and it copies Folded stone noticeably, which was intended, obviously. And though it copies it, the game play for each are unique of each other.
DM-1on1-Folded Stone

This map also uses UT99 textures, and was originally made for the first UT.
It has a link gun on the tiny walkway at the top, a main platform, and a bottom floor. There's a platform in the middle of the main platform which lets you access other rooms/ hallways once you jump on it, or drop down threw a hole to the damage amp on the bottom floor.
DM-1on1-Hexed

Is a little dungeon map obviously meant to resemble Curse somewhat. It's sort of cramped, and has 3 levels, and teleporters to access an outdoor landscape which has the Redeemer and a shield. I know that the bots get stuck in the teleporters some times (Trying to get back to the dungeon) But I don't know how to fix it. Any suggestions? Because other than that, it's a fun map.
DM-1on1-Steamer

Yes, ANOTHER 1on1 map.
This one is also very crowded for the most part. It has 3 floors, and ladders, teleporters, and jump pads. And even from that one screen shot I can tell I used that wood texture a bit too much... The whole map isn't like that though. I did use a few other textures.
How do you make it so bots can climb ladders? They don't climb ladder volumes. What I have right now is that trick with really really steep stairs made up of blocking volumes. It lets the player get up the ladders more quickly, and I thought the bots would find that easier too, but they're still stupid. When I tried forcing them to take the ladders a while ago, all they would do is run into it endlessly, so now they just don't use them... it doesn't detract THAT much from game play for this particular map, but saying that is just ignoring the bigger problem. If anyone knows what to do to fix this please tell me.
Okay... last up is DM-Deck1
Original name and concept right? I know I know, don't flatter me.

This map's pretty fun. I donno what else to say about it, except that this is the map that made me angry at the fact that flickering lights don't work in this game for some odd reason.
Alrighty.
I'm just going to remind you all to not focus much on the visual stuff. I know that these maps aren't polished to perfection, so just play them, have fun, and if you can help me with the pathing or anything like that, just point out the problem and feel free to help.
But mostly, just have fun! Thanks!
Here's the Pack Download:
http://www.megaupload.com/?d=LQQVAQW4
It's compatible with UT2K4
** How do you get bots to snipe by the way? I put down unreal script things and set them to bsnipe true, but they still don't use them! What am I doing wrong?
I've got a map pack for you this time with a bunch of maps I haven't mentioned before, so let's go.
The first map is CTF-The Cold Grip

It's very fun, but it's really hard. And It takes some time to load, but not THAT much. The pic pretty much speaks for itself
Next is CTF-The Hybrid Grounds, and I don't know why the bio rifle doesn't show up in the pic...

It's a vertical map as you can see. The Red team is at the top and blue is on the bottom. I used mostly textures from UT99 because I wanted to give it a bit of that feel.
And You can't simply jump down from the top or teleport up from the bottom because there's a deadly Lazar grid. It's a lot of fun to jump into... but maybe that's just for me.
Next is CTF-The Library

It's pretty much the same as it was before, but I edited some stuff for gameplay, and *GASP!* I FIXED THE LOAD TIME PROBLEM! If you don't know, it used to be a nightmare to load. Apparently, what I think was the problem was that I was making to many statik meshes out of other statik meshes. To give you an idea of how much that can add to load time, the fronts of the bases in The Cold Grip. I made all of those boney statik meshes into one, and it already loads pretty slowly! Imagine if I had more! Yeah, don't make the same mistake as I did.
But back about the library...
Let me say that I know the books are gone from the shelves. I'll add them again later, but it'll be tedious as hell. Just letting you know that I did notice this.
Okay, so next is...
CTF-Three
It's my third CTF map ever, as you can tell
(Well its alpha was anyway.)

It's a very actiony and fast ctf map above a city. Not much else to say about it.
DM-1on1-Folded Mimic

This map uses UT99 textures too. It's really fun to me and it copies Folded stone noticeably, which was intended, obviously. And though it copies it, the game play for each are unique of each other.
DM-1on1-Folded Stone

This map also uses UT99 textures, and was originally made for the first UT.
It has a link gun on the tiny walkway at the top, a main platform, and a bottom floor. There's a platform in the middle of the main platform which lets you access other rooms/ hallways once you jump on it, or drop down threw a hole to the damage amp on the bottom floor.
DM-1on1-Hexed

Is a little dungeon map obviously meant to resemble Curse somewhat. It's sort of cramped, and has 3 levels, and teleporters to access an outdoor landscape which has the Redeemer and a shield. I know that the bots get stuck in the teleporters some times (Trying to get back to the dungeon) But I don't know how to fix it. Any suggestions? Because other than that, it's a fun map.
DM-1on1-Steamer

Yes, ANOTHER 1on1 map.
This one is also very crowded for the most part. It has 3 floors, and ladders, teleporters, and jump pads. And even from that one screen shot I can tell I used that wood texture a bit too much... The whole map isn't like that though. I did use a few other textures.
How do you make it so bots can climb ladders? They don't climb ladder volumes. What I have right now is that trick with really really steep stairs made up of blocking volumes. It lets the player get up the ladders more quickly, and I thought the bots would find that easier too, but they're still stupid. When I tried forcing them to take the ladders a while ago, all they would do is run into it endlessly, so now they just don't use them... it doesn't detract THAT much from game play for this particular map, but saying that is just ignoring the bigger problem. If anyone knows what to do to fix this please tell me.
Okay... last up is DM-Deck1
Original name and concept right? I know I know, don't flatter me.

This map's pretty fun. I donno what else to say about it, except that this is the map that made me angry at the fact that flickering lights don't work in this game for some odd reason.
Alrighty.
I'm just going to remind you all to not focus much on the visual stuff. I know that these maps aren't polished to perfection, so just play them, have fun, and if you can help me with the pathing or anything like that, just point out the problem and feel free to help.
But mostly, just have fun! Thanks!
Here's the Pack Download:
http://www.megaupload.com/?d=LQQVAQW4
It's compatible with UT2K4
** How do you get bots to snipe by the way? I put down unreal script things and set them to bsnipe true, but they still don't use them! What am I doing wrong?
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