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UCBP Beta C-2014 Upload (mutators and maps from Unreal Championship 1 & 2)

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    UCBP Beta C-2014 Upload (mutators and maps from Unreal Championship 1 & 2)

    5/2/2014 (no new content, just new link):
    https://www.mediafire.com/?6yobyzrs7qfd13s

    Extra Level:
    https://www.mediafire.com/?8d2f8kfaceulldc

    UCBP Beta C

    Contents:
    • Unreal Championship Weapons Mutator
    • A collection of 11 total maps from Unreal Championship and Unreal Championship 2.
    • Floaty Cadavers mutator
    • Unreal Championship Insta-Gib


    Map list
    1. DM-UCBP-Aqua_Mortis][
    2. DM-UCBP-Compressed 2 (port -Epic map)
    3. DM-UCBP-Evil Hands][
    4. DM-UCBP-Gael (Epic map redone to match UC1 version)
    5. DM-UCBP-Deadbolt][
    6. DM-UCBP-Horizon][
    7. DM-UCBP-Praxis][
    8. DM-UCBP-Morbias (UC2/UT3 style)
    9. DOM-Deserted][
    10. CTF-Turmoil][
    11. CTF-Lava_Giant (port -Epic map)


    Screenshots (more below)
    UC1 Weapons

    DM-Aqua_Mortis
    [SHOT]http://img186.imageshack.us/img186/7606/shot00146y.jpg[/SHOT]
    DM-Evil_Hands
    [SHOT]http://img337.imageshack.us/img337/1136/shot00147w.jpg[/SHOT]
    DM-Morbias
    [SHOT]http://img818.imageshack.us/img818/5797/shot00148.jpg[/SHOT]
    DOM-Deserted][
    [SHOT]http://img832.imageshack.us/img832/3600/shot00152.jpg[/SHOT]



    KNOW ISSUES & DIFFERNCES WITH UC or UC2
    -UC1 weapon textures for the Assault Rifle, Link Gun, and Shock Rifle are still low resolution but that issue will be fixed by Sly at some point.
    -UC1 weapon 3rd person meshes were not availible, so I had to make my own based from the static meshes.
    -Dual wield Assault Rifle in 3rd a little off place in 2nd hand
    -No Freon/TAM support (how to fix?)

    Authors:

    Skred (Level design, animation, texturing, modeling, rigging, programming)
    Sly (high res textures for UC1 weapons)
    Great Emerald (UT2003 style stuff like sounds, link projectile, shield gun stuff)
    100 gping (Link Gun Medic and UT3/UC2 udamage creator) Link Gun Medic not yet released with this pack...try his healing link gun for a preview
    Epic Games
    Digital Extremes

    Contributors:
    Gildor (UC updates to uModel)
    YourPackage (MASSIVE asset contributor and creator of UC2 characters that will join the pack later)
    Obsol33t (mapping assistance and sound design)
    Iwanpompier (manual jump pad for UT2004 creator [UC2 levels])
    Great Emerald (programming mentor)
    DG_Unreal (mapping assistance-Terrain pimpage beyond what UED can provide)
    Jefe (mapping assistance-Deserted)
    100GPing (UT3 uDamage and asset contributer from uModel)
    Mons Olympus (Praixs pillar based off of his model)
    PartyBoy (Aqua mortis super optimizer)
    Doug-C-Icarus (UC LG fix finder)
    Dark Barrage 99 (UC consultant, map consultant, Lava Giant work, Speies Stats master)

    Thanx (programmers who helped my nooby self)

    Meowcat
    INIQUITIOUS
    WORMBO



    OLD LINKS CIRCA 2011 (that may or may not work)

    DOWNLOAD: (press cancel if it asks you to upgrade)
    http://www.mediafire.com/?2o6fpicawd55pw7
    Let me know if it installs correctly and will work.

    Semi-permanent mirror for Lilarurl:
    http://tarantola.alexandre.free.fr/U...20(Beta_B).zip


    http://www.mediafire.com/?nbfg0bea78mmamz (updated link 11-4-2010)
    • Lots of fixes to mutator, maps ,and weapons (no known bugs at this time)
    • 2 new CTF maps
    • Translocator now included (with team skins not in UC1)
    • HighRes Bio, Trans and Flak skins
    • Floaty Cadavers mutator now incuded (UC1 mutator)
    • Other stuff I forget at the moment



    UC2 characters be found on the web as a stand alone download.


    Source stuff for UCBP since I cannot further add this project:


    UT FOREVER!

    #2
    Map Screens

    Source file for the entire UCBP project: (like 5 years of stuff lol)

    http://www.mediafire.com/download/pt...URCE_FILES.rar




    DM-Horizon][

    [SHOT]http://img810.imageshack.us/img810/7715/shot00080.jpg[/SHOT]
    DM-Deadbolt][
    [SHOT]http://img441.imageshack.us/img441/4049/shot00106s.jpg[/SHOT]
    DM-Praxis][
    [SHOT]http://img828.imageshack.us/img828/3214/shot00088.jpg[/SHOT]
    CTF-Turmoil][
    [SHOT]http://img43.imageshack.us/img43/6475/shot00121rr.jpg[/SHOT]

    Comment


      #3
      UC Translocator (coming w/ Beta 1.5 soon to be released)

      CTF-Lava_Giant
      [SHOT]http://img814.imageshack.us/img814/7274/shot00153.jpg[/SHOT]
      DM-Gael (UC style)
      [SHOT]http://img690.imageshack.us/img690/800/shot00151z.jpg[/SHOT]
      DM-Compressed2 (UC style)
      [SHOT]http://img710.imageshack.us/img710/3202/shot00150b.jpg[/SHOT]
      RedTeamTranslocator in a well lit area:
      [SHOT]http://img268.imageshack.us/img268/2702/shot00019tu.jpg[/SHOT]
      New BioSkin;
      [SHOT]http://img835.imageshack.us/img835/4444/shot00138.jpg[/SHOT]

      Comment


        #4
        (UC1 RL on DM-Praxis from UC2)
        [SHOT]http://img594.imageshack.us/img594/2737/shot00098a.png[/SHOT]
        (UC1 BioRifle on a UC1 map left out of PC versions of UT2: DM-Aqua_Mortis)
        [SHOT]http://img155.imageshack.us/img155/6504/shot00101l.png[/SHOT]
        UC TransLocator
        [SHOT]http://img64.imageshack.us/img64/4229/shot00017z.jpg[/SHOT]
        UC1 Shock Rifle on DM-Deadbolt from UC2
        [SHOT]http://img203.imageshack.us/img203/4730/shot00107j.png[/SHOT]


        JeFe very kindly added everything to his server (older version as of 3-24-2011):
        Originally posted by jefe View Post
        Just thought I'd mention I have a server up with all the current UCBP content. Default gametype is invasion, and the UC1 weapons work great in rpg mode. Non-rpg game modes are also availabe, just join and vote.

        Comment


          #5
          Great! I'll try to make the remaining textures look like the weapon textures in 2k4
          Now that I have the possibility to compare it ingame it will be way easier for me.
          I'll try to spot as many bugs as possible so that you can fix that.

          Comment


            #6
            Originally posted by Sly. View Post
            I'll try to spot as many bugs as possible so that you can fix that.
            Lets hear the good stuff too I'm a hamXD

            Any screen shot taking affciandos can post their sweet screenshots and I'll put them in the reserved spots

            Comment


              #7
              cool, see the UT3 Udamage in the background(last screen) xD


              Edit: OK, should I play with small weapons off or on(?), because they look a little wieard o0

              Comment


                #8
                Just started UT2004 and picked up the Shock.
                Bug #1: If you have "classic model = on" it does still show the 2k3 model.
                And yea.. Some weapons look a bit misplaced especially with small weapons off.

                PS: Same for Link Gun. To see the UC models I have to uncheck "classic model" in both, 2k4 and UC weapon models in the weapon settings.

                Comment


                  #9
                  The classic model thing only seems to be a bug if you are using "classic model" before you install the mutator. Just uncheck it, and restart the game, and everything should be fine. They do keep the option to use the 2k3 model.

                  LMK what you guys think about the maps too

                  Comment


                    #10
                    Added more details to contributer list THANX GUYS!

                    Comment


                      #11
                      BTW forgot to mention that you should flip the Rocket Launcher ammo about 90° so that it lies on the ground. It looks like it could start rolling (especially if you place it on a slope). See screenshot in 3rd post.
                      And maybe scale the Shock ammo down a bit. To maybe 0.75 or 0.5. It's way too big if you compare it with other ammos.

                      Comment


                        #12
                        Originally posted by Sly. View Post
                        BTW forgot to mention that you should flip the Rocket Launcher ammo about 90° so that it lies on the ground. It looks like it could start rolling (especially if you place it on a slope). See screenshot in 3rd post.
                        And maybe scale the Shock ammo down a bit. To maybe 0.75 or 0.5. It's way too big if you compare it with other ammos.
                        Shock rifle ammo size should match what it is in UC.

                        I'll work on getting the scale right for the full-size weapons, as I guess we're using your alignments for small weapons.

                        But how do I use the UC weapons? The mutator doesn't do anything for me.

                        The maps look great, on Morbias if you stand where the redeemer is and look up at the skybox you can see the seam rather clearly.

                        Comment


                          #13
                          I have classic models turned off on all weapons. I took everything in the archive and dragged and dropped into my UT2004 folder, and the folder names are all correct. I make it the only mutator active, start the map, and the weapons haven't changed.

                          [SHOT]http://img820.imageshack.us/img820/5094/ut20042010070820115327.jpg[/SHOT]

                          [SHOT]http://img249.imageshack.us/img249/4193/ut20042010070820115622.jpg[/SHOT]

                          Skybox texture misalignment


                          [SHOT]http://img34.imageshack.us/img34/1756/ut20042010070820123225.jpg[/SHOT]

                          Weapons don't change with mutator.

                          Comment


                            #14
                            Hm.. Where do you need dynamic light there?
                            BTW: Disable bshadowcast for the lift and set the lift to bdynamiclightmover=true. That would make it look way better

                            EDIT: That bug with the classic model is solved when you set it for the UC weapons to false. For some reason it didn't work for the first time but now it works just fine. Maybe you have to disable classic model for both first and then you can set it to classic model for the 2k4 weapon again. I dunno. Weird bug but it's solved (somehow).

                            Comment


                              #15
                              The mutator works great for me. Nothing should be missing. (or wait.. Maybe sound files? I'll check if I have sound files.)

                              Forgot to mention that you were right with the Rocket Launcher ammo.
                              But I still think it would look better if it would be flipped by 90°. The LG doesn't replace the Sniper Rifle. Needs to be fixed!

                              EDIT: No sound files. Looks like everything was included in the zipped pack.

                              Comment

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