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  • replied
    ok Delete one half of the map
    work on the other

    then Duplicate the 1 half and move it into position

    that way everything is simeterical

    less exploding barrels

    hope that helps

    Leave a comment:


  • replied
    Originally posted by jefe View Post
    I liked:

    *Interesting and fairly unique layout.
    *Multiple paths.
    *Plenty of signs to make it less confusing.
    *No obvious build errors.

    Suggestions for improvement:
    *Weapon layout - powerful weapons such as the flak and rockets should never be directly next to each other.
    *Try moving the ammo to places throughout the level rather than so much in proximity to the weapon pickups.
    *There are some spawn points too close to the flags.
    *Too many powerups in close proximity.
    *Powerful things should be in high-risk or hard to reach places.
    *Try using red/blue textures near the flags rather than such strong red/blue lighting. Make your own or use some of the matching textures in the texture packages.
    *Tone down other lighting a bit. Make sure you always have light sources for your lights.
    *Terrain textures are kinda smooshed in the small outdoor area.
    *Make the teleports harder to get to. Also, don't place weapons and powerups so close to the teleports. Ammo would be ok though.
    *Might even be more interesting without the teleports.

    Congrats, Good first map!
    Thanks a lot for the quick and detailed response! you have made some good points there.. ill get to work making the changes!

    Leave a comment:


  • replied
    I liked:

    *Interesting and fairly unique layout.
    *Multiple paths.
    *Plenty of signs to make it less confusing.
    *No obvious build errors.

    Suggestions for improvement:
    *Weapon layout - powerful weapons such as the flak and rockets should never be directly next to each other.
    *Try moving the ammo to places throughout the level rather than so much in proximity to the weapon pickups.
    *There are some spawn points too close to the flags.
    *Too many powerups in close proximity.
    *Powerful things should be in high-risk or hard to reach places.
    *Try using red/blue textures near the flags rather than such strong red/blue lighting. Make your own or use some of the matching textures in the texture packages.
    *Tone down other lighting a bit. Make sure you always have light sources for your lights.
    *Terrain textures are kinda smooshed in the small outdoor area.
    *Make the teleports harder to get to. Also, don't place weapons and powerups so close to the teleports. Ammo would be ok though.
    *Might even be more interesting without the teleports.

    Congrats, Good first map!

    Leave a comment:


  • started a topic CTF-Two_Bunkers

    CTF-Two_Bunkers

    Hey, This is my first post and my first Map created using Unreal Ed 2004.

    Im a student studying at Nottingham Trent Uni in the UK and for one of the projects this year we had to create level to run in Unreal Tournament 2004..

    anyway here's what I have done so far...

    Game: Unreal Tournament 2004
    Level Name: CTF-The_Two_bunkers
    Game Type: Capture The Flag
    Botmatch: Yes
    Single Player: yes
    New Static Meshes:Yes
    New Textures: No
    New Sounds: no
    New Music: No
    New Mutators: No
    Mods: No





    so this is my first release of the map so if you could give any feedback on bugs glitches or improvements that would be great!

    http://files.filefront.com/CTF+Two+B.../fileinfo.html

    Thanks..
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