Announcement

Collapse
No announcement yet.

Unreal II Species

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Unreal II Species

    Unreal II Species is a package that changes players' attributes in many ways. Here are the features of this package:
    1. Unreal II footstep sounds. All of the sounds are supported, and a few extra sounds are added for anyone who wants to convert maps from Unreal II or simply create other materials than the default ones.
    2. Unreal II landing sounds. Each surface you land on now causes a different kind of sound when you land on it.
    3. Falling sounds. When you fall, you now scream instead of showing no emotions whatsoever.
    4. Unreal II hit and death sounds. Depending on the species you choose, you get different hit and death shouts.
    5. Integration with Unreal II Voice Pack and Unreal II Soldier & Skaarj models. Using this Species package with the mentioned mods you can make bots and players that look like if they just came from Unreal II world!
    6. Integration with Species Stats Plus mutator. Each species are subclasses of current species, so Heavy will be less vulnerable to attack while Light will be faster if using Species Stats Plus even out of the box!

    Installation instructions:
    1. (Recommended) Get and install Unreal II Soldier models from here: http://files.filefront.com/UT2004MDL.../fileinfo.html
    2. (Recommended) Get and install Unreal II Skaarj models Lite from here (non-Lite version won't work with the automatic UPL): http://www.mediafire.com/?hzogygwzzgy
    3. (Strongly Recommended) Get and install Unreal II Voice Pack from here: http://forums.epicgames.com/showthread.php?t=626313
    4. (Required) Get the Unreal II Species package from here: http://www.mediafire.com/?mkdktjftqcw or http://greatemerald.xmpcommunity.com...|U2Species.rar
    5. (Required) Extract the archive to your UT2004 directory.
    From now on you have 2 ways of installing. Note: after installing you have to remember to enable the "Unreal II Species fix" mutator!

    Automatic way:
    1. Depending on the components you have installed, move the contents of your UT2004/U2Species to UT2004/System, confirming all overwrites:
    a) If you have only Unreal II Soldier models, you need to move only U2Soldier.upl file;
    b) If you have only Unreal II Skaarj models, you need to move only U2Skaarj.upl file;
    c) If you wish to make Hellions use Liandri Angel voice, you need to move only xPlayersL2.upl file;
    d) If you want all these changes, move all of the files.
    The files you copy are .UPL, updated specifically for this mod. Additionally, they change the bot names to more original ones and gets rid of Skaarj that are of very bad quality and not from Unreal II. If you wish to keep them or want to have more control over what is changed, use the manual installation. You can also use a hybrid of these modes if you now what you're doing.

    Manual way:
    1. Open the UPL file of the bots that you want to change into Unreal II Species-based ones: xPlayersL1.UPL contains all the classes that were present in UT2003: Juggernauts, Automatons, Mercenaries, Anubans, Gen Mo'Kai and Nightmare; xPlayersL2.UPL contains all UT2004-only classes: Robots, ThunderCrash, Skaarj and Hellions; xAPlayersL3.UPL contains all UT2004 Bonus Pack classes: Skaarj, Necris and MetalGuard; U2Soldier.UPL contains all Unreal II human classes; U2Skaarj.UPL contains all Unreal II Skaarj classes. If you want your current character to be changed, you have to edit the bot equivalent.
    2. Find the character you wish to change by searching for DefaultName="NameOfTheCharacter" (for example, DefaultName="John Dalton").
    3. Change the Species= entry for the character you wish to change. The possible entries are: U2Species.SPECIES_U2Marshal - category equivalent of Mercenary, Medium, default for John Dalton; U2Species.SPECIES_U2Male21s - category equivalent of Egyptian, Light, uses Male 21 voice; U2Species.SPECIES_U2Male20s - category equivalent of Egyptian, Light, uses Male 20 voice; U2Species.SPECIES_U2Male30s - category equivalent of Egyptian, Light, uses Male 30 voice; U2Species.SPECIES_U2Male26s - category equivalent of Juggernaut, Heavy, uses Male 26 voice; U2Species.SPECIES_U2Male22s - category equivalent of Mercenary, Medium, uses Male 22 voice; U2Species.SPECIES_U2Male32s - category equivalent of Mercenary, Medium, uses Male 32 voice; U2Species.SPECIES_U2Female22s - category equivalent of Mercenary, Medium, uses Female 22/23 voice; U2Species.SPECIES_U2Skaarj - category equivalent of Skaarj, uses default Skaarj voice.
    4. Save the file, make sure you left no problems and exit.

    The last step you need is to add "Unreal II Species Fix" mutator to your game. It will make the sounds as loud as they should be as well as add support for footstep, landing and falling sounds. You are now done!

    Known bugs: The Unreal II Species Fix mutator starts working only after you respawn; Falling into water may keep your character screaming; No support for new falling sounds.

    Note: This also works with Unreal II Weapons to give an even better feeling of Unreal II!

    The official readme follows:

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    |**|Readme of Unreal II Species package for Unreal Tournament 2004 |**|
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    *NOTE: For best results, Word Wrap needs to be enabled.*

    -------------------
    GENERAL INFORMATION
    -------------------

    Author: GreatEmerald
    Email: [HIDDEN]
    Release Date: 2009 03 12
    Last Update: 2009 03 13
    Archive Filename: U2Species.rar
    Archive Size: 8.5 MB
    Package Filename: U2Species.u
    Package Size: 41.2 KB
    Version: beta 1.1


    -------------------
    PACKAGE INFORMATION
    -------------------

    Type: Species package
    New Textures: No
    New Sounds: Yes
    New Music: No
    New Weapons: No
    New Vehicles: No
    New UnrealScript: Yes
    New UnrealKismet: N/A
    New UnrealCascade: N/A
    New UnrealMatinee: No
    Custom Vertex Animated Meshes: No
    Custom Static Meshes: No
    High Detail: N/A

    ------------
    REQUIREMENTS
    ------------

    Unreal Tournament 2004; Recommended to have Unreal II Soldier models, Unreal II Skaarj models and Unreal II Voice Pack installed.


    ------------
    INSTALLATION
    ------------

    Follow the instructions included in the INSTALL.txt file of this archive.


    -----------
    DESCRIPTION
    -----------

    Unreal II Species is a package that changes players' attributes in many ways. Here are the features of this package:
    1. Unreal II footstep sounds. All of the sounds are supported, and a few extra sounds are added for anyone who wants to convert maps from Unreal II or simply create other materials than the default ones.
    2. Unreal II landing sounds. Each surface you land on now causes a different kind of sound when you land on it.
    3. Falling sounds. When you fall, you now scream instead of showing no emotions whatsoever.
    4. Unreal II hit and death sounds. Depending on the species you choose, you get different hit and death shouts.
    5. Integration with Unreal II Voice Pack and Unreal II Soldier & Skaarj models. Using this Species package with the mentioned mods you can make bots and players that look like if they just came from Unreal II world!
    6. Integration with Species Stats Plus mutator. Each species are subclasses of current species, so Heavy will be less vulnerable to attack while Light will be faster if using Species Stats Plus even out of the box!


    ------------
    KNOWN ISSUES
    ------------

    The Unreal II Species Fix mutator starts working only after you respawn; Falling into water may keep your character screaming; No support for new falling sounds.


    -----
    NOTES
    -----

    Read the release thread for additional notes and updates.


    -------
    TESTERS
    -------

    Me.


    -------
    CREDITS
    -------

    Thanks goes to former Legend Entertainment for creating Unreal II: The Awakening!


    ---------
    CHANGELOG
    ---------

    + [b1] Initial release.
    * [b1.1] Fixed the install instruction links.


    ----------------
    CHANGELOG LEGEND
    ----------------

    * Fixed
    + New
    - Deleted
    ! Changed
    @ Renamed
    # Restored
    & Statement


    -----------
    PERMISSIONS
    -----------

    You MAY use this pckage as a base for other packages.

    You MAY NOT commercially exploit this package, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

    You MAY distribute this package through any electronic network (Internet, FIDO, Magazine Covers, local BBS, etc.), provided you include this file and leave the archive intact.


    ----------------
    COPYRIGHT NOTICE
    ----------------

    Unreal II Species package is Copyright (c) 2008, 2009 by GreatEmerald.

    Unreal 2: The Awakening (c) 2002, 2003, 2004, 2006, 2008 Epic Games, Inc. and Legend Entertainment. All Rights Reserved. Unreal and the Unreal logo are registered trademarks of Epic Games, Inc. All other trademarks and trade names are properties of their respective owners.

    Unreal Tournament 2004 (c) 2004, 2005, 2006, 2008 Epic Games, Inc. and Digital Extremes. All Rights Reserved. Unreal and the Unreal logo are registered trademarks of Epic Games, Inc. All other trademarks and trade names are properties of their respective owners.

    #2
    Yeah...... the Skaarj link doesn't work.

    Comment


      #3
      What the hell is happening with that FileFront! That's it, I'll upload it somewhere else.
      Also, I've just realised that you can't use the normal U2Skaarj because it's full of warnings and stuff, so I'll upload a fixed lite version of it and post the link here.

      Comment


        #4
        OK, here you go.
        Link to the package:
        http://www.mediafire.com/?sharekey=b...4e75f6e8ebb871
        Link to the U2Skaarj Models Lite:
        http://www.mediafire.com/?ynjyi4qjqkn

        Comment


          #5
          But the models appear in game?

          Comment


            #6
            Hmm, what does your log say?

            Comment


              #7
              Oh right, I totally forgot that meshes require textures too
              This time it will work:
              U2Skaarj Lite: http://www.mediafire.com/?sharekey=b...4e75f6e8ebb871
              If you didn't download already, here's the updated U2Species: http://www.mediafire.com/?sharekey=b...4e75f6e8ebb871
              The only change in the archive is an updated U2Skaarj.UPL file:
              Code:
              [Public]
              Player=(DefaultName="Ssj`Rath",Mesh=U2Skaarj.U2Skaarj1,species=U2Species.SPECIES_U2Skaarj,BodySkin=U2SkaarjtexGE0.Skaarj_Default_Skin,FaceSkin=U2SkaarjtexGE0.Skaarj_Default_Skin,Portrait=U2Skaarjtex.pic,Sex=Male,Menu="",Aggressiveness=+0.4,CombatStyle=+0.4,FavoriteWeapon=xWeapons.RocketLauncher,Jumpiness=+1.0,StrafingAbility=+0.5,BotUse=3,Ragdoll=U2Skaarj,Skeleton=U2Skaarj.U2SkaarjSkeleton)
              Player=(DefaultName="Vindicator",Mesh=U2Skaarj.U2Skaarj1,species=U2Species.SPECIES_U2Skaarj,BodySkin=U2SkaarjtexGE0.Skaarj_Default_Skin_5,FaceSkin=U2SkaarjtexGE0.Skaarj_Default_Skin_5,Portrait=U2Skaarjtex.pic0,Sex=Male,Menu="",Aggressiveness=+0.4,CombatStyle=+0.4,FavoriteWeapon=xWeapons.RocketLauncher,Jumpiness=+1.0,StrafingAbility=+0.5,BotUse=3,Ragdoll=U2Skaarj,Skeleton=U2Skaarj.U2SkaarjSkeleton)
              Player=(DefaultName="Berserker",Mesh=U2Skaarj.U2Skaarj1,species=U2Species.SPECIES_U2Skaarj,BodySkin=U2SkaarjtexGE0.Skaarj_Default_Skin_1,FaceSkin=U2SkaarjtexGE0.Skaarj_Default_Skin_1,Portrait=U2Skaarjtex.pic2,Sex=Male,Menu="",Aggressiveness=+0.4,CombatStyle=+0.4,FavoriteWeapon=xWeapons.RocketLauncher,Jumpiness=+1.0,StrafingAbility=+0.5,BotUse=3,Ragdoll=U2Skaarj,Skeleton=U2Skaarj.U2SkaarjSkeleton)
              Player=(DefaultName="Pharoh",Mesh=U2Skaarj.U2Skaarj1,species=U2Species.SPECIES_U2Skaarj,BodySkin=U2SkaarjtexGE0.Skaarj_Default_Skin_0,FaceSkin=U2SkaarjtexGE0.Skaarj_Default_Skin_0,Portrait=U2Skaarjtex.pic3,Sex=Male,Menu="",Aggressiveness=+0.4,CombatStyle=+0.4,FavoriteWeapon=xWeapons.RocketLauncher,Jumpiness=+1.0,StrafingAbility=+0.5,BotUse=3,Ragdoll=U2Skaarj,Skeleton=U2Skaarj.U2SkaarjSkeleton)
              Player=(DefaultName="Devastator",Mesh=U2Skaarj.U2Skaarj1,species=U2Species.SPECIES_U2Skaarj,BodySkin=U2SkaarjtexGE0.Skaarj_Default_Skin_3,FaceSkin=U2SkaarjtexGE0.Skaarj_Default_Skin_3,Portrait=U2Skaarjtex.pic4,Sex=Male,Menu="",Aggressiveness=+0.4,CombatStyle=+0.4,FavoriteWeapon=xWeapons.RocketLauncher,Jumpiness=+1.0,StrafingAbility=+0.5,BotUse=3,Ragdoll=U2Skaarj,Skeleton=U2Skaarj.U2SkaarjSkeleton)
              Player=(DefaultName="Pestilence",Mesh=U2Skaarj.U2Skaarj1,species=U2Species.SPECIES_U2Skaarj,BodySkin=U2SkaarjtexGE0.Skaarj_Default_Skin_4,FaceSkin=U2SkaarjtexGE0.Skaarj_Default_Skin_4,Portrait=U2Skaarjtex.pic5,Sex=Male,Menu="",Aggressiveness=+0.4,CombatStyle=+0.4,FavoriteWeapon=xWeapons.RocketLauncher,Jumpiness=+1.0,StrafingAbility=+0.5,BotUse=3,Ragdoll=U2Skaarj,Skeleton=U2Skaarj.U2SkaarjSkeleton)
              Player=(DefaultName="Plague",Mesh=U2Skaarj.U2Skaarj2,species=U2Species.SPECIES_U2Skaarj,BodySkin=U2Skaarjtex.New.Sbody,FaceSkin=U2Skaarjtex.New.Shead,Portrait=U2Skaarjtex.New.skaarjpic,Sex=Male,TeamFace=1,Menu="",Aggressiveness=+0.4,CombatStyle=+0.4,FavoriteWeapon=xWeapons.RocketLauncher,Jumpiness=+1.0,StrafingAbility=+0.5,BotUse=3,Ragdoll=U2Skaarj,Skeleton=U2Skaarj.U2SkaarjSkeleton)
              Player=(DefaultName="Baetal",Mesh=U2Skaarj.U2Skaarj3,species=U2Species.SPECIES_U2Skaarj,BodySkin=U2Skaarjtex.New.Skaarj2textureSkin,FaceSkin=U2Skaarjtex.New.Skaarj2textureSkin,Portrait=U2Skaarjtex.New.skaarjpicold,Sex=Male,Menu="",Aggressiveness=+0.4,CombatStyle=+0.4,FavoriteWeapon=xWeapons.RocketLauncher,Jumpiness=+1.0,StrafingAbility=+0.5,UseSpecular=0,BotUse=3,Ragdoll=U2Skaarj,Skeleton=U2Skaarj.U2SkaarjSkeleton)

              Comment


                #8
                Oh, in the UPL change BodySkin=U2SkaarjtexGE0.Skaarj_Default_Skin to BodySkin=U2Skaarjtex.Skaarj_Default_Skin.

                Comment


                  #9
                  So in essence, would you please post the updated links with the ones you know will work?

                  Comment


                    #10
                    The ones in the first post work, except the aforementioned slight mistake with the UPL. But it works that way as well, just won't show one Skaarj.

                    Comment


                      #11
                      Cool idea. I've already made a few species myself (stuff from Quake 3 and UT3 mostly).

                      Comment


                        #12
                        UT3? I'm planning to do those too...

                        Comment


                          #13
                          Added a new mirror:
                          http://greatemerald.xmpcommunity.com...|U2Species.rar

                          Comment

                          Working...
                          X