I have considered your comments in the final release:
- bot pathing improved
- floor texture in the new corridor changed
- the big globe statue doesn't block shock balls incorrectly anymore
- zone names added to reveal players locations
--Pop_s
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DM-Under_LE-2009-beta2 [Beta] [Pics] [Download] *UPDATED*
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HTM~Minion repliedOriginally posted by Hakster View PostNice work on this. Map is indeed more balanced now
Some of the floor texture you used in the new sections, the brown/grey-ish texture from the top of the little ledge that runs all around the map, doesn't look that good. It also makes the new upper hallway seem like a new upper hallwayI suggest using the floor texture that is used in the rest of the map.
Originally posted by HTM|YellowDogI LOVE it, I think its a WAY better map now. So much more balanced and interesting..... not so easy to camp the big ramp or the 3-way spot below.Originally posted by HTM|oldtimerMe likes!!!!!!
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Hakster repliedNice work on this. Map is indeed more balanced now
At the moment I have two things that bugs me a bit:
1. The awful collission on the big globe mesh in the middle of the map. It has always annoyed me that you can't shoot a shock core close to the foot of it. It hits the collision and you fail your combo
2. Some of the floor texture you used in the new sections, the brown/grey-ish texture from the top of the little ledge that runs all around the map, doesn't look that good. It also makes the new upper hallway seem like a new upper hallwayI suggest using the floor texture that is used in the rest of the map.
EDIT:
If you could add some location names as well it would be really great!
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HTM~Minion repliedThanks for the work Pop_s, Ive added this to our TAM server for testing @ 72.249.10.45 (Dallas,TX, USA) "HTM|Sanctuary". I'll give you any feedback I receive after playing.
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Pop_s started a topic DM-Under_LE-2009-beta2 [Beta] [Pics] [Download] *UPDATED*DM-Under_LE-2009-beta2 [Beta] [Pics] [Download] *UPDATED*
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