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    WiC Redeemer

    Name: WiC Redeemer

    Version: Beta 1

    Compatibility: UT2004, ECE is required.

    Description: A modified redeemer that explodes with a WiC-style mushroom cloud. No other values are changed, not even the name or damage or blast radius.

    Comments: Another of my two hour projects. This one replaces the Redeemer with another that is completely identical, except the explosion effect is a bit more...flashy.

    Screenshots:




    Credits: Massive and Epic for making such awesome games, myself for the nuke emitter.

    Homepage: None.

    Download:
    http://www.utzone.de/include.php?pat...contentid=7890

    #2
    any release goes with pics **** it !

    Comment


      #3
      Sorry. Uploading now.

      Comment


        #4
        Mmh it looks good.
        I wonder how the final version will be.

        Comment


          #5
          This was done many moons ago. Check out the WGSNuke --- http://unrealtournament2004.filefront.com/potd/66445

          You can sample it on our gameserver (in my signature)

          Comment


            #6
            WGS forums are here with the new game server ip: http://wgs.solidgameservers.com/forums/index.php

            Also that nuker I made for the server is an adaptation from the UT2004 siege mod. It's really their baby: http://www.gamespot.com/pc/action/ut...d_6123924.html


            I was hoping the explosion in UT3 would be more nuke like... sadly it looks like it needs to be made again.

            Comment


              #7
              I've already seen the WGS nuke, and the Siege2004 nuke. I don't see what this has to do with either of those posts, frankly...mine is simply to make it to look more like a nuke, not to increase blast radius or anything.

              Comment


                #8
                yours is good too

                Comment


                  #9
                  Is there a way you could send that mod to me? if not, put it on UTzone.DE or Unrealtournament2004.filefront

                  Comment


                    #10
                    da bitte

                    http://www.utzone.de/include.php?pat...contentid=7890

                    Comment


                      #11
                      Thanks, I never got around to finding the file, so I'll stick that link in the first post.

                      Comment


                        #12
                        Hmmm it doesn't seem to work on online play. Atleast in my server it doesn't, the emitter doesn't show.

                        Comment


                          #13
                          Agreeing with post above.
                          Tested on 2 different netservers, no explosion emitter(s) were displayed during online play.

                          Comment


                            #14
                            I'm not sure what the problem is, mainly because I have no netcode experience whatsoever. If anyone can help, please do so, because unfortunately I can't solve the problem.

                            Comment


                              #15
                              May not be a complete fix but, for starters, revise your 'NukeExplosion class.

                              Look at the stock 'RedeemerClass' and you'll see that its defaultproperties
                              include lines for the following:

                              RemoteRole=ROLE_DumbProxy
                              bNetTemporary=true

                              Also, Emitters() is an array.
                              Revise your code so that the first declaration is assigned to Emitters(0)
                              and increment the numbering as you go along.
                              -=-
                              When you get to the MeshEmitters, the first of these will be
                              Emitters(4)=MeshEmitter'WicRedeemer.NukeExplosion. MeshEmitter0'
                              IOW, similarly indexed within the Emitters() array

                              Also, include a line to declare the Name property for each object, like
                              Name="SpriteEmitter0"
                              (see the example below)

                              Code:
                              Begin Object Class=SpriteEmitter Name=SpriteEmitter0
                                  UseColorScale=True
                                  FadeOut=True
                                  FadeIn=True
                                  RespawnDeadParticles=False
                                  SpinParticles=True
                                  UniformSize=True
                                  AutomaticInitialSpawning=False
                                  ColorScale(0)=(Color=(B=100,G=100,R=100,A=255))
                                  ColorScale(1)=(RelativeTime=1.000000,Color=(B=100,G=100,R=100,A=100))
                                  FadeOutStartTime=29.750000
                              ================ SNIP =============
                                  LifetimeRange=(Min=35.000000,Max=35.000000)
                                  StartVelocityRange=(Z=(Min=632.812500,Max=632.812500))
                                  Name="SpriteEmitter0"
                              End Object
                              Emitters(0)=SpriteEmitter'WiCRedeemer.NukeExplosion.SpriteEmitter0'

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