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UT3 Style Mutators for UT2004 [b4 - Pickup & vehicle models!]

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  • UT3 Style Mutators for UT2004 [b4 - Pickup & vehicle models!]

    The Beta 4 of the UT3 Style Mutators for UT2004 has been released! This version has major changes and fixes, most notably UT3 models for pickups and vehicles, reworked textures and also fixed network support for weapons (vehicles not tested online yet). For the full changelog, see the git repositories of the particular projects.

    Note that since this beta I decided to split the project into two parts, weapons and vehicles. Hence there are two downloads, you need both to have both parts of the mod (but you can use them independently).

    ____________________

    Info on the mod and the source links are on my website:
    http://greatemerald.xmpcommunity.com...owerwheel.html

    Download:
    Download UT3 Weapons for UT2004 Beta 4 (48 MB)
    Alternative mirror: Download from my website

    Download UT3 Vehicles for UT2004 Beta 4 (84 MB)
    Alternative mirror: Download from my website

    ____________________

    Screenshots:
    Look over the last pages of this thread!

    Videos:

    Weapons:


    Vehicles (unfortunately the board doesn't let me embed two videos in one post...):
    https://www.youtube.com/watch?v=USvJzE-qoEI

    ____________________

    The official Readmes:
    Unreal Tournament 3 Weapons for Unreal Tournament 2004
    Beta 4 by GreatEmerald and Wormbo
    Part of the UT3 Style Mutators for UT2004

    This is a mod that backports weapons from UT3 to UT2004.

    The major changes from the last beta include UT3 pickup visuals and network
    fixes.

    While the weapons have been tested online and can be used without major issues,
    do note that this is still a beta, so only put the files on an HTTP redirect
    server if you are confident that you can later update the files to the latest
    version of the mod.

    For the full changelog and source code of this mod, please see the mod's
    Gitorious page:
    https://gitorious.org/ut3-style-muta...ut2004/master/

    The shared bits between UT3 weapons and UT3 vehicles can be found here:
    https://github.com/GreatEmerald/UT3Common


    Installation:

    First make sure you have the UT2004 Editor's Choice or MegaPack official bonus
    packs installed. This mod makes heavy use of their additions. If you see no
    weapons even though you have the mutator enabled, this is probably the reason
    why.

    To install this mod, put all the non-text files in this archive into your UT2004
    directory. If you want to use both the weapons and the vehicles, you will be
    asked if you want to overwrite files, answer yes (both packages have the same
    files and don't include any of the stock game files, so it's safe to overwrite).


    Thanks to everyone who helped with ideas, solutions to problems (esp. meowcat),
    testing and general support.


    For license and legal information, see the included LICENSE.TXT file.

    For any updates to the mod or this readme, check the repositories above and also
    the release thread on the Epic Games Forum:
    https://forums.epicgames.com/threads/636507
    Unreal Tournament 3 Vehicles for Unreal Tournament 2004
    Beta 4 by GreatEmerald, Wormbo, 100GPing100, Wail of Suicide
    Part of the UT3 Style Mutators for UT2004

    This is a mod that backports vehicles from UT3 to UT2004. In this beta only the
    Axon vehicles are ported correctly, the Necris vehicles are in but they are
    highly experimental and still don't work well enough.

    There have been major changes to all Axon vehicles since the last beta, mostly
    in terms of visuals, but also a whole lot of minor tweaks as well.

    The vehicles have not been tested online, and as such should not be attempted to
    be played online. If it works, great, but I wouldn't count on it. Also, do not
    put this package on HTTP redirects for the same reason (unless you can be sure
    to update it promptly after the next beta is released).

    For the full changelog and source code of this mod, please see the mod's GitHub
    page:
    https://github.com/GreatEmerald/UT3Vehicles

    The shared bits between UT3 weapons and UT3 vehicles can be found here:
    https://github.com/GreatEmerald/UT3Common


    Installation:

    First make sure you have the UT2004 Editor's Choice or MegaPack official bonus
    packs installed. This mod makes heavy use of their additions. If you see no
    vehicles even though you have the mutator enabled, this is probably the reason
    why.

    To install this mod, put all the non-text files in this archive into your UT2004
    directory. If you want to use both the vehicles and the weapons, you will be
    asked if you want to overwrite files, answer yes (both packages have the same
    files and don't include any of the stock game files, so it's safe to overwrite).


    Thanks to everyone who helped with ideas, solutions to problems (esp. meowcat),
    testing and general support.


    For license and legal information, see the included LICENSE.TXT file.

    For any updates to the mod or this readme, check the repositories above and also
    the release thread on the Epic Games Forum:
    https://forums.epicgames.com/threads/636507

  • #2
    Excellent work GreatEmerald! Downloading and testing straight away!

    Comment


    • #3
      I can't seem to download it... Maybe Filefront's on the fritz.

      Comment


      • #4
        Yea, Filefront doesn't like me downloading it too, but I can upload just normally. Odd.

        Comment


        • #5
          Maybe there's something wrong with your FF Account?

          Comment


          • #6
            woww!!! downloading....

            Comment


            • #7
              I gave it a few runs, I am very interested with this and the sounds are very nice, and great work on the Leviathan and crosshairs! Keep up the good job
              What was different about the Raptor though? Was it the firing rate of the alt fire/missiles?(Sorry, I dont have UT3)

              Comment


              • #8
                Lorin, nope, that's a global FileFront problem. I guess I could host some more popular mods in an alternative location as well...

                Tawn, thank Wormbo for the Leviathan, and yea, it's very cool
                And yes, the difference of the Raptor is the alt fire speed. I guess there's also something else, but I haven't started working on the vehicles yet, so can't say too much.

                EDIT: I'll also add the files to UT200XFiles.com (it just pretends being the same filefront, it's actually another site ). They're pending now.

                Comment


                • #9
                  Something ur missing:

                  A mouse controlled SPMA.
                  Well this was a project I scrapped long time ago as I lost intrest in developing it.

                  Comment


                  • #10
                    Cool. Care to share?

                    And I'm not missing it, it's in the TODO list Yet you could save me some time... And heck, I wouldn't be able to do it by myself anyway

                    Comment


                    • #11
                      No it's not... What do you mean?
                      By the way, it's very fun observing the weapons in Assault. The Link Gun makes a helluva defence weapon - the alt fire has quite a nice knockback effect on the target, and that makes it hard to get to the hold objectives. But on the other side is the Stinger Minigun which makes a helluva attack weapon - the alt fire is absolutely perfect for taking out damageable objectives.

                      Also, the knockback effect in UT2004 is a lot bigger than in UT3, where I hardly ever notice any at all. And I'm not sure which is better, and which is a bug.

                      Comment


                      • #12
                        Originally posted by W3RM
                        Shock Rifle

                        Right Mouse
                        Left Mouse

                        Nothing happens.
                        Ditto. Nothing.

                        Comment


                        • #13
                          I noticed pawns were "heavier" in UT3, that's why UT3 knockback values will affect UT2k4 pawns more.

                          Agreed on Stinger Alt, I looked at the code for that a while ago. Very high speed, lifetime of 10 seconds, double the range of the sniper rifle, and no reduced damage on vehicles, it's a beast.

                          I look forward to giving this mutator a spin.

                          Comment


                          • #14
                            Recently downloaded and played it, too.
                            All I can say is nice job!

                            I did not expect the kickback from the link gun (either it felt different in the UT3 or is it just me.) I was hoping if the grenade launch function worked on the Rocket Launcher, but I guess it is not there.

                            Originally posted by W3RM
                            Shock Rifle

                            Right Mouse
                            Left Mouse

                            Nothing happens.
                            I also used the UT3 shock rifle and the shock combo does not work.

                            Meanwhile, as a response to the clouded sniper rifle. Since I think the UT3 sniper rifle is a subclass of the ClassicSniperRifle (from UT2004's UTClassic.u). I found this in the ClassicSniperAttachment, which also affected the UT3 Sniper Rifle's attachment.
                            Code:
                            simulated event ThirdPersonEffects()
                            {
                            	local vector SmokeLoc, SmokeOffset;
                            	local coords	C;
                            
                                if ( (FlashCount != 0) && (Level.NetMode != NM_DedicatedServer) )
                            	{
                                    if (FiringMode == 0)
                             			WeaponLight();
                            
                             		if ( Instigator.IsFirstPerson() )
                             		{
                            	 		SmokeLoc = Instigator.Location + Instigator.Eyeheight * vect(0,0,1) + Instigator.CollisionRadius * vector(Instigator.Controller.Rotation);
                            			SmokeLoc.Z += SmokeOffsetZ;
                            			Spawn(class'ClassicSniperSmoke',,,SmokeLoc);
                            		}
                            		else if ( Level.TimeSeconds - Instigator.LastRenderTime < 0.2 )
                            		{
                            			if (mMuzFlash3rd == None)
                            				mMuzFlash3rd = Spawn(class'XEffects.AssaultMuzFlash3rd');
                            
                            			C = Instigator.GetBoneCoords('righthand');
                            			SmokeOffset =  -1 * C.ZAxis * (Instigator.CollisionRadius + 35);
                            			mMuzFlash3rd.SetLocation( C.Origin + SmokeOffset + C.ZAxis * 23 + C.YAxis*4.5);
                            			mMuzFlash3rd.SetDrawScale(1.0);
                            			mMuzFlash3rd.SetRotation(rotator(-1 * C.ZAxis));
                            			mMuzFlash3rd.mStartParticles++;
                            	 		SmokeLoc = C.Origin + SmokeOffset;
                            			Spawn(class'ClassicSniperSmoke',,,SmokeLoc);
                            		}
                                 }
                            
                                Super.ThirdPersonEffects();
                            }
                            The ClassicSniperSmoke might the smoke that is obscuring the sniper rifle when in zoom.

                            EDIT: What was bolded in red is what causes the smoke in screen. The other smoke is produced in third person.

                            Comment


                            • #15
                              Oh, you're right about the Shock Rifle. It worked earlier, hmm...

                              9ades, there is damage reduction for vehicles. 0.6:
                              http://www.codekisk.com/unreal/ut3/s...ngershard.html

                              Thanks DougC-Icarus, I never thought something could be in Attachment.

                              EDIT: Oh bummer, I forgot to tell the Shock Ball to explode when hit from UT3ShockRifle instead of ShockRifle...
                              EDIT2: No, it was actually the damage type issue all along. Bah, I don't like how Epic used hacks in their code :\ ) Uploading a new version now.

                              Comment

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