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[Mutator] MorphBall [FINISHED!!]

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    #16
    OK

    Why dont u give us a list of standard meshes to use!!!

    [MorphBall.MorphBall] BombMeshString=E_Pickups.SuperKeg


    I see this one works but, Why dont u give us as many more
    standard ones you can come up with so we can go right into it!!
    U know the ones everybody allready has installed!! :up: :up:

    Comment


      #17
      LOL!

      Yea this is a hit!!
      Heres the first one i tried!
      ADD BulldogMeshes.S_Chassis

      The ball will be a little bulldog Chassis! LOL!

      Comment


        #18
        never mind

        I can see in the static mesh browser some 1000+
        different possibilities!!

        But maybe if U could supply like 10 good ones for people
        Who might not be so in tune with finding the mesh strings in
        the editor!!:up: :up:

        Comment


          #19
          Be a little patient and wait for the next version to be finished. It will contain a selection menu with about 12 good static meshes for the ball.

          In the meantime try some meshes from the following short list:

          E_Pickup.TrippleDamage (similar to the double damage mesh)
          E_Pickup.BombRing (the rings around the bomb ball, but no ball)
          WeaponStaticMesh.FlakShell
          WeaponStaticMesh.LinkAmmoPickup
          WeaponStaticMesh.RedeemerMissile
          XEffects.GibBotHead
          XGame_rc.BallMesh (the bomb ball without the yellow rings around it)
          XGame_rc.DomAMesh
          XGame_rc.DomBMesh
          XPickup_rc.AdrenalinePack
          Citadel_Static.BalloonBall (a shiny metal sphere)
          Citadel_Static.citadelballoon (the spike ball from the screenshot in the first post)
          Citadel_Static.citadelballonb (a shiny version of the spike ball)
          Citadel_Static.CitadelCactus (a cactus)
          AbaddonHardware.ABCAtowertopdecos02
          AbaddonHardware.RoxDoA (a black rock)
          AboreaHardware.ArenaPlatform01
          AboreaHardware.goopGatherer01
          BarrenHardware.MiscRock01BA
          BarrenHardware-epic.rec-snake-disk


          Erm... you get the idea.
          (I didn't check for typos or playability.)

          Comment


            #20
            Before I get more emails/PMs: I'm not the author of this mutator. Please don't send me requests or suggestions.

            Comment


              #21
              Re: Well

              Originally posted by bigtoe
              U may have tested these meshes online non dedicated
              but in a dedicated server to client format I think U will have trouble with it. I tried quite a few and was unsuccessful! I was able to get the dompoints A and B to work and the bulldog rearwheel to work and the pickups I think work, but triple
              damage doesnt work or the balloonball spiked or not, doesnt work.and many others I tried didnt work! I believe net code and bstatic are the 2 issues which will prevent this working! Now I was able to see the meshes in a nondedicated game but I had no clients in other than myself! I am very familiar in setting up
              the serverpackage and also was very careful in transfering the right wordage into the ini and or mesh configuration to start!
              I was also able to get the download of the .u file from the server
              but Like i said dedicated and non dedicated are 2 different things! I think the stuff u will find to work are the common Bstatic=false stuff like a bulldog wheel or a pickup or a dompoint
              but fixed meshes like rocks and stuff u use to build maps wont work because there non movable! Dom points and pick ups move with the player controller and the bulldog rearwheel is part of a movable pawn I think anyway! So Im using the rearwheel as the br ball, but I think this mute may not get too much air time!! like i said U test it like I do! Start a dedicated server then enter that dedicated server as a client either via lan or another connection and then tell me which meshes work!!
              Did you read the readme?

              Add a serverpackages=meshpackage line in your ini for the mesh package you're using. Then it'll work.

              Comment


                #22
                Okay, just to prove a point, I have started a BR server at unreal://62.30.88.234:7777

                This server is running morphball, with the BarrenHardware.MiscRock01BA rock as a ball.

                I've added the ServerPackages=BarrenHardware line to my servers INI file, and... OMG! It works!!

                Please read the readme, that's what it's there for

                Comment


                  #23
                  Yea

                  I Should have looked and followed your directions MY Mistake!
                  Sorry ill delete the other thread responses! Dam I knew I missed something:cry: :cry:

                  Comment


                    #24
                    And WMS

                    Can U delete my quote please in bold print Thank u!!

                    Comment


                      #25
                      Can anyone give me some more names of statics. Ued doesn't like Voodoos.

                      Comment


                        #26
                        Hi!

                        Nice Mutator. I love it. Looking forward to a new version.

                        Comment


                          #27
                          And how can i view the Static Meshes Files?

                          Comment


                            #28
                            It has same number of polygons as the original object right?

                            Comment


                              #29
                              Originally posted by Fisch
                              And how can i view the Static Meshes Files?
                              Use the Static Meshes browser in UnrealEd.

                              Originally posted by px2so
                              It has same number of polygons as the original object right?
                              It uses the original model, so yes.

                              Comment


                                #30
                                Originally posted by Wormbo

                                In the meantime try some meshes from the following short list:

                                E_Pickup.TrippleDamage (similar to the double damage mesh)
                                E_Pickup.BombRing (the rings around the bomb ball, but no ball)
                                WeaponStaticMesh.FlakShell
                                WeaponStaticMesh.LinkAmmoPickup
                                WeaponStaticMesh.RedeemerMissile
                                XEffects.GibBotHead
                                XGame_rc.BallMesh (the bomb ball without the yellow rings around it)
                                XGame_rc.DomAMesh
                                XGame_rc.DomBMesh
                                XPickup_rc.AdrenalinePack
                                Citadel_Static.BalloonBall (a shiny metal sphere)
                                Citadel_Static.citadelballoon (the spike ball from the screenshot in the first post)
                                Citadel_Static.citadelballonb (a shiny version of the spike ball)
                                Citadel_Static.CitadelCactus (a cactus)
                                AbaddonHardware.ABCAtowertopdecos02
                                AbaddonHardware.RoxDoA (a black rock)
                                AboreaHardware.ArenaPlatform01
                                AboreaHardware.goopGatherer01
                                BarrenHardware.MiscRock01BA
                                BarrenHardware-epic.rec-snake-disk


                                Erm... you get the idea.
                                (I didn't check for typos or playability.)
                                Hi!

                                I can´t get the Citadel_Static.citadelballon Static Mesh to work at my server.

                                This is my entry in the ut2003.ini file:

                                [MorphBall.MorphBall]
                                BombMeshString=Citadel_Static.citadelballoon

                                What is wrong?

                                Comment

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