Here goes people, my new map.
Inspiration combined with a old (very old) idea of mine possessed me to take this map from concept to completion in a little over four days.
In normal CTF maps the flags are at opposite ends of the level and the terrain/obsicals/level is inbetween. Ever sice UT came out (not UT2003) I have had the idea of putting the flags in the same room but seperated by glass, and making the player work around to the back in order to get the flag.
Four days ago I had inspiration and sketched this:

This is pretty much the layout.
After some better planning on graph paper I started building and have been pretty much mapping 9-5 ever since to get it done.
The result?





I think it's pretty **** good.
This is Switchback Mk2. Mk1 had some bugs which have now been rectified. If you have Mk1 please download Mk2 and replace. Bug fixes can be found here
Download CTF-SwitchbackMk2 here!!!! Still only 1.6mb!!
README information follows.
CTF-Switchback ReadMe for
Unreal Tournament 2003
Release Date: Friday, May 11, 2003
Title: CTF-Switchback
Filename: ctf-Switchback.zip
Version: 1.00
eMail Address:
ductonius1@yahoo.com
Author's Homepage: www.xenoworks.com
Aknowlegement: Thank you to everyone that ever gave me help in the www.ina-community.com/forums UT2003 forums.
Other Levels By Author:
DM-Cubist
DM-Cubist][
CTF-Silviculture
Play Information
Game: Unreal Tournament 2003
Level Name: CTF-Switchback
Game Type: UT2003 capture the flag
Botmatch: Yes
Single Player: Yes
Teamplay: Yes
New Textures: Only the screenshot
New Sounds: no
New Music: no
Mods: can be used
Mutators: can be used.
Construction
Base: none, origonal map.
Build Time: Probably in the order of 24-30 hrs over four days
Players: 2-12
Editor(s) Used: UnrealEd 3.0
Known Bugs: None
Inventory
Weapons:
Flak Cannon, Lightning gun, Link Gun, GES
Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher
Armor and PowerUps:
Health Packs, Sheilds, Adreanilne, Health vial.
Installation
Stick the file into your c:/ut2003/maps folder
Extded Description
Both flags are in the same room but seperatedb by glass. The flag room connects to a main hall via stairs. This hall connects to two larger multi-leveled areas with weapons, powerups and such. Two "power cores" present obsticals and are deadly if players venture too close, they can also be seen from either an upper deck, or by lower tunnels. It is a simple but effective layout.
Author's Notes
I have always wanted to make a map where the two flag rooms were side by side but seperated by glass. There are several reasons why I wanted this, a) It discourages flag camping, b) You can see enemy defences, c) I have never seen it done, d) It's just **** neat. CTF-Switchback is the product of this desire and, if I dont say so myself, I think it's a **** fine map.
please e-mail comments or suggestions to ductonius1@yahoo.com
Copyright / Permissions
Authors may NOT use this level as a base to build additional levels without explicit permission
from the Original Author.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.
All other copyrighted material is property of thier respective owners.
Inspiration combined with a old (very old) idea of mine possessed me to take this map from concept to completion in a little over four days.
In normal CTF maps the flags are at opposite ends of the level and the terrain/obsicals/level is inbetween. Ever sice UT came out (not UT2003) I have had the idea of putting the flags in the same room but seperated by glass, and making the player work around to the back in order to get the flag.
Four days ago I had inspiration and sketched this:

This is pretty much the layout.
After some better planning on graph paper I started building and have been pretty much mapping 9-5 ever since to get it done.
The result?





I think it's pretty **** good.
This is Switchback Mk2. Mk1 had some bugs which have now been rectified. If you have Mk1 please download Mk2 and replace. Bug fixes can be found here
Download CTF-SwitchbackMk2 here!!!! Still only 1.6mb!!
README information follows.
CTF-Switchback ReadMe for
Unreal Tournament 2003
Release Date: Friday, May 11, 2003
Title: CTF-Switchback
Filename: ctf-Switchback.zip
Version: 1.00
eMail Address:
ductonius1@yahoo.com
Author's Homepage: www.xenoworks.com
Aknowlegement: Thank you to everyone that ever gave me help in the www.ina-community.com/forums UT2003 forums.
Other Levels By Author:
DM-Cubist
DM-Cubist][
CTF-Silviculture
Play Information
Game: Unreal Tournament 2003
Level Name: CTF-Switchback
Game Type: UT2003 capture the flag
Botmatch: Yes
Single Player: Yes
Teamplay: Yes
New Textures: Only the screenshot
New Sounds: no
New Music: no
Mods: can be used
Mutators: can be used.
Construction
Base: none, origonal map.
Build Time: Probably in the order of 24-30 hrs over four days
Players: 2-12
Editor(s) Used: UnrealEd 3.0
Known Bugs: None
Inventory
Weapons:
Flak Cannon, Lightning gun, Link Gun, GES
Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher
Armor and PowerUps:
Health Packs, Sheilds, Adreanilne, Health vial.
Installation
Stick the file into your c:/ut2003/maps folder
Extded Description
Both flags are in the same room but seperatedb by glass. The flag room connects to a main hall via stairs. This hall connects to two larger multi-leveled areas with weapons, powerups and such. Two "power cores" present obsticals and are deadly if players venture too close, they can also be seen from either an upper deck, or by lower tunnels. It is a simple but effective layout.
Author's Notes
I have always wanted to make a map where the two flag rooms were side by side but seperated by glass. There are several reasons why I wanted this, a) It discourages flag camping, b) You can see enemy defences, c) I have never seen it done, d) It's just **** neat. CTF-Switchback is the product of this desire and, if I dont say so myself, I think it's a **** fine map.

please e-mail comments or suggestions to ductonius1@yahoo.com
Copyright / Permissions
Authors may NOT use this level as a base to build additional levels without explicit permission
from the Original Author.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.
All other copyrighted material is property of thier respective owners.
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