The map looks great, it is really well done. Unfortunately the frequent pausing makes it unplayable. The fps were decent throughout the map too. Great Map, just fix the pausing and it will be one of the best.
ok some feedback . . . yeah, fps issues, and odd "pausing" like the guy below says . . . huge demands on RAM im guessing, leads to massive usage of the page file :\
Suprisingly playable though for the lod lol
consider adding more . .. atmosphere, depth, thought, to the thin hallways that line the bases . .. the rubble that lies on the ground in them looks forced and out of place . .. also sometimes the lifts ***** up and when you are going up you get caught on a protruding brick . .thats a HUGE no no in maps
uh flow is of course VERY z oriented, very unique, interesting, and difficult to control
Good Job Radeon :up:
You got a very nice map here, consider a second release of it though :up:
Alright guys, here is the finished version. This map took a wee bit longer than I though it would. Mostly because I mis-judged the ammount of time that goes into making a map. Also, I noticed there is a bit of stuttering during gameplay, it seemed to dissapear alot after playing the map a few times, let me know how it goes for you.
Credits go to:
Starsky Partridge from Digital Extremes for the unreleased music track included "Level11" which im not gonna let anyone know how I got :P
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