Announcement

Collapse
No announcement yet.

[MAP:BR] Legacy [DONE(I hope :P)]

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Download as I type. Thanks a lot for all the time and effort you have put into this map. If only other maps could make you go "God I wanna play that now !!"

    Regards

    Mythril - B2F

    Update: Just played this map and loved it but there is defo a problem with "stuttering". My system is a P4 2.2 and a GF4 4600 + 512 DDR so it's not my system at fault.

    Great map though

    Leave a comment:


  • replied
    I'd just close this new thread Radeon and update the title of ur 5 star one and just post our suggestons there

    Leave a comment:


  • replied
    About time you got this map done! I am DL'ing now. And I hope I can find tha ball....

    Leave a comment:


  • replied
    Radeon first off i'd like to say this is the BEST user created map i have played to date and i've played a lot! You said this is your first map or second map!?!?! Anyways here's some constructive criticism:

    Pros
    1) WAY cool drop into the water w/ the ball i really like that
    2) the grass looks sweet i like that too, although i'm not really sure what to say about the above level but i REALLY like that idea! It just seems, well, bland in comparision with the rest of the level i dunno... maybe add a giant statue in the middle or something (but not one of those lame egytpian ones epic made, something REALLY unique right in the center..... or just have a tree with a bunch of white lights around it or something.... just to break up the view........

    I am gonna tie this into another part but, i thin k the ball is still too hidden... it should be in the middle of the top part i think is where you can get it best IMO... also make it more dramtic... like have a real pretty tree or surface feauture and lighting to distinguish the area where the ball is so it kind of fits into the whole scheme of the map

    Also another thing that would be SWEET in the cave or those little "lightning bugs" like i think it was tokarra forest had! Those would be sweet in the cave since it kind of fits in with the whole "dark, damp theme"

    also IMO i think the tree REALLY stands out as a major part of the cave but add some soft green lighting or something to the entrance instead of normal white light... i REALLY like the atomosphere in this map though


    Just some suggestions Excellent map radeon

    Leave a comment:


  • replied
    Originally posted by Shocky
    The area above ground feels so empty like somethings missing, trees?
    In a rocky highland? are you mad? I didnt put them for a reason :P and if this feels empty, howabout BR-Bifrost? or BR-IceFields, they are quite empty, expecially Bifrost, though the hallways do need somthing, I dont know what though.....

    And who said this is a final version? Im definitely gonna do a revision

    Leave a comment:


  • replied
    I have not experienced any shuddering on my computer and it's really not have as good as the rest of yours.

    1.4Ghz Athlon Tbird
    512MB PC133 RAM
    Geforce 3 Ti200

    I'm enjoying the map; be careful not to put too much weight onto the opinions expressed by people an hour after the map's release. Sometimes it takes more than 2 botmatches before you get the flow of a map.

    Leave a comment:


  • replied
    ok, you really should have released betas, the map is nice but its lacking the fine details that could have made it a great map. The area above ground feels so empty like somethings missing, trees? signs? arrows telling you where to go would be add a very nice touch. Interesting design though.

    Leave a comment:


  • replied
    yep, indeed I do, I will say for suggestions on this perticular map is 'go smaller, work on flow (especially with BR) (smaller is good for no studdering and low end machines) (environment levels are harder to make feel original in UT2k3)'

    Leave a comment:


  • replied
    Originally posted by Jigen
    I'm not too keen on this map, space usuage seems pretty inefficent. Art looks nice enough though. It flows smooth but studders horribly on my well optimized good computer (highest details on many settings 512mb RAM).

    There isn't much flow at all, there is no logical path to follow to take you from the ball to the goals (I couldn't even find the blue goal, although I did explore a lot in the overworld).

    If the level sprawled with tunnels and walkways it would be much more interesting too, but that is in adea for a future map... Also more transporters and passage ways to and from the underworld would be excellent.

    One final note would be an original theme such as a lava pit, a forested tunnel, a mineshaft, or somesuch as the theme for the level, since all these underground levels look like 'UT2003 underground' levels (the grass, wall textures and such, but I see a bit of work was done to aid that).

    Very good suggestions but do you realize how long this stuff takes? I really wish I had the time to make all of that though.

    Leave a comment:


  • replied
    I'm using 42.01 drivers, DX9, P4-2aGHz, Geforce 4-4600, 512MB RAM,

    anyways, I get 11100+ 3dmarks 2001SE330, and perform very well in UT2k3.

    [edit : high framerate massive studdering.]

    Leave a comment:


  • replied
    BR-Radar is located at the top of your screen. Just keep the ball at high noon and you'll be heading for it. Radeon285, I will monkey with my settings and see if i can clear up the pausing. I will also try the 41.09 drivers. I'm using 41.04 maybe that'll help.

    Leave a comment:


  • replied
    I'm not too keen on this map, space usuage seems pretty inefficent. Art looks nice enough though. It flows smooth but studders horribly on my well optimized good computer (highest details on many settings 512mb RAM).

    There isn't much flow at all, there is no logical path to follow to take you from the ball to the goals (I couldn't even find the blue goal, although I did explore a lot in the overworld).

    If the level sprawled with tunnels and walkways it would be much more interesting too, but that is in adea for a future map... Also more transporters and passage ways to and from the underworld would be excellent.

    One final note would be an original theme such as a lava pit, a forested tunnel, a mineshaft, or somesuch as the theme for the level, since all these underground levels look like 'UT2003 underground' levels (the grass, wall textures and such, but I see a bit of work was done to aid that).

    Leave a comment:


  • replied
    yeah i just found the ball, it is **** hard to find because it is tucked away (its next to one of the Flak Cannons)

    Whats BR Radar?

    and wouldnt it be wise to relocate the Bomb to a different place? somewhere easier for both teams to get to? Maybe the middle? Or to make it a little more challenging by putting it into a pit in the middle?

    Oh and i get NO pauses what so ever, just a crappy FPS.

    EDIT: Sorry to nitpick, but the music doesnt seem to suit this map, well to me it doesnt, the music seems to suit a industrial tech styled map, not a beautiful cavern and what not. Sorry to nit pick =/ maybe you could use the Tokara Forest Music or something. Well its upto you, music isnt a BIG thing really. Nethertheless, nice map.

    Leave a comment:


  • replied
    Nah you guys are just blind :P Maybe I should have put up some signs though, I thought that might be a problem.......

    Also, there is nothing I can really doing about the pausing issue, but as I said, the more you play the map, the less it happens, I used to get tons of it in Face3, now it's pretty much gone, I rarely get any now.

    Leave a comment:


  • replied
    Use your BR-Radar and you will find the bomb without any problem. The fps are very good, the game play is very good, but the frequent pausing is very annoying.

    XP1800
    512 PC133
    TI 4200 128MB

    Leave a comment:

Working...
X