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[MAP:BR] Legacy [DONE(I hope :P)]

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  • replied
    Music is very good :up: I will use it on party's

    Leave a comment:


  • replied
    I Like This map.
    It's not at all slow or pausing and i only have a p3 550 and gf2mx.

    Lighting could be improved alot. It's very bright underground in the tunnels.

    Also.....HOW DO I GET INTO THE BLUE BASE!........

    Leave a comment:


  • replied
    DLing now...:bulb:

    I'll start plating it in a sec >;P

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  • replied
    Wohaa! One of the best maps I have played in my life (And trust me, I have played lot's of maps for both quake, cs and ut ^_^)

    I didn't pause or anything.. FPS was OK.. And I am yet to find out how beautiful it is with all details and bots! :P

    I also found a texture bug in your cave.. nothing big (It's not like the texture bug covers the whole cave :P)

    On the right side of the cave (If you stand at the tree and look at the goal).. search a bit there.. It's a little spot there that is missing the cave texture, and has standard, ugly texture on it

    Otherwise it was great!
    PS: For those who couldn't find the ball, stick to DM og CTF.. I found the ball before I even found the goal :P
    PSS: Who said that a BR map had to be symertic? ;o)

    Leave a comment:


  • replied
    I found it finally.
    http://www.mapraider.com

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  • replied
    Where can I download DM-AbandonedCrypt. I can't find it anywhere.

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  • replied
    BR-Map?

    All of this waiting and I was expecting a Deathmatch map. I guess this was noted somewhere is the endless posts.
    Any chance for a Deathmatch version??

    Leave a comment:


  • replied
    use the ball tracers and radar to find the ball

    http://www.ina-community.com/forums/...postid=2692116

    I read about the inability to find the ball in this map.. well it is very simple.

    Use the M and N keys (those are the defaults...) to put out the flag/ball tracer. If the ball isn't captured yet it points to the location of the ballbase. If you HAVE the ball it points to the goal.

    oh, and notice the radar in the top of your HUD (the circle). It also points in the general direction of the ball/flag.


    Have fun! :up:

    Leave a comment:


  • replied
    no he is still in the process of redoing it, but he already said it fixed the problem.

    We'll see for sure when he releases it again...
    (that reminds me, I have to get the word to Osiris and Swartz so they can see if it works for CTF-Painbender)

    Leave a comment:


  • replied
    Originally posted by DraZtiK
    Excellent work but... fps are ok for me but the skipping makes it totally unplayable.

    you really should use some staticmeshes instead of all those terrains.(It will reduce the weight "44 megs" increase fps and hopefully remove the skipping.)
    Yes, good point, Static Meshs would really solve the problem, but making the materials for them is ludicrous, I still cant figure out how they did them in CTF-Magma, I wouldent dare trying.....

    And I used different hightmaps also, the thing is the actuall SIZE of them, I think I could cut down the size of a few of them to 128x128 or even 64x64, then i'll let you know how it runs.

    Also is there a final version of his map? I wanna see if his method works

    Leave a comment:


  • replied
    Originally posted by Radeon285
    well I checked the Abandoned Crypt thread and as I knew already, it's the terrains, im not sure if you guys are aware but the file size of my map is almost 50megs, and it's due to all the terrains in my map, I think there is about 9 or so of them. I made sure I did a good job of cleaning up all the invisible polys, im sure that helped somewhat, but probably not enough. I'll see what I can do, but for now try to enjoy the map guys.
    Did you read how CreepingDeath was fixing the problem?
    He said he used different height maps for his terrain.

    You might want to look into it.

    Leave a comment:


  • replied
    Excellent work but... fps are ok for me but the skipping makes it totally unplayable.

    you really should use some staticmeshes instead of all those terrains.(It will reduce the weight "44 megs" increase fps and hopefully remove the skipping.)

    Leave a comment:


  • replied
    well I checked the Abandoned Crypt thread and as I knew already, it's the terrains, im not sure if you guys are aware but the file size of my map is almost 50megs, and it's due to all the terrains in my map, I think there is about 9 or so of them. I made sure I did a good job of cleaning up all the invisible polys, im sure that helped somewhat, but probably not enough. I'll see what I can do, but for now try to enjoy the map guys.

    Leave a comment:


  • replied
    Two all beef patties
    Special sauce
    Lettuce, Cheese
    Pickles, Onions
    On a sesame seed bun!
    Do the hustle by guttermouth???

    Leave a comment:


  • replied
    Oh great; another great map brought down by annoying "skipping" problems.

    Ok, Radeon, search for CreepingDeath's DM-AbandonedCrypt thread and see why these stuttering problems might be happening.... it should be fixable if you care enough about this map you've been working on for 3 months or so.

    I have tried two other excellent maps (AbandonedCrypt and CTF-Painbender, the re-rellease) and they were perfectly fine in the looks and performance department, but the constant skipping and pausing really makes them unplayable.
    Therefore I won't be downloading until I hear you have fixed the problem.

    Leave a comment:

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