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[MAP:BR] Legacy [DONE(I hope :P)]

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  • replied
    Originally posted by Plumb_Drumb
    Okay Radeon I downloaded your map. Just for the record, I get the big skips as well (really big ones every 6 seconds or so).
    Also, the lighting inside the cave is pretty bad, way overdone in some areas, underdone in others and boring overall. No offense though, I've seen worse, but this is pretty bad
    The layout of the caves is equally questionable.

    Anyway I want to say that the outside area is probably the best looking terrain for a map in any game in history. Really good job on that man :up:

    I have a request however... would you consider scrapping the inside cave area, taking the outside only and really fixing it up (adding details and adjusting the layout) and turning it into a CTF or DDOM map? I guess BR would bo okay too.
    It's just that the outside is so incredible looking and that is really the only part of the map I like and would like to see a map made out of it. You really outdid yourself on that part. (imo)

    Please consider it

    oh btw, it looks like CreepingDeath fixed his AbandonedCrypt map finally, heres a link to the new thread:
    http://www.ina-community.com/forums/...hreadid=248551
    For some reason he put the wrong link up though, so we will have to wait for him to edit his post...

    I agree, it does need better lighting.... but could you enlighten (no pun intended) me on exactly what I could do to fix it? and no, im not getting rid of the caves, they are a big part of the map. Im also gonna make it easier for the ballcarrier, i'v noticed that you basically turn into an easy case of target practice once you fall in, so im gonna fix that. Im also gonna do alot of re-working as far the static-meshs, as I said, they look out of place, and im gonna re-do them to fit the theme.

    As for a progress update, Im re-doing the terrains with smaller hightmaps, it's already reduced the file size, so thats good.

    Leave a comment:


  • replied

    Leave a comment:


  • replied
    Originally posted by aerorip is back
    blah blah



    Nice ideas there.
    Originally posted by Super-Moose
    I'm a big stupid head
    man super i know you just can't come up with the ideas like me but you gotta stop being so hard on yourself

    Leave a comment:


  • replied
    Originally posted by aerorip is back
    blah blah
    Nice ideas there. :up:

    Leave a comment:


  • replied
    Okay Radeon I downloaded your map. Just for the record, I get the big skips as well (really big ones every 6 seconds or so).
    Also, the lighting inside the cave is pretty bad, way overdone in some areas, underdone in others and boring overall. No offense though, I've seen worse, but this is pretty bad
    The layout of the caves is equally questionable.

    Anyway I want to say that the outside area is probably the best looking terrain for a map in any game in history. Really good job on that man

    I have a request however... would you consider scrapping the inside cave area, taking the outside only and really fixing it up (adding details and adjusting the layout) and turning it into a CTF or DDOM map? I guess BR would bo okay too.
    It's just that the outside is so incredible looking and that is really the only part of the map I like and would like to see a map made out of it. You really outdid yourself on that part. (imo)

    Please consider it

    oh btw, it looks like CreepingDeath fixed his AbandonedCrypt map finally, heres a link to the new thread:
    http://www.ina-community.com/forums...threadid=248551
    For some reason he put the wrong link up though, so we will have to wait for him to edit his post...
    I think the cave area is okay just needs work on the lighting inside because right now it really doesn't look like a "cave".... you kind of want that dark,underground,damp, echoey feeling to it...... right now its bathed in light and doesn't look quite right

    i think the cave should overall be darked a little bit but add a LOT more ambience to it...... like just soft hues here and there......

    maybe since this cave has been "rennovated" for the tournament you can add some big spotlights on the walls to make up for the brightness of the cave... or if not just add some built in some small vetical ones into the rock (like have you ever been on a tour inside a real cave where they have stuff like that?, the kind of light fixtures you have when you get to the top of the elevator i think is what they look like) also is it possible to make the water a lot greener\bluish? I've been in caves before and the water is pure bluish green because it is so pure.. although underwater is about this color its still pretty murky on the top

    as the tree is one of the main feautures underground i'd add some more ambient green hueish lighting... the inside white lights are good i think just need something to add more distinction on the entrance

    last but not least there shold be another ramp or two leading from the water, because right now its hard to play with other people because you get lost so easy, which also makes it really hard to defend your goal

    of course it is your map, your vision...... i suppose if i wanted it my way you should "make your own god **** map and then you can have what YOU want in it" hehe oh well

    oh yea add fireflys! heh heh heh those are so cool

    Leave a comment:


  • replied
    Okay Radeon I downloaded your map. Just for the record, I get the big skips as well (really big ones every 6 seconds or so).
    Also, the lighting inside the cave is pretty bad, way overdone in some areas, underdone in others and boring overall. No offense though, I've seen worse, but this is pretty bad
    The layout of the caves is equally questionable.

    Anyway I want to say that the outside area is probably the best looking terrain for a map in any game in history. Really good job on that man :up:

    I have a request however... would you consider scrapping the inside cave area, taking the outside only and really fixing it up (adding details and adjusting the layout) and turning it into a CTF or DDOM map? I guess BR would bo okay too.
    It's just that the outside is so incredible looking and that is really the only part of the map I like and would like to see a map made out of it. You really outdid yourself on that part. (imo)

    Please consider it

    oh btw, it looks like CreepingDeath fixed his AbandonedCrypt map finally, heres a link to the new thread:
    http://www.ina-community.com/forums/...hreadid=248551
    For some reason he put the wrong link up though, so we will have to wait for him to edit his post...

    Leave a comment:


  • replied
    I get the jerkiness too. I have noticed this on a few other maps... really not sure what causes it. I have seen a ton of talk on other baords about what causes it, but no one seems to know for sure. Other than that, this is an incredible map that is quite challenging! Thanks for the great work - it was worth the wait.

    Leave a comment:


  • replied
    I didn't encounter any pausing/sudden jerkiness with this map but I got a lot from unearthed.

    Anyway, I think it's a good job, after playing for a while(a few hours actually), this map doesn't seems like it'll be suitable for any form of competitive play; too much waters, can't avoid them, some cavern static meshes ruin the flow. A lot of areas don't feel smooth enough, especially near the spawn points.
    The map is pretty, there's some stretch textures I notice near the lifts to the two corridors. The upper level of the base feels kinda flat and uninteresting. The tight corridor made it worst imho.
    The "chokepoint" where the ball is... it's a great job to the visual. But if you get up to where the ltg is, it doesn't feels right. Around the map looks bare from there, some tall hills and vegetation around the border will make it look more natural.
    I'm not really fond of this map's gameplay. I like linear bombing run maps, but the map have players teleport to predictable spots. Plus, through hole where player drops into the base's pool, is a bad idea imo; Gave defender with hitscan weapons too much advantage unless they totally don't know how a gun works.
    The concept is interesting, but I don't find myself to like the final product. But at least some parts are pretty original i guess.

    Leave a comment:


  • replied
    Tis a great map Radeon, plays great. All I need now is a new graphics card to make it playable.

    Leave a comment:


  • replied
    Hey Radeon.
    Also if it's possible....could u make the underground hallways and area darker as it's very bright and everything seems the same contrast for an undergroud cave. Maybe coloured lighting.

    It's a cool map though.

    Leave a comment:


  • replied
    Well im gonna get onto fixing the problem, oh and im gonna re-do alot of the meshs, cause as you guys said, they look out of f***ing place, i'll make everything fit in properly, and add somthing in the valley..........

    Leave a comment:


  • replied
    CTF-Unearthed is the only other user map I've played that pauses also. CTF-Unearthed doesn't do it as frequently as BR-Legacy. I've tried 41.09 and 30.82 detonators and a bunch of different settings with no luck. I also had some of friends with different configurations try it. They also experienced the studdering effect.

    Leave a comment:


  • replied
    Originally posted by |SigH|Max
    There are 2 holes to get into each base...

    The design is interesting, but I got bad FPS :\ and the sound stops sometimes, dunno if that's your "pausing" thing..(it only happens in this map and another user map, CTF-Unearthed)
    It happens in Unearthed for you? very weird because I got no pausing issues in that map at all. Nice map tho, my second fav 3rd party CTF map (Apophis being 1st)

    Leave a comment:


  • replied
    Originally posted by Loosecontroll5
    Also.....HOW DO I GET INTO THE BLUE BASE!........
    There are 2 holes to get into each base...

    The design is interesting, but I got bad FPS :\ and the sound stops sometimes, dunno if that's your "pausing" thing..(it only happens in this map and another user map, CTF-Unearthed)

    Leave a comment:


  • replied
    w00t

    WooooHooooo downloading now. :up:

    Leave a comment:

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