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[MUTATOR] = Excessive OverKill = [MOD]

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    [MUTATOR] = Excessive OverKill = [MOD]

    I thought I would share with you the latest readme file. I am planning on having another beta test in the next week or so. Email madnad@madnad.com if you would like to participate.

    [QUOTE----------------------------------------------------------------------
    - Mr. Pants Excessive Overkill for Unreal Tournament 2003 -
    - Version: 1.0 -
    ----------------------------------------------------------------------

    Author: MadNad
    Date: 02/05/2003
    E-mail: madnad@madnad.com
    Version: 1.0 (build 2166/2186)
    http://planetquake.com/excessive


    CONTENTS
    - Installation
    - Description
    - Weapons
    - Gameplay
    - Configure
    - Dedicated Server
    - F.A.Q.
    - Notes
    - Known Issues
    - Thanks


    ----------------------------------------------------------------------
    - Installation -
    ----------------------------------------------------------------------
    UNZIP TO UT2003 DIRECTORY - UMOD?

    ----------------------------------------------------------------------
    - Description -
    ----------------------------------------------------------------------
    This is an Excessive MOD for UT2003. It replaces the standard
    UT2003 weapons with Excessive versions, gives all players all weapons
    and maxAmmo, regenerates players' health, start with 100 Armor,
    increased speed (ground & water), increased jumping capabilities,
    removes self-damage, and awards 100 adrenaline every 3 minutes. The
    majority of these default settings are configurable in the mutator
    configuration. You will die, and you may not even know where your enemy
    came from. The result is a fast paced, carnage enriched game
    and will leave you be begging for more.

    ----------------------------------------------------------------------
    - Weapons -
    ----------------------------------------------------------------------
    - TransLauncher: (Spawn with)
    Beacon launches further and faster. Teleporting out leaves behind
    a shock explosion

    - Shield Gun: (Spawn with)
    Primary: Instant Death, and Shield Jumping increased - Tweaked Effects
    Secondary: spawns a suicidal redeemer explosion if held for 5 sec

    - Assault Rifle: (Spawn with)
    Primary: Rate of fire and damage greatly increased.
    Secondary: Launches 6 grenades which explode on impact.

    - Bio Rifle: (Spawn with)
    Primary: rate of fire and damage increased and shoots spread with 3
    globs/shot which can collect and spawn more globs.
    Secondary: Charges much faster, and will launch a huge regenerating
    glob.

    - Shock Rifle: (Spawn with)
    Primary: rate of fire and damage increased.
    Secondary: rate of fire and damage increased, and shock combos chain
    react.

    - Link Gun: (Spawn with)
    Primary: Was secondary fire with explosions on link beam tip
    Secondary: Was primary fire but shoots up to 3 projectiles in
    spread or twirl formation.

    - Flak Cannon: (Spawn with)
    Primary: Larger projectile, rate of fire and damage increased but
    wider spread (results in instant death from point blank)
    Secondary: Each projectile now spawns 3 shells randomly on impact.

    - Minigun: (Spawn with)
    Primary: rate of fire and damage increased bullets.
    Secondary: Fires exploding bullets and minigun jumping.

    - Rocket Launcher: (Spawn with)
    Primary: Rate of fire and damage increased.
    Secondary: rate of fire increased and rocket count increased to 5.
    Added a rocket jump booster config setting.

    - Sniper Rifle: (Spawn with)
    Primary: rate of fire increased, and causes 12 arcs.
    Secondary: same (zoom).

    - Redeemer: (Pickup)
    Primary: Redeemer speed & damage increased, and spawns 20 rockets
    on impact
    Secondary: Warhead speed & control increased and spawns 20 rockets
    on impact

    - Painter: (Pickup)
    Primary: Paint time decreased
    Secondary: Same (zoom)

    - Ion Cannon:
    More damage and spawns 30 shock promectiles on impact

    ----------------------------------------------------------------------
    - Gameplay -
    ----------------------------------------------------------------------
    - All players start with 300 health, which regenerates 5 points every 1
    seconds. All health pickups are removed from the game (some can be
    kept in mutator configuration).
    - All players start with all weapons and ammo, and ammo regeneration
    (regen varies depending on weapon). All weapon and ammo pickups are
    removed from the game.
    - Self-damage & Falling damage is completely turned off (self damage is
    configurable in mutator configuration).
    - Excessive Combo can be executed at 150 Adrenaline

    ----------------------------------------------------------------------
    - Configure -
    ----------------------------------------------------------------------
    Excessive has a lot of variables you can conifgure. Most of which can
    be configured in the mutator gui configuration. All of the available
    configuration variables can also be set in the ExcessiveConfig.ini.
    To reset to the default ExcessiveConfig.ini variables, you can delete
    ExcessiveConfig.ini and open up the mutator configuration window and
    clicking the "ok" button will create the ExcessiveConfig.ini.

    ******************
    ** MaxHoldTime ***
    ******************
    It is not recommended to change this value from its default value of
    0.75. MaxHoldTime will alter the time you are allowed to hold multifire
    rockets before being forced to shoot. Because of the way UT2003 was
    designed, weapon fire animation is controlled clientside.

    **Changing MaxHoldTime for Instant Action**
    -------------------------------------------
    It works fine in instant action. Just change the ServerMaxHoldTime
    in [Excessive.RocketLauncherEX] in ExcessiveConfig.ini. A setting of
    zero will make the RocketMultiFire only fire on mouse release.
    ____________________________

    Instant Action Example....

    [Excessive.RocketLauncherEX]
    ServerMaxHoldTime=3.00000
    ____________________________


    **Changine MaxHoldTime on a Dedicated Server**
    ----------------------------------------------
    The server will need to set the ServerMaxHoldTime in
    and ClientMaxHoldTime to the desired MaxHoldTime in the
    ExcessiveConfig.ini. The clients will need to set ClientMaxHoldTime
    to the Servers MaxHoldTime settings. If these variables do not match,
    the clients weapon fire animation will be off. In addition, if this
    variable is changed clientside, it will affect their weapon fire
    animation for all excessive games. It is recommended to leave it at
    0.75 unless you know what the server has set the MaxHoldTime value to.

    _______________________________________
    Dedicated Server Example.....

    ** ServerSettings **
    [Excessive.RocketLauncherEX]
    ServerMaxHoldTime=3.00000

    [Excessive.Excessive]
    ClientMaxHoldTime=3.00000

    ** ClientSettings ** (for above server)
    [Excessive.Excessive]
    ClientMaxHoldTime=3.00000
    ________________________________________

    ----------------------------------------------------------------------
    - Dedicated Server Setup -
    ----------------------------------------------------------------------
    Included with excessive is the ExcessiveServer.ini file. In order to
    run excessive as a dedicated server, you must use this file. If you
    lose this file, you can create one from the UT2003.ini. Find the
    ServerActors=IpDrv.MasterServerUplink in [Engine.GameEngine] and
    change/replace it to ServerActors=Excessive.MasterServerUplinkEX.
    Save the file as ExcessiveServer.ini and place the file into
    UT2003/system folder. Use one of the server.bat files to start your
    dedicated server. One has been included for each gametype.

    ----------------------------------------------------------------------
    - F.A.Q. -
    ----------------------------------------------------------------------
    Q. MY SYSTEM IS TOO SLOW TO PLAY EXCESSIVE?
    A. Try turning down all the detail levels and/or resolution and/or
    get a new system.

    Q. I CANNOT START A DEDICATED SERVER?
    A. You must use the ExcessiveServer.ini & must be started from a
    *.bat. There is a lot of information on how to set these
    runserver.bat to cycle maps & run different mods/mutators. I
    included one for each gametype.

    Q. I CONNECT BUT CANNOT JOIN THE GAME?
    A. Try having the servers timeout settings increased on the server.

    Q. I HAVE LOST MY EXCESSIVECONFIG.INI?
    A. Open the mutator menu, and open the excessive configuration
    and when you click "ok", ExcessiveConfig.ini will be created.

    Q. I HAVE LOST OR CORRUPTED EXCESSIVESERVER.INI?
    A. Make one from UT2003.ini and replace

    [Engine.GameEngine]
    ServerActor=IpDrv.MasterServerUplink
    with
    ServerActor=Excessive.MasterServerUplinkEX

    ----------------------------------------------------------------------
    - Notes -
    ----------------------------------------------------------------------
    General
    ----------------------
    Although the weapons and other modifications are configurable in
    the mutator configuration, it is recommended that you play with the
    defaults to enjoy the true intent of Mr. Pants Excessive Overkill
    for UT2003. Excessive was designed & tested on these sytems:

    GameTesting
    -----------
    Windows XP
    Pentium III 933MHz
    512MB RAM
    GeForce4 TI-4200 128MB
    and
    Windows XP
    Pentium III 1GHz
    512MB RAM
    GeForce2 GTS/PRO 32MB

    GameServer
    ----------
    Windows XP
    Pentium III 1GHz
    512MB RAM
    and
    Windows XP
    Pentium III 450MHz (overclocked to 600MHz)
    256MB RAM

    The server ran fine on all systems, in fact the Pentium III
    450MHz was also running Quake III Excessive CTF server at the same
    time as the UT2003 excessive server. Even I was impressed with
    that one.

    ----------------------------------------------------------------------
    - Known Issues -
    ----------------------------------------------------------------------
    Because of the huge number of explosions and projectiles flying
    around, Excessive can be very bandwidth and video card-intensive.
    Don't expect glass-smooth gameplay unless you're on a high-end
    system on a fast connection. It is still more than playable on
    lower-end systems and connections.

    ----------------------------------------------------------------------
    - Thanks To -
    ----------------------------------------------------------------------
    MrPants for the original Excessive MOD
    MentalAbyss------>Coding & Testing
    Olin------------->Testing & Bought me the game in the first place
    DialaJunk-------->Testing
    ClarkKent-------->Testing
    |AeX|EnerMax----->Testing
    [/QUOTE]

    #2
    but but but, you said...


    awe screw it, I'll whine to you later.

    Comment


      #3
      READ ME


      ====FIX THREAD====

      Comment


        #4
        Originally posted by blackgoldfish
        READ ME


        ====FIX THREAD====
        [IDIOT : EXTREME] blackgoldfish [BANNED! i hope]

        Comment


          #5
          READ ME


          ====FIX THREAD====
          ====THREAD FIXED====

          Comment


            #6
            If this the same as the original one for UT, then great :up:. I enjoyed the UT one and I'm looking forward to the UT2k3 one . Thanks...

            Comment


              #7
              Spammeuuuuuuuuuuuuh

              Nothing beats a good relaxed excessive match

              Comment


                #8
                sweet - the ut excessive rocked, nothing like sending half the map right to hell in 1 shot

                Comment


                  #9
                  bgf please stop spamming.

                  This mutator is cool

                  Comment


                    #10
                    Can't wait :up:

                    Comment


                      #11
                      Amen

                      Comment


                        #12
                        Great to see the excessive fans.
                        Who wants to test?

                        email me madnad@madnad.com

                        or

                        reply to this thread

                        Comment


                          #13
                          I emailed you!!!

                          Reply!

                          Comment


                            #14
                            I did


                            You did not get the message yet?

                            Comment


                              #15
                              I replied too. Hope it lives up to the first excessive. That was great!

                              Comment

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