I thought I would share with you the latest readme file. I am planning on having another beta test in the next week or so. Email madnad@madnad.com if you would like to participate.
[QUOTE----------------------------------------------------------------------
- Mr. Pants Excessive Overkill for Unreal Tournament 2003 -
- Version: 1.0 -
----------------------------------------------------------------------
Author: MadNad
Date: 02/05/2003
E-mail: madnad@madnad.com
Version: 1.0 (build 2166/2186)
http://planetquake.com/excessive
CONTENTS
- Installation
- Description
- Weapons
- Gameplay
- Configure
- Dedicated Server
- F.A.Q.
- Notes
- Known Issues
- Thanks
----------------------------------------------------------------------
- Installation -
----------------------------------------------------------------------
UNZIP TO UT2003 DIRECTORY - UMOD?
----------------------------------------------------------------------
- Description -
----------------------------------------------------------------------
This is an Excessive MOD for UT2003. It replaces the standard
UT2003 weapons with Excessive versions, gives all players all weapons
and maxAmmo, regenerates players' health, start with 100 Armor,
increased speed (ground & water), increased jumping capabilities,
removes self-damage, and awards 100 adrenaline every 3 minutes. The
majority of these default settings are configurable in the mutator
configuration. You will die, and you may not even know where your enemy
came from. The result is a fast paced, carnage enriched game
and will leave you be begging for more.
----------------------------------------------------------------------
- Weapons -
----------------------------------------------------------------------
- TransLauncher: (Spawn with)
Beacon launches further and faster. Teleporting out leaves behind
a shock explosion
- Shield Gun: (Spawn with)
Primary: Instant Death, and Shield Jumping increased - Tweaked Effects
Secondary: spawns a suicidal redeemer explosion if held for 5 sec
- Assault Rifle: (Spawn with)
Primary: Rate of fire and damage greatly increased.
Secondary: Launches 6 grenades which explode on impact.
- Bio Rifle: (Spawn with)
Primary: rate of fire and damage increased and shoots spread with 3
globs/shot which can collect and spawn more globs.
Secondary: Charges much faster, and will launch a huge regenerating
glob.
- Shock Rifle: (Spawn with)
Primary: rate of fire and damage increased.
Secondary: rate of fire and damage increased, and shock combos chain
react.
- Link Gun: (Spawn with)
Primary: Was secondary fire with explosions on link beam tip
Secondary: Was primary fire but shoots up to 3 projectiles in
spread or twirl formation.
- Flak Cannon: (Spawn with)
Primary: Larger projectile, rate of fire and damage increased but
wider spread (results in instant death from point blank)
Secondary: Each projectile now spawns 3 shells randomly on impact.
- Minigun: (Spawn with)
Primary: rate of fire and damage increased bullets.
Secondary: Fires exploding bullets and minigun jumping.
- Rocket Launcher: (Spawn with)
Primary: Rate of fire and damage increased.
Secondary: rate of fire increased and rocket count increased to 5.
Added a rocket jump booster config setting.
- Sniper Rifle: (Spawn with)
Primary: rate of fire increased, and causes 12 arcs.
Secondary: same (zoom).
- Redeemer: (Pickup)
Primary: Redeemer speed & damage increased, and spawns 20 rockets
on impact
Secondary: Warhead speed & control increased and spawns 20 rockets
on impact
- Painter: (Pickup)
Primary: Paint time decreased
Secondary: Same (zoom)
- Ion Cannon:
More damage and spawns 30 shock promectiles on impact
----------------------------------------------------------------------
- Gameplay -
----------------------------------------------------------------------
- All players start with 300 health, which regenerates 5 points every 1
seconds. All health pickups are removed from the game (some can be
kept in mutator configuration).
- All players start with all weapons and ammo, and ammo regeneration
(regen varies depending on weapon). All weapon and ammo pickups are
removed from the game.
- Self-damage & Falling damage is completely turned off (self damage is
configurable in mutator configuration).
- Excessive Combo can be executed at 150 Adrenaline
----------------------------------------------------------------------
- Configure -
----------------------------------------------------------------------
Excessive has a lot of variables you can conifgure. Most of which can
be configured in the mutator gui configuration. All of the available
configuration variables can also be set in the ExcessiveConfig.ini.
To reset to the default ExcessiveConfig.ini variables, you can delete
ExcessiveConfig.ini and open up the mutator configuration window and
clicking the "ok" button will create the ExcessiveConfig.ini.
******************
** MaxHoldTime ***
******************
It is not recommended to change this value from its default value of
0.75. MaxHoldTime will alter the time you are allowed to hold multifire
rockets before being forced to shoot. Because of the way UT2003 was
designed, weapon fire animation is controlled clientside.
**Changing MaxHoldTime for Instant Action**
-------------------------------------------
It works fine in instant action. Just change the ServerMaxHoldTime
in [Excessive.RocketLauncherEX] in ExcessiveConfig.ini. A setting of
zero will make the RocketMultiFire only fire on mouse release.
____________________________
Instant Action Example....
[Excessive.RocketLauncherEX]
ServerMaxHoldTime=3.00000
____________________________
**Changine MaxHoldTime on a Dedicated Server**
----------------------------------------------
The server will need to set the ServerMaxHoldTime in
and ClientMaxHoldTime to the desired MaxHoldTime in the
ExcessiveConfig.ini. The clients will need to set ClientMaxHoldTime
to the Servers MaxHoldTime settings. If these variables do not match,
the clients weapon fire animation will be off. In addition, if this
variable is changed clientside, it will affect their weapon fire
animation for all excessive games. It is recommended to leave it at
0.75 unless you know what the server has set the MaxHoldTime value to.
_______________________________________
Dedicated Server Example.....
** ServerSettings **
[Excessive.RocketLauncherEX]
ServerMaxHoldTime=3.00000
[Excessive.Excessive]
ClientMaxHoldTime=3.00000
** ClientSettings ** (for above server)
[Excessive.Excessive]
ClientMaxHoldTime=3.00000
________________________________________
----------------------------------------------------------------------
- Dedicated Server Setup -
----------------------------------------------------------------------
Included with excessive is the ExcessiveServer.ini file. In order to
run excessive as a dedicated server, you must use this file. If you
lose this file, you can create one from the UT2003.ini. Find the
ServerActors=IpDrv.MasterServerUplink in [Engine.GameEngine] and
change/replace it to ServerActors=Excessive.MasterServerUplinkEX.
Save the file as ExcessiveServer.ini and place the file into
UT2003/system folder. Use one of the server.bat files to start your
dedicated server. One has been included for each gametype.
----------------------------------------------------------------------
- F.A.Q. -
----------------------------------------------------------------------
Q. MY SYSTEM IS TOO SLOW TO PLAY EXCESSIVE?
A. Try turning down all the detail levels and/or resolution and/or
get a new system.
Q. I CANNOT START A DEDICATED SERVER?
A. You must use the ExcessiveServer.ini & must be started from a
*.bat. There is a lot of information on how to set these
runserver.bat to cycle maps & run different mods/mutators. I
included one for each gametype.
Q. I CONNECT BUT CANNOT JOIN THE GAME?
A. Try having the servers timeout settings increased on the server.
Q. I HAVE LOST MY EXCESSIVECONFIG.INI?
A. Open the mutator menu, and open the excessive configuration
and when you click "ok", ExcessiveConfig.ini will be created.
Q. I HAVE LOST OR CORRUPTED EXCESSIVESERVER.INI?
A. Make one from UT2003.ini and replace
[Engine.GameEngine]
ServerActor=IpDrv.MasterServerUplink
with
ServerActor=Excessive.MasterServerUplinkEX
----------------------------------------------------------------------
- Notes -
----------------------------------------------------------------------
General
----------------------
Although the weapons and other modifications are configurable in
the mutator configuration, it is recommended that you play with the
defaults to enjoy the true intent of Mr. Pants Excessive Overkill
for UT2003. Excessive was designed & tested on these sytems:
GameTesting
-----------
Windows XP
Pentium III 933MHz
512MB RAM
GeForce4 TI-4200 128MB
and
Windows XP
Pentium III 1GHz
512MB RAM
GeForce2 GTS/PRO 32MB
GameServer
----------
Windows XP
Pentium III 1GHz
512MB RAM
and
Windows XP
Pentium III 450MHz (overclocked to 600MHz)
256MB RAM
The server ran fine on all systems, in fact the Pentium III
450MHz was also running Quake III Excessive CTF server at the same
time as the UT2003 excessive server. Even I was impressed with
that one.
----------------------------------------------------------------------
- Known Issues -
----------------------------------------------------------------------
Because of the huge number of explosions and projectiles flying
around, Excessive can be very bandwidth and video card-intensive.
Don't expect glass-smooth gameplay unless you're on a high-end
system on a fast connection. It is still more than playable on
lower-end systems and connections.
----------------------------------------------------------------------
- Thanks To -
----------------------------------------------------------------------
MrPants for the original Excessive MOD
MentalAbyss------>Coding & Testing
Olin------------->Testing & Bought me the game in the first place
DialaJunk-------->Testing
ClarkKent-------->Testing
|AeX|EnerMax----->Testing
[/QUOTE]
[QUOTE----------------------------------------------------------------------
- Mr. Pants Excessive Overkill for Unreal Tournament 2003 -
- Version: 1.0 -
----------------------------------------------------------------------
Author: MadNad
Date: 02/05/2003
E-mail: madnad@madnad.com
Version: 1.0 (build 2166/2186)
http://planetquake.com/excessive
CONTENTS
- Installation
- Description
- Weapons
- Gameplay
- Configure
- Dedicated Server
- F.A.Q.
- Notes
- Known Issues
- Thanks
----------------------------------------------------------------------
- Installation -
----------------------------------------------------------------------
UNZIP TO UT2003 DIRECTORY - UMOD?
----------------------------------------------------------------------
- Description -
----------------------------------------------------------------------
This is an Excessive MOD for UT2003. It replaces the standard
UT2003 weapons with Excessive versions, gives all players all weapons
and maxAmmo, regenerates players' health, start with 100 Armor,
increased speed (ground & water), increased jumping capabilities,
removes self-damage, and awards 100 adrenaline every 3 minutes. The
majority of these default settings are configurable in the mutator
configuration. You will die, and you may not even know where your enemy
came from. The result is a fast paced, carnage enriched game
and will leave you be begging for more.
----------------------------------------------------------------------
- Weapons -
----------------------------------------------------------------------
- TransLauncher: (Spawn with)
Beacon launches further and faster. Teleporting out leaves behind
a shock explosion
- Shield Gun: (Spawn with)
Primary: Instant Death, and Shield Jumping increased - Tweaked Effects
Secondary: spawns a suicidal redeemer explosion if held for 5 sec
- Assault Rifle: (Spawn with)
Primary: Rate of fire and damage greatly increased.
Secondary: Launches 6 grenades which explode on impact.
- Bio Rifle: (Spawn with)
Primary: rate of fire and damage increased and shoots spread with 3
globs/shot which can collect and spawn more globs.
Secondary: Charges much faster, and will launch a huge regenerating
glob.
- Shock Rifle: (Spawn with)
Primary: rate of fire and damage increased.
Secondary: rate of fire and damage increased, and shock combos chain
react.
- Link Gun: (Spawn with)
Primary: Was secondary fire with explosions on link beam tip
Secondary: Was primary fire but shoots up to 3 projectiles in
spread or twirl formation.
- Flak Cannon: (Spawn with)
Primary: Larger projectile, rate of fire and damage increased but
wider spread (results in instant death from point blank)
Secondary: Each projectile now spawns 3 shells randomly on impact.
- Minigun: (Spawn with)
Primary: rate of fire and damage increased bullets.
Secondary: Fires exploding bullets and minigun jumping.
- Rocket Launcher: (Spawn with)
Primary: Rate of fire and damage increased.
Secondary: rate of fire increased and rocket count increased to 5.
Added a rocket jump booster config setting.
- Sniper Rifle: (Spawn with)
Primary: rate of fire increased, and causes 12 arcs.
Secondary: same (zoom).
- Redeemer: (Pickup)
Primary: Redeemer speed & damage increased, and spawns 20 rockets
on impact
Secondary: Warhead speed & control increased and spawns 20 rockets
on impact
- Painter: (Pickup)
Primary: Paint time decreased
Secondary: Same (zoom)
- Ion Cannon:
More damage and spawns 30 shock promectiles on impact
----------------------------------------------------------------------
- Gameplay -
----------------------------------------------------------------------
- All players start with 300 health, which regenerates 5 points every 1
seconds. All health pickups are removed from the game (some can be
kept in mutator configuration).
- All players start with all weapons and ammo, and ammo regeneration
(regen varies depending on weapon). All weapon and ammo pickups are
removed from the game.
- Self-damage & Falling damage is completely turned off (self damage is
configurable in mutator configuration).
- Excessive Combo can be executed at 150 Adrenaline
----------------------------------------------------------------------
- Configure -
----------------------------------------------------------------------
Excessive has a lot of variables you can conifgure. Most of which can
be configured in the mutator gui configuration. All of the available
configuration variables can also be set in the ExcessiveConfig.ini.
To reset to the default ExcessiveConfig.ini variables, you can delete
ExcessiveConfig.ini and open up the mutator configuration window and
clicking the "ok" button will create the ExcessiveConfig.ini.
******************
** MaxHoldTime ***
******************
It is not recommended to change this value from its default value of
0.75. MaxHoldTime will alter the time you are allowed to hold multifire
rockets before being forced to shoot. Because of the way UT2003 was
designed, weapon fire animation is controlled clientside.
**Changing MaxHoldTime for Instant Action**
-------------------------------------------
It works fine in instant action. Just change the ServerMaxHoldTime
in [Excessive.RocketLauncherEX] in ExcessiveConfig.ini. A setting of
zero will make the RocketMultiFire only fire on mouse release.
____________________________
Instant Action Example....
[Excessive.RocketLauncherEX]
ServerMaxHoldTime=3.00000
____________________________
**Changine MaxHoldTime on a Dedicated Server**
----------------------------------------------
The server will need to set the ServerMaxHoldTime in
and ClientMaxHoldTime to the desired MaxHoldTime in the
ExcessiveConfig.ini. The clients will need to set ClientMaxHoldTime
to the Servers MaxHoldTime settings. If these variables do not match,
the clients weapon fire animation will be off. In addition, if this
variable is changed clientside, it will affect their weapon fire
animation for all excessive games. It is recommended to leave it at
0.75 unless you know what the server has set the MaxHoldTime value to.
_______________________________________
Dedicated Server Example.....
** ServerSettings **
[Excessive.RocketLauncherEX]
ServerMaxHoldTime=3.00000
[Excessive.Excessive]
ClientMaxHoldTime=3.00000
** ClientSettings ** (for above server)
[Excessive.Excessive]
ClientMaxHoldTime=3.00000
________________________________________
----------------------------------------------------------------------
- Dedicated Server Setup -
----------------------------------------------------------------------
Included with excessive is the ExcessiveServer.ini file. In order to
run excessive as a dedicated server, you must use this file. If you
lose this file, you can create one from the UT2003.ini. Find the
ServerActors=IpDrv.MasterServerUplink in [Engine.GameEngine] and
change/replace it to ServerActors=Excessive.MasterServerUplinkEX.
Save the file as ExcessiveServer.ini and place the file into
UT2003/system folder. Use one of the server.bat files to start your
dedicated server. One has been included for each gametype.
----------------------------------------------------------------------
- F.A.Q. -
----------------------------------------------------------------------
Q. MY SYSTEM IS TOO SLOW TO PLAY EXCESSIVE?
A. Try turning down all the detail levels and/or resolution and/or
get a new system.
Q. I CANNOT START A DEDICATED SERVER?
A. You must use the ExcessiveServer.ini & must be started from a
*.bat. There is a lot of information on how to set these
runserver.bat to cycle maps & run different mods/mutators. I
included one for each gametype.
Q. I CONNECT BUT CANNOT JOIN THE GAME?
A. Try having the servers timeout settings increased on the server.
Q. I HAVE LOST MY EXCESSIVECONFIG.INI?
A. Open the mutator menu, and open the excessive configuration
and when you click "ok", ExcessiveConfig.ini will be created.
Q. I HAVE LOST OR CORRUPTED EXCESSIVESERVER.INI?
A. Make one from UT2003.ini and replace
[Engine.GameEngine]
ServerActor=IpDrv.MasterServerUplink
with
ServerActor=Excessive.MasterServerUplinkEX
----------------------------------------------------------------------
- Notes -
----------------------------------------------------------------------
General
----------------------
Although the weapons and other modifications are configurable in
the mutator configuration, it is recommended that you play with the
defaults to enjoy the true intent of Mr. Pants Excessive Overkill
for UT2003. Excessive was designed & tested on these sytems:
GameTesting
-----------
Windows XP
Pentium III 933MHz
512MB RAM
GeForce4 TI-4200 128MB
and
Windows XP
Pentium III 1GHz
512MB RAM
GeForce2 GTS/PRO 32MB
GameServer
----------
Windows XP
Pentium III 1GHz
512MB RAM
and
Windows XP
Pentium III 450MHz (overclocked to 600MHz)
256MB RAM
The server ran fine on all systems, in fact the Pentium III
450MHz was also running Quake III Excessive CTF server at the same
time as the UT2003 excessive server. Even I was impressed with
that one.
----------------------------------------------------------------------
- Known Issues -
----------------------------------------------------------------------
Because of the huge number of explosions and projectiles flying
around, Excessive can be very bandwidth and video card-intensive.
Don't expect glass-smooth gameplay unless you're on a high-end
system on a fast connection. It is still more than playable on
lower-end systems and connections.
----------------------------------------------------------------------
- Thanks To -
----------------------------------------------------------------------
MrPants for the original Excessive MOD
MentalAbyss------>Coding & Testing
Olin------------->Testing & Bought me the game in the first place

DialaJunk-------->Testing
ClarkKent-------->Testing
|AeX|EnerMax----->Testing
[/QUOTE]
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