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DM-1on1-Kenshin [Final]

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    DM-1on1-Kenshin [Final]

    Map's final. I hope the final layout please. Had been asking around clan's irc for the final item placements and Supershield placement.
    [added]

    http://nalicity.beyondunreal.com/map_hub.php?mid=6110

    Download dm-1on1-kenshin

    http://forums.unrealplayground.com/a...&postid=160777
    http://forums.unrealplayground.com/a...&postid=160778
    http://forums.unrealplayground.com/a...&postid=160779
    http://forums.unrealplayground.com/a...&postid=160780

    [edit]btw, I wouldn't mind doing a revision, just that I don't see any reasons to for now. If you want a lowerpolys day version, just ask. I'll do a cleaner version. Though there must be a good number of request of course.
    You should drop me a email regarding that version.

    #2
    Played it this morning, loaded it a few minutes ago.

    Marco

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      #3
      Wow . I came in here expecting an Anime style map, but found this visually stunning map instead. Downloading now. Great work :up:

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        #4
        awesome 1on1 map! :up:

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          #5
          Great map DeRailer!.
          Only thing i didn't like was skybox but small nitpick really!.

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            #6
            I was hoping you would find a different wall texture (the one closest to you in the first pic), and/or put some trim on it to break up the flatness, but hey, FARK it. I've been waiting for this map and it's done so I'll shutup

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              #7
              w00t! Finally!

              /me downloads

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                #8
                I can not find my notes from the previous versions but from memory this Final seems to run much better...Good show DeRailer...this will find a permanent home on my hard drive :up:

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                  #9
                  Nice,i like the item/wep placement,though i havent played against a real player yet so i cant really tell how good it is.

                  i think there is too much Bio rifle ammo,and jus too much ammo in general everywhere you look.Would be nice to have alot of ammo on a big map that is like for TDM but i dont think that much ammo is needed for 1 on 1...concidering wep stay will be off. Most kills are 1-5 shots anyways imo.

                  i like it alot,looking forward to a day version,reversion whatever version if you ever make one.:up:

                  ohh only thing i didnt like was the cage over the sniper rifle,i liked the little windows that were in the earlier version near the sniper rifle,but still works out nice

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                    #10
                    DeRailer. I would like your e-mail address, your website, and your personal description of this map. I would also like you to get an online folder in which 3 or more screenshots are retained, which is also publically available. CliffyB must see this. ;]

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                      #11
                      A friend and I are always on the lookout for new and awesome 1on1's. This map'll fit like a glove!!!

                      Thanx, DeRailer!!!!!!!!!!!!!!!!!!!!!!!!!!!:up:

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                        #12
                        I think the textures are fine as it is. Can't find a shinier metal wall than that. Trims will be nice, but I can't afford anymore BSP cuts. It's already hard to optimize the map.
                        I don't have big ideas for the skybox. The only ones suitable are those used in dom-ruination and magma, but majority of custom maps are using those so it became just a little too common. I like the current sky, at least it's custom static mesh I made.

                        My email is in my INA profile page, and the readme that came in the zip. But don't bother about sending it, I'd already shamelessly submited it. O_o I'll just like some feedbacks from a pro actually so I can improve on my further works once I'm done with the army. Don't think it'll be ownage for these reasons:
                        1) No xemitters!
                        2) Some poor choices of texture.(Hey I tired.)
                        3) Too little coronas(I think UT coronas are ugly, added just for those who care)
                        4) Adrenaline pill placements are not well thought out(yes this is quite important)
                        5) Poor zoning
                        6) No lightmaps
                        7) No projectors
                        Still, it'll be great to recieve feedbacks.

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                          #13
                          Originally posted by Re.S.T.A.
                          Nice,i like the item/wep placement,though i havent played against a real player yet so i cant really tell how good it is.

                          i think there is too much Bio rifle ammo,and jus too much ammo in general everywhere you look.Would be nice to have alot of ammo on a big map that is like for TDM but i dont think that much ammo is needed for 1 on 1...concidering wep stay will be off. Most kills are 1-5 shots anyways imo.
                          I was extremely stubborn about placing the shield at the top actually. But from all the competitive players I ask, all of them agrees that the linkgun and the shield should be shifted so majority wins.
                          Ragarding the ammos, It's hard to be out of ammos during 1on1s. You see, even though the flak cannon have only 1 ammo in the entire map, you'll never ran short of it because that passage is one of the most passed through and secure during online play.
                          The way the ammos are placed are really just for audio cues, so players can pinpoint where the opponents are from the sounds the ammos produced.

                          Comment


                            #14
                            Originally posted by Virax
                            DeRailer. I would like your e-mail address, your website, and your personal description of this map. I would also like you to get an online folder in which 3 or more screenshots are retained, which is also publically available. CliffyB must see this. ;]
                            I couldn't agree more Virax this Vers is the Best of all Ran like Silk on a supermodels ***. My wife just owned for the last half hour,we were trying all of MrEvils new weapon had a blast.IMO this kicks the pants of the BP 1v1's Fantastic show DeRailer I'll definatly be keeping this Gem Total OWNAGE.

                            Comment


                              #15
                              Originally posted by DeRailer
                              I was extremely stubborn about placing the shield at the top actually. But from all the competitive players I ask, all of them agrees that the linkgun and the shield should be shifted so majority wins.
                              Ragarding the ammos, It's hard to be out of ammos during 1on1s. You see, even though the flak cannon have only 1 ammo in the entire map, you'll never ran short of it because that passage is one of the most passed through and secure during online play.
                              The way the ammos are placed are really just for audio cues, so players can pinpoint where the opponents are from the sounds the ammos produced.
                              Yea i rememeber your beta i said to put the armor on the top floor,i think it works out great.And yea i figured you placed the ammo all over so that people can hear where their opponent is,i remember you saying that in your other thread.Either way i like it

                              now im jus waiting for that other good map that Gui is making,hopefully people will put these 2 new maps on their servers...getting sick of the same old maps over and over.

                              i thought DM-AlpsDawnDuel was a good map...till i played it with a few people TDM.Man i dont see how that map got 0wnage..the skybox doesnt even work online and the weapon/Item placement is HORRIBLE....someone needs to make an LE version of that map or something :haha:

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