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Carry The Flag

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    #31
    Thank you, Mysterial!!

    I hope Versix doesn't mind too much, but we all have been DYING for this one to get redone for ut2k3... Well done!! It's going on the Apoc Clan Server tonight! Hope it works with the MatrixMoves!!

    You real modders put the hobbyists like me to shame, and I appreciate it!! :up:

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      #32
      It does work

      Works fine with Matrix moves....it's on the WGS server too

      Ut2003 Wicked Game Server
      http://gamingsource.co.uk/wgs/

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        #33
        Good news that it works!! Thanks, CVROY!!

        Honestly, that's exactly how I found out this existed! I saw it running on your server!! (I gots to keep an eye out/play on the servers that run the Moves, man!! )

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          #34
          Was just playing a botmatch to try this out. Good stuff as usual Mysterial.

          One thing. I was coming back from the enemy base with their flag, when one of their team grabbed ours.

          I saw them running with two of our teams bots close on their tail. I fired a salvo of rockets in the bots path, killing him and freeing the flag. As I ran to get the cap, one of my bots picked it up.

          Rather annoying.

          Would it be reasonable to make it so that two players on the same team will cap if they collide? Or is that too easy.

          I think the bot dropped the flag after a second or two, but in the meantime, I got "blowed up real good" and they scored.

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            #35
            I posted some feedback to your forums, Mysterial... Lookin good... :up:

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              #36
              Originally posted by Mort_Q
              Was just playing a botmatch to try this out. Good stuff as usual Mysterial.

              One thing. I was coming back from the enemy base with their flag, when one of their team grabbed ours.

              I saw them running with two of our teams bots close on their tail. I fired a salvo of rockets in the bots path, killing him and freeing the flag. As I ran to get the cap, one of my bots picked it up.

              Rather annoying.

              Would it be reasonable to make it so that two players on the same team will cap if they collide? Or is that too easy.

              I think the bot dropped the flag after a second or two, but in the meantime, I got "blowed up real good" and they scored.
              The bot is *supposed* to toss it as soon as you get in tossing range. I'll take a look at it.

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                #37
                Originally posted by Mysterial
                Coming up next on "Mysterial has no life":

                Relics!



                (Actually, I'm finishing a new Greed version first. Then you get your relics )

                [Edit: Now that I think about it, I could have sworn somebody already did relics. But I can't find it! Maybe I'm just imagining things... ]
                There was a power gems mod, it was adrenaline combo's in a gem. When you release your relics, can you make it so you can still use adrenaline. I cant wait to use Vengence!!!!

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                  #38
                  Originally posted by Kaadu
                  There was a power gems mod, it was adrenaline combo's in a gem. When you release your relics, can you make it so you can still use adrenaline. I cant wait to use Vengence!!!!

                  You and me both. Love running around knowing I have that little bonus just waiting for whoever kills me.. Boom!!!



                  BaleFire

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                    #39
                    Originally posted by Mysterial
                    I've been following the Sentinel thread. I suggest you upgrade to the latest patch first, then try again.
                    The file is way to big to be cheap here.

                    But does that kind of error appears when I´m not updated enough?

                    All of your mutators have worked until now.

                    Comment


                      #40
                      Originally posted by Bjossi
                      The file is way to big to be cheap here.

                      But does that kind of error appears when I´m not updated enough?

                      All of your mutators have worked until now.
                      Considering no one else is experiencing the error, I think it's highly likely that my mod is using some function/variable that Epic added in a patch. It can't find it on yours, and crashes.

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                        #41
                        Cool. Now all we need is the original bombing run mut that came with Carry the flag. (least I think it was an option in the mut)... Anyway i really miss blowing up the enemy base when you score.

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                          #42
                          Okay, I just played this, and it's not very fun at all with bots. And since not many servers will have this, you really need to fix them if you want to make it more enjoyable. Both bot problems have been mentioned but I'll mention them again, because it seems like your planning to ignore the most annoying one.

                          First problem
                          One of the ones I noticed is the one were the bots follow you, but you said you would fix it so I won't go into detail.

                          Second problem
                          The second one and the most annoying is the bots taking our flag to the enemy base instead of to our base when drop cap is enabled. I mean I was in our flag room saw an enemy bot take our flag, get killed and then when my bot picked it up instead of walking 2 feet to our flag stand he ran out of our base toward the enemy one and got killed. I know you said that they are trying to cap at enemy base, but I don't want to cap at enemy base I want to cap at a dropped flag.

                          Proposed solution for problem two
                          Here is my proposed solution to the second problem. make a new option "Cap at enemy base" and still keep "Cap at dropped flag". That way if someone wants to be able to cap at the enemy base they can have their bots carry their flag across the whole map, but if they only want cap at dropped flag, they still can with out having moronic bots ruin the game.

                          What do you think? Would you be willing to do that?

                          Comment


                            #43
                            They shouldn't try to go all the way to the enemy flag if their own flag is closer.....if you're right, that's a bug.

                            I guess I'll put an option to make the bots never try to cap at the enemy flag, but really, assuming they only try it when that flag is closer like they're supposed to, isn't that the smarter behaviour? Perhaps more importantly, isn't that what a lot of real players would do?

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                              #44
                              Well thay should only cap when they pick up your flag next to the enemy flag, supposedly all the enemys are dead and there would be no risk.

                              Comment


                                #45
                                Great mut. Never played carry the flag before. Great fun. :up:

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