UTCMS is now sniffing the game servers in order to see which maps are played and which maps are not. The process uses max. 16 threads and is capable of sniffing every game server in the UTCMS database once every hour. In addition to this the server database is updated automatically every day. Currently the database holds information of over 4000 UT and UT2003 servers.
Because of the huge amount of available servers there are filtering options on the listing system. This should speed up the process of finding your favorite server. You can also seek for certain kind of servers.
The autoimatic map rating works as follows:
If there are players in the server the map receives one "good" point for each player.
If there are free seats in the server the map receives (free seats)/2 "dunno" points.
If there are no players in the server the map receives (free seats)/4 "bad" points.
The "good" points move the map towards the top of the ranking list, the "dunno" points move it towards the middle and the "bad" points move it towards the bottom.
Making automated ranking systems is not easy and I experienced a lot before I ended up with this solution. I think the following is good in the system:
1) The system penalizes maps that are not played but are in rotation for some reason
2) The system favors maps that draw a lot of attention (no free seats)
3) The system favors custom maps as they rarely appear in the servers but when they do, they have players.
Naturally the ranking affects the authors collective (all his artwork) score immediately.
Here are some links for you:
Top-100 maps in the system
Top-100 authors in the system
The server list
Servers running CTF-Face (UT)
Servers running CTF-Citadel (UT2003)
UT Assault servers
UT2003 Invasion servers
UT2003 servers that announce having map vote
DeathBall servers
And so on....
And still another thing: If you have a server which does not announce itself to the master servers - what ever reason that might be - you can add it manually to the list. Just give the server address and the GAME (not the query) port. Way you go.
Have fun !
Because of the huge amount of available servers there are filtering options on the listing system. This should speed up the process of finding your favorite server. You can also seek for certain kind of servers.
The autoimatic map rating works as follows:
If there are players in the server the map receives one "good" point for each player.
If there are free seats in the server the map receives (free seats)/2 "dunno" points.
If there are no players in the server the map receives (free seats)/4 "bad" points.
The "good" points move the map towards the top of the ranking list, the "dunno" points move it towards the middle and the "bad" points move it towards the bottom.
Making automated ranking systems is not easy and I experienced a lot before I ended up with this solution. I think the following is good in the system:
1) The system penalizes maps that are not played but are in rotation for some reason
2) The system favors maps that draw a lot of attention (no free seats)
3) The system favors custom maps as they rarely appear in the servers but when they do, they have players.
Naturally the ranking affects the authors collective (all his artwork) score immediately.
Here are some links for you:
Top-100 maps in the system
Top-100 authors in the system
The server list
Servers running CTF-Face (UT)
Servers running CTF-Citadel (UT2003)
UT Assault servers
UT2003 Invasion servers
UT2003 servers that announce having map vote
DeathBall servers
And so on....
And still another thing: If you have a server which does not announce itself to the master servers - what ever reason that might be - you can add it manually to the list. Just give the server address and the GAME (not the query) port. Way you go.
Have fun !
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