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    Help with Movers

    Hey guys and gals

    Hope you guys can help me im running ut2003 and I have made a few maps they all work fine now I am getting into some other things more intergrated maps.
    I have just made a map with two rooms and devided the 2 rooms and added 2 small hallways between the 2 rooms and now im trying to add doors that slide into the wall.

    Well I have used a couple of tutorals and they seem all about the same but what im running into is that after I have crated my template and set it to brush and put it into place when I hit the Mover button all I get is the default Bulldog Static Mesh not the template I made. Is there a setting im not aware of that will use my template and not the default one.In other words it won't make the door but insteed puts the big truck in the doorway.
    Any help you can give would be great.
    Thanks You All
    Chris Buhneing
    AKA:*WsW*Deathmaker

    #2
    ok, you have to go into the static mesh browser and find the "template" you have made, you are aware that the template has to be a staticmesh before it can be a mover right? but basicly you go into static mesh browser find your static mesh and then hit the add mover the bulldog mesh is the default mesh selected when you start up unreal ed. Also, you posted in the wrong section should have been under the Level Editing, Modeling & Skinning section.

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      #3
      Thanks man that worked fine and sorry about the wrong forum
      Again Thanks ...
      Chris

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